My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Electro Dragon Princess Bandit Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon Bandit Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Bandit
Giant Snowball
Balloon Electro Dragon Princess
Zap
Balloon Princess Bandit
Barbarian Barrel
Wizard Princess Bandit
The Log
Princess Bandit
Earthquake
Arrows
Princess
Royal Delivery
Wizard Balloon Electro Dragon Princess Bandit
Fireball
Wizard Balloon Electro Dragon Princess Bandit
Poison
Wizard Balloon Electro Dragon Princess
Lightning
Wizard Balloon Electro Dragon Bandit Monk
Rocket
Wizard Balloon Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Electro Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Electro Dragon The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Princess Bandit Wizard Balloon Electro Dragon Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Princess Bandit

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Bandit
Wizard
Balloon Bandit
Balloon
Arrows Wizard Electro Dragon The Log Princess Bandit
Electro Dragon
Balloon
The Log
Balloon Princess Bandit
Princess
Balloon The Log
Bandit
Arrows Wizard Balloon The Log
Monk

Defense Synergies 0 8

Arrows
Bandit Monk
Wizard
The Log Bandit
Balloon
Electro Dragon
The Log
The Log
Wizard Electro Dragon Princess Bandit
Princess
The Log Bandit
Bandit
Arrows Wizard The Log Princess
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Dragon The Log
Electro Dragon The Log Bandit Monk
Electro Dragon Bandit
Electro Dragon Bandit Monk
Arrows The Log Princess Monk
Arrows The Log Electro Dragon Bandit
Arrows Wizard Electro Dragon Princess
Arrows Electro Dragon The Log Bandit Monk
Princess
Bandit
Arrows Wizard Electro Dragon The Log Princess Bandit
Arrows Wizard Electro Dragon Princess
Wizard Electro Dragon The Log Bandit
Wizard Arrows Electro Dragon The Log Princess
Bandit
Monk The Log Bandit
Wizard Arrows Electro Dragon
Arrows Wizard Electro Dragon The Log Bandit
Arrows Wizard The Log Electro Dragon Princess Bandit
Wizard Arrows Electro Dragon The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bandit
Bandit Arrows Wizard Electro Dragon The Log Monk
Bandit Electro Dragon The Log
The Log Bandit Monk
Bandit
Arrows Wizard Electro Dragon Princess Monk
Bandit
Electro Dragon The Log Bandit Monk
Electro Dragon
Monk Arrows The Log
Wizard Bandit
Wizard Electro Dragon Princess
Electro Dragon The Log Monk
Arrows Wizard Electro Dragon The Log Princess
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Electro Dragon The Log Bandit Monk
Arrows Monk Electro Dragon The Log Princess Bandit
Arrows Electro Dragon The Log Bandit
Arrows The Log
Wizard Arrows The Log
Arrows Wizard Electro Dragon Princess Monk
Arrows Wizard The Log Princess
Arrows The Log Wizard Electro Dragon Princess
Arrows The Log Monk Wizard Electro Dragon Bandit
Electro Dragon
Monk Arrows Wizard Electro Dragon The Log Princess Bandit
Monk Arrows Wizard Electro Dragon Princess
The Log Princess Bandit
Arrows Electro Dragon Princess Bandit Monk
Princess Arrows The Log
Arrows Wizard Electro Dragon The Log Princess Bandit
Arrows Wizard Electro Dragon The Log Princess Bandit
Monk Arrows
Arrows Wizard Electro Dragon The Log Princess Bandit Monk
Arrows Wizard Electro Dragon The Log Princess Monk
The Log Monk
Arrows Wizard Princess
The Log Monk
Arrows Electro Dragon The Log Monk
Arrows The Log Wizard Electro Dragon Princess
Arrows The Log Wizard Electro Dragon Princess Bandit Monk
Arrows Wizard Electro Dragon The Log Princess Bandit Monk
Arrows The Log Bandit
Arrows Wizard Electro Dragon Princess
Electro Dragon Wizard
Arrows Wizard Electro Dragon The Log Bandit
Arrows Electro Dragon Princess Monk
Arrows Wizard The Log Princess Monk
Electro Dragon Princess Bandit
Arrows Wizard Electro Dragon Princess Monk
Arrows The Log
Wizard Electro Dragon Princess
Arrows The Log Wizard Electro Dragon Princess
Monk Arrows
Electro Dragon
Electro Dragon The Log Princess
Electro Dragon Princess
Electro Dragon The Log Princess Bandit Monk
Wizard Electro Dragon Monk

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