My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel P.E.K.K.A Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Ram Rider
Giant Snowball
Guards Ram Rider
Zap
Guards Ram Rider
Barbarian Barrel
Wizard Guards
The Log
Guards Ram Rider
Earthquake
Guards
Arrows
Guards
Royal Delivery
Wizard Guards P.E.K.K.A Ram Rider
Fireball
Wizard Ram Rider
Poison
Wizard Guards
Lightning
Wizard Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Barbarian Barrel Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Freeze P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Guards Freeze Wizard Ram Rider P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Arrows Guards Freeze

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Freeze Ram Rider Mega Knight
Wizard
P.E.K.K.A Ram Rider Mega Knight
Barbarian Barrel
P.E.K.K.A Ram Rider Mega Knight
Guards
Ram Rider
Freeze
Arrows
P.E.K.K.A
Arrows Wizard Barbarian Barrel Ram Rider
Ram Rider
Arrows Wizard Barbarian Barrel Guards P.E.K.K.A Mega Knight
Mega Knight
Arrows Wizard Barbarian Barrel Ram Rider

Defense Synergies 1 11

Arrows
Mega Knight Barbarian Barrel P.E.K.K.A
Wizard
Barbarian Barrel Guards Freeze P.E.K.K.A Mega Knight
Barbarian Barrel
Arrows Wizard Guards P.E.K.K.A Mega Knight
Guards
Wizard Barbarian Barrel
Freeze
Wizard Mega Knight
P.E.K.K.A
Arrows Wizard Barbarian Barrel
Ram Rider
Mega Knight
Arrows Wizard Barbarian Barrel Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Barbarian Barrel Ram Rider
P.E.K.K.A Ram Rider Mega Knight
P.E.K.K.A Ram Rider Mega Knight Freeze
P.E.K.K.A Guards Ram Rider Mega Knight
Arrows Barbarian Barrel P.E.K.K.A Mega Knight
Arrows Barbarian Barrel Freeze Guards Mega Knight
Ram Rider Arrows Wizard Freeze
Arrows Barbarian Barrel P.E.K.K.A Ram Rider Mega Knight
P.E.K.K.A
Guards Barbarian Barrel Mega Knight
Guards Arrows Wizard Barbarian Barrel Freeze Ram Rider Mega Knight
Arrows Wizard Ram Rider
P.E.K.K.A Mega Knight Wizard Guards Freeze Ram Rider
Wizard Mega Knight Arrows Barbarian Barrel Guards Freeze P.E.K.K.A
P.E.K.K.A Ram Rider Mega Knight
Freeze P.E.K.K.A Ram Rider Mega Knight
Wizard Mega Knight Arrows P.E.K.K.A
Arrows Mega Knight Wizard Barbarian Barrel Guards Ram Rider
Arrows Wizard Barbarian Barrel Freeze Guards Ram Rider Mega Knight
P.E.K.K.A Ram Rider
Wizard Mega Knight Arrows Barbarian Barrel Guards P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Barbarian Barrel P.E.K.K.A
Arrows Wizard Barbarian Barrel Mega Knight
Guards P.E.K.K.A Mega Knight Ram Rider
Guards P.E.K.K.A Mega Knight Barbarian Barrel Ram Rider
P.E.K.K.A Guards Ram Rider Mega Knight
Arrows Wizard Freeze Ram Rider
Guards P.E.K.K.A Ram Rider
P.E.K.K.A Mega Knight
Freeze P.E.K.K.A Mega Knight Barbarian Barrel
P.E.K.K.A Guards
P.E.K.K.A Mega Knight Guards
P.E.K.K.A Mega Knight Arrows Guards
P.E.K.K.A Mega Knight Wizard Guards Ram Rider
Wizard Mega Knight
Guards Barbarian Barrel Freeze P.E.K.K.A
Arrows Mega Knight Wizard Barbarian Barrel Freeze P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Barrel Guards Freeze
Arrows Barbarian Barrel Ram Rider
Arrows Barbarian Barrel
Arrows Barbarian Barrel Guards Freeze
Wizard Arrows Barbarian Barrel Mega Knight
Arrows Wizard Freeze Ram Rider
Arrows Wizard
Arrows Wizard Barbarian Barrel Freeze Ram Rider
Arrows Wizard Ram Rider
Guards
Arrows Wizard Barbarian Barrel Ram Rider
Arrows Wizard
Barbarian Barrel
Arrows Barbarian Barrel Freeze
Arrows Barbarian Barrel
Arrows Wizard Barbarian Barrel
Arrows Wizard Barbarian Barrel Mega Knight
Arrows Barbarian Barrel Freeze
Arrows Wizard Barbarian Barrel Mega Knight
Arrows Wizard Barbarian Barrel Mega Knight
Mega Knight
Arrows Wizard
Arrows Barbarian Barrel
Arrows Freeze Wizard Barbarian Barrel Mega Knight
Arrows Wizard Barbarian Barrel Ram Rider
Arrows Wizard Ram Rider Mega Knight
Arrows Barbarian Barrel
Arrows Wizard
Wizard Guards Freeze
Arrows Wizard Mega Knight
Arrows Freeze
P.E.K.K.A Mega Knight
Arrows Wizard
Barbarian Barrel Guards Freeze
Arrows Wizard Ram Rider
Freeze
Arrows Barbarian Barrel
Wizard Mega Knight
Arrows Wizard
Arrows
P.E.K.K.A Mega Knight
Guards Freeze
Barbarian Barrel Freeze Mega Knight
P.E.K.K.A
Wizard Mega Knight

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