My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon P.E.K.K.A Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Balloon Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Balloon P.E.K.K.A Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Skeleton Army Balloon Ram Rider
Giant Snowball
Wall Breakers Skeleton Army Balloon Ram Rider
Zap
Wall Breakers Skeleton Army Balloon Ram Rider
Barbarian Barrel
Wall Breakers Skeleton Army
The Log
Wall Breakers Skeleton Army Ram Rider
Earthquake
Skeleton Army
Arrows
Wall Breakers Skeleton Army
Royal Delivery
Wall Breakers Skeleton Army Balloon P.E.K.K.A Ram Rider
Fireball
Wall Breakers Skeleton Army Balloon Ram Rider
Poison
Skeleton Army Balloon
Lightning
Balloon Ram Rider
Rocket
Balloon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Arrows Skeleton Army Balloon Ram Rider P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Arrows Skeleton Army

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon P.E.K.K.A Wall Breakers Ram Rider Mega Knight
Wall Breakers
Arrows Balloon The Log Mega Knight
Skeleton Army
Balloon
Arrows Wall Breakers The Log Mega Knight
P.E.K.K.A
Arrows The Log Ram Rider
The Log
Wall Breakers Balloon P.E.K.K.A Ram Rider Mega Knight
Ram Rider
Arrows P.E.K.K.A The Log Mega Knight
Mega Knight
Arrows Wall Breakers Balloon The Log Ram Rider

Defense Synergies 2 4

Arrows
Mega Knight P.E.K.K.A
Wall Breakers
Skeleton Army
The Log
Balloon
P.E.K.K.A
The Log Arrows
The Log
P.E.K.K.A Skeleton Army Ram Rider Mega Knight
Ram Rider
The Log
Mega Knight
Arrows The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Ram Rider
Skeleton Army P.E.K.K.A The Log Ram Rider Mega Knight
Skeleton Army P.E.K.K.A Ram Rider Mega Knight
Skeleton Army P.E.K.K.A Ram Rider Mega Knight
Arrows Skeleton Army P.E.K.K.A The Log Mega Knight
Arrows Skeleton Army The Log Mega Knight
Ram Rider Arrows
Arrows P.E.K.K.A The Log Ram Rider Mega Knight
P.E.K.K.A Skeleton Army
Skeleton Army Mega Knight
Skeleton Army Arrows The Log Ram Rider Mega Knight
Arrows Ram Rider
Skeleton Army P.E.K.K.A Mega Knight The Log Ram Rider
Skeleton Army Mega Knight Arrows P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Ram Rider Mega Knight
Skeleton Army P.E.K.K.A The Log Ram Rider Mega Knight
Mega Knight Arrows Skeleton Army P.E.K.K.A
Arrows Mega Knight Skeleton Army The Log Ram Rider
Arrows The Log Ram Rider Mega Knight
P.E.K.K.A Ram Rider
Skeleton Army Mega Knight Arrows P.E.K.K.A The Log
P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight P.E.K.K.A
Arrows The Log Mega Knight
Skeleton Army P.E.K.K.A Mega Knight The Log Ram Rider
Skeleton Army P.E.K.K.A Mega Knight The Log Ram Rider
P.E.K.K.A Skeleton Army Ram Rider Mega Knight
Arrows Ram Rider
Skeleton Army P.E.K.K.A Ram Rider
P.E.K.K.A Mega Knight Skeleton Army
P.E.K.K.A Mega Knight Skeleton Army The Log
P.E.K.K.A Skeleton Army
P.E.K.K.A Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Arrows The Log
Skeleton Army P.E.K.K.A Mega Knight Ram Rider
Skeleton Army Mega Knight
Skeleton Army P.E.K.K.A The Log
Arrows Mega Knight P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log Ram Rider
Arrows The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows Ram Rider
Arrows The Log
Arrows The Log Ram Rider
Arrows The Log Ram Rider
Arrows The Log Ram Rider
Arrows
The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows
Arrows The Log Mega Knight
Arrows The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows The Log Ram Rider
Arrows The Log Ram Rider Mega Knight
Arrows The Log
Arrows
Arrows The Log Mega Knight
Arrows
P.E.K.K.A Mega Knight
Arrows The Log
Skeleton Army
Arrows Ram Rider
Arrows The Log
Mega Knight
Arrows The Log
Arrows
P.E.K.K.A Mega Knight
The Log
The Log Mega Knight
P.E.K.K.A
Mega Knight

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