My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Goblin Barrel Skeleton Army Witch Princess
Zap
Goblin Barrel Skeleton Army Witch Princess
Barbarian Barrel
Wizard Goblin Barrel Skeleton Army Witch Princess
The Log
Goblin Barrel Skeleton Army Witch Princess
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Goblin Barrel Skeleton Army Witch Princess
Royal Delivery
Wizard Goblin Barrel Skeleton Army Witch Princess
Fireball
Wizard Goblin Barrel Skeleton Army Witch Princess
Poison
Wizard Skeleton Army Witch Princess
Lightning
Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Freeze Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Freeze Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Skeleton Army Princess Freeze Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Barrel Skeleton Army Princess

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Barrel Freeze Mega Knight
Wizard
Mega Knight
Goblin Barrel
Arrows Skeleton Army Princess Mega Knight
Skeleton Army
Goblin Barrel
Freeze
Arrows
Witch
Mega Knight
Princess
Goblin Barrel Mega Knight
Mega Knight
Arrows Wizard Goblin Barrel Witch Princess

Defense Synergies 1 8

Arrows
Mega Knight
Wizard
Skeleton Army Freeze Mega Knight
Goblin Barrel
Skeleton Army
Wizard Freeze Princess
Freeze
Wizard Skeleton Army Mega Knight
Witch
Mega Knight
Princess
Skeleton Army Mega Knight
Mega Knight
Arrows Wizard Freeze Witch Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Skeleton Army Witch Mega Knight
Skeleton Army Witch Mega Knight Freeze
Skeleton Army Witch Mega Knight
Arrows Skeleton Army Princess Mega Knight
Arrows Skeleton Army Freeze Mega Knight
Arrows Wizard Freeze Witch Princess
Arrows Mega Knight
Witch Skeleton Army Princess
Skeleton Army Mega Knight
Skeleton Army Witch Arrows Wizard Freeze Princess Mega Knight
Arrows Wizard Witch Princess
Skeleton Army Mega Knight Wizard Freeze Witch
Wizard Skeleton Army Mega Knight Arrows Freeze Witch Princess
Skeleton Army Mega Knight
Skeleton Army Freeze Mega Knight
Wizard Mega Knight Arrows Skeleton Army Witch
Arrows Mega Knight Wizard Skeleton Army Witch
Arrows Wizard Freeze Witch Princess Mega Knight
Wizard Skeleton Army Mega Knight Arrows Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Witch
Arrows Wizard Mega Knight
Skeleton Army Mega Knight Witch
Skeleton Army Mega Knight
Skeleton Army Witch Mega Knight
Arrows Wizard Freeze Witch Princess
Skeleton Army Witch
Mega Knight Skeleton Army
Freeze Mega Knight Skeleton Army Witch
Witch Skeleton Army
Mega Knight Witch
Skeleton Army Mega Knight Arrows
Skeleton Army Mega Knight Wizard Witch
Wizard Skeleton Army Witch Princess Mega Knight
Skeleton Army Witch Freeze
Arrows Mega Knight Wizard Freeze Witch Princess
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Freeze
Arrows Princess
Arrows
Arrows Freeze
Wizard Arrows Mega Knight
Arrows Wizard Freeze Witch Princess
Arrows Wizard Witch Princess
Arrows Wizard Freeze Princess
Arrows Wizard
Arrows Wizard Princess
Arrows Wizard Princess
Princess
Arrows Freeze Princess
Princess Arrows
Arrows Wizard Witch Princess
Arrows Wizard Princess Mega Knight
Arrows Freeze
Arrows Wizard Princess Mega Knight
Arrows Wizard Witch Princess Mega Knight
Mega Knight
Arrows Wizard Princess
Arrows
Arrows Freeze Wizard Witch Princess Mega Knight
Witch
Arrows Wizard Witch Princess
Arrows Wizard Witch Princess Mega Knight
Arrows
Arrows Wizard Witch Princess
Wizard Freeze Witch
Arrows Wizard Mega Knight
Arrows Freeze Princess
Mega Knight
Arrows Wizard Princess
Skeleton Army Freeze Witch Princess
Arrows Wizard Witch Princess
Freeze
Arrows
Wizard Princess Mega Knight
Arrows Wizard Princess
Arrows
Mega Knight
Freeze Witch Princess
Witch Princess
Freeze Witch Princess Mega Knight
Wizard Mega Knight

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