My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Suspicious Bush Elixir Golem Witch Balloon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Balloon
Giant Snowball
Witch Balloon Lumberjack
Zap
Firecracker Witch Balloon
Barbarian Barrel
Firecracker Elixir Golem Witch Lumberjack
The Log
Firecracker Suspicious Bush Elixir Golem Witch Lumberjack
Earthquake
Firecracker Elixir Golem Witch
Arrows
Firecracker Suspicious Bush Witch
Royal Delivery
Firecracker Elixir Golem Witch Balloon Lumberjack
Fireball
Firecracker Suspicious Bush Elixir Golem Witch Balloon Lumberjack
Poison
Firecracker Suspicious Bush Elixir Golem Witch Balloon
Lightning
Witch Balloon Lumberjack
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Suspicious Bush Elixir Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Arrows Firecracker Elixir Golem Lumberjack Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Suspicious Bush Arrows Firecracker Elixir Golem

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Elixir Golem Lumberjack Mega Knight
Firecracker
Elixir Golem Balloon Lumberjack Mega Knight
Suspicious Bush
Elixir Golem
Firecracker Arrows Witch Balloon Lumberjack
Witch
Elixir Golem Lumberjack Mega Knight
Balloon
Arrows Lumberjack Firecracker Elixir Golem Mega Knight
Lumberjack
Balloon Arrows Firecracker Elixir Golem Witch Mega Knight
Mega Knight
Arrows Firecracker Witch Balloon Lumberjack

Defense Synergies 1 5

Arrows
Mega Knight Lumberjack
Firecracker
Lumberjack Mega Knight
Suspicious Bush
Elixir Golem
Witch
Lumberjack Mega Knight
Balloon
Lumberjack
Arrows Firecracker Witch
Mega Knight
Arrows Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Lumberjack Firecracker Witch Mega Knight
Witch Lumberjack Mega Knight
Witch Lumberjack Firecracker Mega Knight
Arrows Firecracker Lumberjack Mega Knight
Arrows Firecracker Lumberjack Mega Knight
Arrows Firecracker Witch
Arrows Mega Knight
Witch Lumberjack
Firecracker Lumberjack Mega Knight
Witch Arrows Firecracker Lumberjack Mega Knight
Arrows Firecracker Witch
Lumberjack Mega Knight Witch
Mega Knight Arrows Firecracker Witch Lumberjack
Lumberjack Mega Knight
Lumberjack Mega Knight
Mega Knight Arrows Firecracker Witch Lumberjack
Arrows Mega Knight Firecracker Witch Lumberjack
Arrows Witch Firecracker Lumberjack Mega Knight
Lumberjack
Mega Knight Arrows Firecracker Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Witch
Arrows Firecracker Lumberjack Mega Knight
Lumberjack Mega Knight Witch
Lumberjack Mega Knight
Witch Lumberjack Mega Knight
Arrows Firecracker Witch
Witch Lumberjack
Mega Knight Lumberjack
Mega Knight Firecracker Witch
Witch
Mega Knight Witch Lumberjack
Mega Knight Arrows
Mega Knight Witch Lumberjack
Firecracker Witch Mega Knight
Witch Firecracker Lumberjack
Arrows Mega Knight Firecracker Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Witch
Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker
Lumberjack
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker Mega Knight
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Witch Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Witch Mega Knight
Witch
Arrows Firecracker Witch
Arrows Witch Mega Knight
Arrows Firecracker
Arrows Firecracker Witch
Firecracker Witch
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Witch
Arrows Firecracker Witch
Arrows
Firecracker Lumberjack Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Firecracker Witch
Firecracker Witch
Firecracker Witch Mega Knight
Firecracker Mega Knight

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