My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Dragon Mother Witch Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Sparky
Giant Snowball
Goblin Barrel Skeleton Army Electro Dragon
Zap
Goblin Barrel Skeleton Army Sparky
Barbarian Barrel
Wizard Goblin Barrel Skeleton Army Sparky
The Log
Goblin Barrel Skeleton Army Sparky
Earthquake
Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Wizard Goblin Barrel Skeleton Army Electro Dragon Mother Witch Sparky
Fireball
Wizard Goblin Barrel Skeleton Army Electro Dragon Mother Witch Sparky
Poison
Wizard Skeleton Army Electro Dragon Mother Witch Sparky
Lightning
Wizard Electro Dragon Mother Witch Sparky
Rocket
Wizard Electro Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Electro Dragon Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Mother Witch Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Skeleton Army Mother Witch Wizard Electro Dragon Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Barrel Skeleton Army Mother Witch

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Goblin Barrel Mother Witch Mega Knight
Wizard
Sparky Mega Knight
Goblin Barrel
Arrows Skeleton Army Sparky Mega Knight
Skeleton Army
Goblin Barrel Sparky
Electro Dragon
Mother Witch Sparky Mega Knight
Mother Witch
Arrows Electro Dragon Mega Knight
Sparky
Arrows Wizard Goblin Barrel Skeleton Army Electro Dragon
Mega Knight
Arrows Wizard Goblin Barrel Electro Dragon Mother Witch

Defense Synergies 1 7

Arrows
Mega Knight Mother Witch Sparky
Wizard
Skeleton Army Mega Knight
Goblin Barrel
Skeleton Army
Wizard Electro Dragon Sparky
Electro Dragon
Skeleton Army
Mother Witch
Arrows Mega Knight
Sparky
Arrows Skeleton Army
Mega Knight
Arrows Wizard Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Dragon Sparky
Skeleton Army Sparky Electro Dragon Mega Knight
Skeleton Army Sparky Mega Knight Electro Dragon
Skeleton Army Sparky Electro Dragon Mega Knight
Arrows Skeleton Army Sparky Mega Knight
Arrows Skeleton Army Electro Dragon Mother Witch Mega Knight
Arrows Wizard Electro Dragon
Arrows Electro Dragon Sparky Mega Knight
Sparky Skeleton Army
Skeleton Army Sparky Mega Knight
Skeleton Army Mother Witch Arrows Wizard Electro Dragon Mega Knight
Arrows Wizard Electro Dragon
Skeleton Army Sparky Mega Knight Wizard Electro Dragon
Wizard Skeleton Army Sparky Mega Knight Arrows Electro Dragon
Skeleton Army Sparky Mega Knight
Skeleton Army Sparky Mega Knight
Wizard Sparky Mega Knight Arrows Skeleton Army Electro Dragon
Arrows Mega Knight Wizard Skeleton Army Electro Dragon
Arrows Wizard Electro Dragon Mother Witch Mega Knight
Sparky
Wizard Skeleton Army Mega Knight Arrows Electro Dragon Mother Witch Sparky
Skeleton Army Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Sparky
Arrows Wizard Electro Dragon Mega Knight
Skeleton Army Mega Knight Electro Dragon Sparky
Skeleton Army Mega Knight Sparky
Skeleton Army Sparky Mega Knight
Arrows Wizard Mother Witch Electro Dragon
Skeleton Army Sparky
Mega Knight Skeleton Army Sparky
Electro Dragon Mega Knight Skeleton Army Sparky
Skeleton Army Sparky
Mega Knight Electro Dragon Sparky
Skeleton Army Mega Knight Arrows
Skeleton Army Mega Knight Wizard Sparky
Wizard Skeleton Army Electro Dragon Sparky Mega Knight
Skeleton Army Electro Dragon Sparky
Arrows Mega Knight Wizard Electro Dragon Mother Witch Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon Sparky
Arrows Electro Dragon
Arrows Electro Dragon Sparky
Arrows Sparky
Wizard Arrows Sparky Mega Knight
Arrows Wizard Mother Witch Electro Dragon
Arrows Wizard Sparky
Arrows Wizard Electro Dragon
Arrows Wizard Electro Dragon
Electro Dragon Sparky
Arrows Wizard Electro Dragon Sparky
Arrows Wizard Electro Dragon
Sparky
Arrows Electro Dragon
Arrows Sparky
Arrows Wizard Electro Dragon Sparky
Arrows Wizard Electro Dragon Sparky Mega Knight
Arrows Sparky
Sparky
Arrows Wizard Electro Dragon Sparky Mega Knight
Arrows Wizard Electro Dragon Mother Witch Mega Knight
Sparky Mega Knight
Arrows Wizard
Sparky
Arrows Electro Dragon
Arrows Mother Witch Wizard Electro Dragon Sparky Mega Knight
Arrows Wizard Electro Dragon Sparky
Arrows Wizard Electro Dragon Sparky Mega Knight
Arrows Sparky
Arrows Wizard Electro Dragon Mother Witch Sparky
Electro Dragon Wizard
Sparky
Arrows Wizard Electro Dragon Sparky Mega Knight
Arrows Electro Dragon Sparky
Sparky Mega Knight
Arrows Wizard Sparky
Skeleton Army Electro Dragon
Arrows Wizard Electro Dragon
Arrows
Wizard Electro Dragon Sparky Mega Knight
Arrows Wizard Electro Dragon
Arrows Sparky
Electro Dragon Sparky Mega Knight
Electro Dragon Sparky
Electro Dragon
Electro Dragon Sparky Mega Knight
Sparky
Wizard Electro Dragon Sparky Mega Knight

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