My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Valkyrie Wizard Witch P.E.K.K.A Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits
Giant Snowball
Royal Recruits Witch
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Royal Recruits Valkyrie Wizard Witch
The Log
Firecracker Royal Recruits Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Royal Recruits Witch
Royal Delivery
Firecracker Royal Recruits Valkyrie Wizard Witch P.E.K.K.A
Fireball
Firecracker Wizard Witch
Poison
Firecracker Royal Recruits Wizard Witch
Lightning
Valkyrie Wizard Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Valkyrie Golden Knight Wizard Witch Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Valkyrie Golden Knight

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A
Firecracker
Royal Recruits Valkyrie P.E.K.K.A
Royal Recruits
Firecracker
Valkyrie
Firecracker Wizard Witch P.E.K.K.A
Wizard
Valkyrie P.E.K.K.A
Witch
Valkyrie P.E.K.K.A
P.E.K.K.A
Arrows Firecracker Valkyrie Wizard Witch
Golden Knight

Defense Synergies 1 11

Arrows
Valkyrie P.E.K.K.A Golden Knight
Firecracker
Valkyrie Royal Recruits P.E.K.K.A Golden Knight
Royal Recruits
Firecracker
Valkyrie
Firecracker Arrows Wizard Witch P.E.K.K.A
Wizard
Valkyrie P.E.K.K.A Golden Knight
Witch
Valkyrie
P.E.K.K.A
Arrows Firecracker Valkyrie Wizard
Golden Knight
Arrows Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Valkyrie Wizard Golden Knight
P.E.K.K.A Firecracker Royal Recruits Valkyrie Witch
Witch P.E.K.K.A Royal Recruits Valkyrie
Royal Recruits Witch P.E.K.K.A Firecracker Valkyrie
Arrows Firecracker Royal Recruits Valkyrie P.E.K.K.A
Arrows Firecracker Valkyrie
Arrows Firecracker Wizard Witch
Arrows Royal Recruits Valkyrie P.E.K.K.A Golden Knight
Witch P.E.K.K.A Royal Recruits
Firecracker Royal Recruits Valkyrie
Valkyrie Witch Arrows Firecracker Royal Recruits Wizard
Arrows Firecracker Wizard Witch
Royal Recruits P.E.K.K.A Valkyrie Wizard Witch
Valkyrie Wizard Arrows Firecracker Royal Recruits Witch P.E.K.K.A Golden Knight
Royal Recruits P.E.K.K.A
Royal Recruits P.E.K.K.A
Wizard Arrows Firecracker Royal Recruits Valkyrie Witch P.E.K.K.A
Arrows Valkyrie Firecracker Royal Recruits Wizard Witch Golden Knight
Arrows Valkyrie Wizard Witch Firecracker Royal Recruits
P.E.K.K.A Royal Recruits
Royal Recruits Valkyrie Wizard Arrows Firecracker Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie Witch P.E.K.K.A
Arrows Firecracker Valkyrie Wizard
Royal Recruits P.E.K.K.A Valkyrie Witch Golden Knight
Royal Recruits Valkyrie P.E.K.K.A
Royal Recruits P.E.K.K.A Valkyrie Witch
Arrows Firecracker Wizard Witch
Royal Recruits P.E.K.K.A Valkyrie Witch
P.E.K.K.A Royal Recruits Valkyrie
Royal Recruits P.E.K.K.A Firecracker Valkyrie Witch
Royal Recruits Witch P.E.K.K.A
P.E.K.K.A Royal Recruits Valkyrie Witch Golden Knight
Royal Recruits P.E.K.K.A Arrows Valkyrie
Royal Recruits P.E.K.K.A Valkyrie Wizard Witch Golden Knight
Royal Recruits Wizard Firecracker Valkyrie Witch
Royal Recruits Witch Firecracker Valkyrie P.E.K.K.A Golden Knight
Arrows Valkyrie Firecracker Royal Recruits Wizard Witch P.E.K.K.A Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Recruits Valkyrie Golden Knight
Arrows Firecracker Golden Knight
Arrows
Arrows Firecracker Royal Recruits Valkyrie
Wizard Arrows Firecracker Valkyrie
Arrows Firecracker Wizard Witch
Arrows Firecracker Wizard Witch
Arrows Firecracker Wizard
Arrows Firecracker Wizard Golden Knight
Firecracker Arrows Royal Recruits Valkyrie Wizard Golden Knight
Arrows Firecracker Wizard
Firecracker Golden Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Wizard Witch Golden Knight
Arrows Firecracker Royal Recruits Wizard
Arrows
Arrows Firecracker Wizard
Arrows Firecracker Valkyrie Wizard Witch Golden Knight
Arrows Wizard
Arrows Royal Recruits
Arrows Firecracker Valkyrie Wizard Witch
Witch
Arrows Firecracker Wizard Witch Golden Knight
Arrows Wizard Witch Golden Knight
Arrows Firecracker Golden Knight
Arrows Firecracker Wizard Witch
Firecracker Wizard Witch
Arrows Wizard
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker Wizard
Royal Recruits Witch
Arrows Firecracker Wizard Witch
Arrows
Firecracker Valkyrie Wizard
Arrows Firecracker Wizard
Arrows
Firecracker Royal Recruits P.E.K.K.A
Firecracker Royal Recruits Witch Golden Knight
Firecracker Witch
Firecracker Royal Recruits Witch Golden Knight
P.E.K.K.A
Firecracker Wizard

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