My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Battle Ram Witch P.E.K.K.A Electro Wizard Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Skeleton Dragons Battle Ram Witch
Zap
Battle Ram Witch
Barbarian Barrel
Battle Ram Witch Electro Wizard
The Log
Battle Ram Witch
Earthquake
Witch
Arrows
Skeleton Dragons Witch
Royal Delivery
Skeleton Dragons Battle Ram Witch P.E.K.K.A Electro Wizard
Fireball
Skeleton Dragons Battle Ram Witch Electro Wizard
Poison
Skeleton Dragons Witch Electro Wizard
Lightning
Skeleton Dragons Battle Ram Witch Electro Wizard Monk
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Skeleton Dragons Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton Dragons Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Dragons Battle Ram Electro Wizard Witch Monk P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Skeleton Dragons Battle Ram Electro Wizard

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Battle Ram Mega Knight
Skeleton Dragons
P.E.K.K.A Mega Knight
Battle Ram
Arrows Witch P.E.K.K.A Electro Wizard
Witch
Battle Ram P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Electro Wizard Skeleton Dragons Battle Ram Witch
Electro Wizard
P.E.K.K.A Battle Ram Mega Knight
Mega Knight
Arrows Skeleton Dragons Witch Electro Wizard
Monk

Defense Synergies 1 9

Arrows
Mega Knight P.E.K.K.A Monk
Skeleton Dragons
P.E.K.K.A Electro Wizard Mega Knight
Battle Ram
Witch
Electro Wizard Mega Knight
P.E.K.K.A
Arrows Skeleton Dragons Electro Wizard
Electro Wizard
Skeleton Dragons Witch P.E.K.K.A Mega Knight
Mega Knight
Arrows Skeleton Dragons Witch Electro Wizard
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Electro Wizard
P.E.K.K.A Skeleton Dragons Witch Electro Wizard Mega Knight Monk
Witch P.E.K.K.A Mega Knight Skeleton Dragons Electro Wizard
Witch P.E.K.K.A Skeleton Dragons Electro Wizard Mega Knight Monk
Arrows P.E.K.K.A Mega Knight Monk
Arrows Skeleton Dragons Electro Wizard Mega Knight
Skeleton Dragons Electro Wizard Arrows Witch
Arrows Skeleton Dragons P.E.K.K.A Electro Wizard Mega Knight Monk
Witch P.E.K.K.A
Electro Wizard Mega Knight
Skeleton Dragons Witch Electro Wizard Arrows Mega Knight
Arrows Skeleton Dragons Witch Electro Wizard
P.E.K.K.A Mega Knight Skeleton Dragons Witch Electro Wizard
Mega Knight Arrows Skeleton Dragons Witch P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard Mega Knight
Monk P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Arrows Skeleton Dragons Witch P.E.K.K.A Electro Wizard
Arrows Mega Knight Skeleton Dragons Witch Electro Wizard
Arrows Witch Skeleton Dragons Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard
Skeleton Dragons Mega Knight Arrows Witch P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch P.E.K.K.A Electro Wizard
Electro Wizard Arrows Skeleton Dragons Mega Knight Monk
P.E.K.K.A Mega Knight Witch Electro Wizard
P.E.K.K.A Mega Knight Electro Wizard Monk
P.E.K.K.A Witch Mega Knight
Arrows Skeleton Dragons Witch Electro Wizard Monk
P.E.K.K.A Witch Electro Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A Electro Wizard Mega Knight Skeleton Dragons Witch Monk
Witch P.E.K.K.A Skeleton Dragons
P.E.K.K.A Mega Knight Witch
P.E.K.K.A Mega Knight Monk Arrows Electro Wizard
P.E.K.K.A Mega Knight Witch
Skeleton Dragons Witch Mega Knight
Witch Electro Wizard Skeleton Dragons P.E.K.K.A Monk
Arrows Mega Knight Skeleton Dragons Witch P.E.K.K.A Electro Wizard
Arrows Electro Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Skeleton Dragons Monk
Arrows Monk Skeleton Dragons Electro Wizard
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons Mega Knight
Arrows Skeleton Dragons Witch Monk
Arrows Skeleton Dragons Witch
Arrows Skeleton Dragons
Arrows Monk Skeleton Dragons
Electro Wizard
Monk Arrows Skeleton Dragons Electro Wizard
Monk Arrows Skeleton Dragons
Skeleton Dragons
Arrows Skeleton Dragons Monk
Arrows Skeleton Dragons
Arrows Skeleton Dragons Witch
Arrows Skeleton Dragons Mega Knight
Monk Arrows
Skeleton Dragons
Arrows Skeleton Dragons Electro Wizard Mega Knight Monk
Arrows Skeleton Dragons Witch Mega Knight Monk
Skeleton Dragons Mega Knight Monk
Arrows Skeleton Dragons
Monk
Arrows Skeleton Dragons Monk
Arrows Skeleton Dragons Witch Mega Knight
Witch
Arrows Skeleton Dragons Witch Electro Wizard Monk
Arrows Skeleton Dragons Witch Mega Knight Monk
Arrows Skeleton Dragons
Arrows Skeleton Dragons Witch Electro Wizard
Electro Wizard Skeleton Dragons Witch
Arrows Skeleton Dragons Mega Knight
Arrows Skeleton Dragons Electro Wizard Monk
P.E.K.K.A Mega Knight
Arrows Monk
Electro Wizard Witch
Arrows Skeleton Dragons Witch Electro Wizard Monk
Arrows
Skeleton Dragons Electro Wizard Mega Knight
Arrows Skeleton Dragons
Monk Arrows
Skeleton Dragons P.E.K.K.A Mega Knight
Skeleton Dragons Witch Electro Wizard
Skeleton Dragons Witch Electro Wizard
Witch Electro Wizard Mega Knight Monk
P.E.K.K.A
Skeleton Dragons Mega Knight Monk

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