My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Prince P.E.K.K.A Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Witch
Zap
Witch Prince
Barbarian Barrel
Valkyrie Wizard Witch
The Log
Witch Prince
Earthquake
Witch
Arrows
Witch
Royal Delivery
Valkyrie Wizard Witch Prince P.E.K.K.A
Fireball
Wizard Witch
Poison
Wizard Witch
Lightning
Valkyrie Wizard Witch Prince
Rocket
Valkyrie Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Valkyrie Golden Knight Wizard Witch Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Valkyrie Golden Knight

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Prince
Valkyrie
Prince Wizard Witch P.E.K.K.A
Wizard
Valkyrie Prince P.E.K.K.A
Witch
Valkyrie Prince P.E.K.K.A
Prince
Valkyrie Arrows Wizard Witch The Log
P.E.K.K.A
Arrows Valkyrie Wizard Witch The Log
The Log
Prince P.E.K.K.A
Golden Knight

Defense Synergies 2 16

Arrows
Valkyrie Prince P.E.K.K.A Golden Knight
Valkyrie
Arrows Wizard Witch Prince P.E.K.K.A The Log
Wizard
Valkyrie Prince P.E.K.K.A The Log Golden Knight
Witch
Valkyrie Prince The Log
Prince
The Log Arrows Valkyrie Wizard Witch
P.E.K.K.A
The Log Arrows Valkyrie Wizard
The Log
Prince P.E.K.K.A Valkyrie Wizard Witch Golden Knight
Golden Knight
Arrows Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard The Log Golden Knight
P.E.K.K.A Valkyrie Witch Prince The Log
Witch Prince P.E.K.K.A Valkyrie
Witch Prince P.E.K.K.A Valkyrie
Arrows Valkyrie Prince P.E.K.K.A The Log
Arrows The Log Valkyrie
Arrows Wizard Witch
Arrows Valkyrie P.E.K.K.A The Log Golden Knight
Witch P.E.K.K.A Prince
Valkyrie Prince
Valkyrie Witch Arrows Wizard The Log
Arrows Wizard Witch
Prince P.E.K.K.A Valkyrie Wizard Witch The Log
Valkyrie Wizard Arrows Witch Prince P.E.K.K.A The Log Golden Knight
P.E.K.K.A Prince
Prince P.E.K.K.A The Log
Wizard Arrows Valkyrie Witch Prince P.E.K.K.A
Arrows Valkyrie Wizard Witch Prince The Log Golden Knight
Arrows Valkyrie Wizard Witch The Log
P.E.K.K.A Prince
Valkyrie Wizard Arrows Witch Prince P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Prince P.E.K.K.A
Arrows Valkyrie Wizard Prince The Log
P.E.K.K.A Valkyrie Witch Prince The Log Golden Knight
Valkyrie Prince P.E.K.K.A The Log
P.E.K.K.A Valkyrie Witch Prince
Arrows Wizard Witch
Prince P.E.K.K.A Valkyrie Witch
P.E.K.K.A Valkyrie Prince
P.E.K.K.A Valkyrie Witch Prince The Log
Witch P.E.K.K.A
P.E.K.K.A Valkyrie Witch Prince Golden Knight
P.E.K.K.A Arrows Valkyrie Prince The Log
Prince P.E.K.K.A Valkyrie Wizard Witch Golden Knight
Wizard Valkyrie Witch
Witch Valkyrie Prince P.E.K.K.A The Log Golden Knight
Arrows Valkyrie Wizard Witch P.E.K.K.A The Log Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log Golden Knight
Arrows The Log Golden Knight
Arrows The Log
Arrows Valkyrie Prince The Log
Wizard Arrows Valkyrie The Log
Arrows Wizard Witch
Arrows Wizard Witch The Log
Arrows The Log Wizard
Arrows The Log Wizard Golden Knight
Prince
Arrows Valkyrie Wizard Prince The Log Golden Knight
Arrows Wizard
The Log Golden Knight
Arrows
Arrows Prince The Log
Arrows Wizard Witch The Log Golden Knight
Arrows Wizard The Log
Arrows
Arrows Wizard Prince The Log
Arrows Valkyrie Wizard Witch The Log Golden Knight
Prince The Log
Arrows Wizard
Prince The Log
Arrows The Log
Arrows The Log Valkyrie Wizard Witch
Witch
Arrows The Log Wizard Witch Golden Knight
Arrows Wizard Witch Prince The Log Golden Knight
Arrows The Log Golden Knight
Arrows Wizard Witch
Wizard Witch
Arrows Wizard The Log
Arrows
P.E.K.K.A Prince
Arrows Wizard The Log
Witch Prince
Arrows Wizard Witch
Arrows The Log
Valkyrie Wizard Prince
Arrows The Log Wizard
Arrows
Prince P.E.K.K.A
Witch The Log Golden Knight
Witch
Witch Prince The Log Golden Knight
Prince P.E.K.K.A
Wizard

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