My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Electro Dragon Bowler Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon
Giant Snowball
Guards Balloon Electro Dragon Lumberjack
Zap
Guards Balloon
Barbarian Barrel
Wizard Guards Lumberjack
The Log
Guards Lumberjack
Earthquake
Guards
Arrows
Guards
Royal Delivery
Wizard Guards Balloon Electro Dragon Bowler Lumberjack
Fireball
Wizard Balloon Electro Dragon Bowler Lumberjack
Poison
Wizard Guards Balloon Electro Dragon
Lightning
Wizard Balloon Electro Dragon Bowler Lumberjack
Rocket
Wizard Balloon Electro Dragon Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Barbarian Barrel Electro Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Guards Lumberjack Wizard Balloon Electro Dragon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Arrows Guards Lumberjack

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Bowler Lumberjack
Wizard
Balloon Lumberjack
Barbarian Barrel
Balloon Electro Dragon Bowler Lumberjack
Guards
Lumberjack
Balloon
Arrows Barbarian Barrel Lumberjack Wizard Electro Dragon
Electro Dragon
Barbarian Barrel Balloon Bowler
Bowler
Arrows Barbarian Barrel Electro Dragon Lumberjack
Lumberjack
Balloon Arrows Wizard Barbarian Barrel Guards Bowler

Defense Synergies 0 15

Arrows
Barbarian Barrel Bowler Lumberjack
Wizard
Barbarian Barrel Guards Lumberjack
Barbarian Barrel
Arrows Wizard Guards Electro Dragon Bowler Lumberjack
Guards
Wizard Barbarian Barrel Electro Dragon Lumberjack
Balloon
Electro Dragon
Barbarian Barrel Guards Bowler Lumberjack
Bowler
Arrows Barbarian Barrel Electro Dragon Lumberjack
Lumberjack
Arrows Wizard Barbarian Barrel Guards Electro Dragon Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Wizard Barbarian Barrel Electro Dragon
Lumberjack Electro Dragon
Bowler Lumberjack Electro Dragon
Lumberjack Guards Electro Dragon Bowler
Arrows Barbarian Barrel Bowler Lumberjack
Arrows Barbarian Barrel Bowler Guards Electro Dragon Lumberjack
Arrows Wizard Electro Dragon
Bowler Arrows Barbarian Barrel Electro Dragon
Lumberjack
Guards Barbarian Barrel Bowler Lumberjack
Guards Arrows Wizard Barbarian Barrel Electro Dragon Bowler Lumberjack
Arrows Wizard Electro Dragon
Bowler Lumberjack Wizard Guards Electro Dragon
Wizard Bowler Arrows Barbarian Barrel Guards Electro Dragon Lumberjack
Lumberjack
Bowler Lumberjack
Wizard Arrows Electro Dragon Bowler Lumberjack
Arrows Wizard Barbarian Barrel Guards Electro Dragon Bowler Lumberjack
Arrows Wizard Barbarian Barrel Guards Electro Dragon Bowler Lumberjack
Lumberjack
Wizard Bowler Arrows Barbarian Barrel Guards Electro Dragon Lumberjack
Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Barbarian Barrel Bowler
Arrows Wizard Barbarian Barrel Electro Dragon Bowler Lumberjack
Guards Lumberjack Electro Dragon Bowler
Guards Bowler Lumberjack Barbarian Barrel
Guards Bowler Lumberjack
Arrows Wizard Electro Dragon
Guards Bowler Lumberjack
Lumberjack
Electro Dragon Barbarian Barrel
Guards
Guards Electro Dragon Bowler Lumberjack
Arrows Guards Bowler
Bowler Wizard Guards Lumberjack
Wizard Electro Dragon Bowler
Guards Electro Dragon Barbarian Barrel Bowler Lumberjack
Arrows Bowler Wizard Barbarian Barrel Electro Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Barrel Guards Electro Dragon
Arrows Barbarian Barrel Electro Dragon Bowler
Arrows Barbarian Barrel Electro Dragon
Arrows Barbarian Barrel Guards
Wizard Arrows Barbarian Barrel Bowler
Arrows Wizard Electro Dragon
Arrows Wizard Bowler
Arrows Wizard Barbarian Barrel Electro Dragon Bowler
Arrows Wizard Electro Dragon
Guards Electro Dragon Bowler Lumberjack
Arrows Wizard Barbarian Barrel Electro Dragon Bowler
Arrows Wizard Electro Dragon
Barbarian Barrel Bowler
Arrows Barbarian Barrel Electro Dragon
Arrows Barbarian Barrel
Arrows Wizard Barbarian Barrel Electro Dragon Bowler
Arrows Wizard Barbarian Barrel Electro Dragon Bowler
Arrows Barbarian Barrel
Arrows Wizard Barbarian Barrel Electro Dragon Bowler
Arrows Wizard Barbarian Barrel Electro Dragon Bowler
Bowler
Arrows Wizard
Bowler
Arrows Barbarian Barrel Electro Dragon
Arrows Wizard Barbarian Barrel Electro Dragon Bowler
Arrows Wizard Barbarian Barrel Electro Dragon Bowler
Arrows Wizard Electro Dragon Bowler
Arrows Barbarian Barrel
Arrows Wizard Electro Dragon
Electro Dragon Wizard Guards
Bowler
Arrows Wizard Electro Dragon
Arrows Electro Dragon
Arrows Wizard Bowler
Barbarian Barrel Guards Electro Dragon
Arrows Wizard Electro Dragon
Arrows Barbarian Barrel
Wizard Electro Dragon Bowler Lumberjack
Arrows Wizard Electro Dragon Bowler
Arrows
Electro Dragon
Electro Dragon Guards Bowler
Electro Dragon
Electro Dragon Barbarian Barrel Bowler
Wizard Electro Dragon Bowler

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