My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bowler Giant Skeleton Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Skeleton Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Clone Giant Skeleton
Giant Snowball
Goblin Gang Clone
Zap
Goblin Gang Clone
Barbarian Barrel
Goblin Gang Wizard Clone Giant Skeleton Royal Ghost Electro Wizard
The Log
Goblin Gang Clone Giant Skeleton
Earthquake
Goblin Gang Clone
Arrows
Goblin Gang Clone
Royal Delivery
Goblin Gang Wizard Clone Bowler Giant Skeleton Royal Ghost Electro Wizard
Fireball
Goblin Gang Wizard Clone Bowler Electro Wizard
Poison
Goblin Gang Wizard Clone Electro Wizard
Lightning
Wizard Bowler Electro Wizard
Rocket
Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Bowler Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Clone Bowler Giant Skeleton Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Clone Royal Ghost Electro Wizard Wizard Bowler Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Clone Royal Ghost

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Bowler Giant Skeleton
Goblin Gang
Clone Bowler Giant Skeleton Royal Ghost
Wizard
Giant Skeleton Royal Ghost
Clone
Giant Skeleton Goblin Gang Bowler Electro Wizard
Bowler
Arrows Goblin Gang Clone Electro Wizard
Giant Skeleton
Clone Arrows Goblin Gang Wizard Electro Wizard
Royal Ghost
Goblin Gang Wizard Electro Wizard
Electro Wizard
Clone Bowler Giant Skeleton Royal Ghost

Defense Synergies 0 10

Arrows
Bowler Giant Skeleton
Goblin Gang
Giant Skeleton Electro Wizard
Wizard
Giant Skeleton Royal Ghost Electro Wizard
Clone
Bowler
Arrows Electro Wizard
Giant Skeleton
Arrows Goblin Gang Wizard Electro Wizard
Royal Ghost
Wizard Electro Wizard
Electro Wizard
Goblin Gang Wizard Bowler Giant Skeleton Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Wizard Electro Wizard
Goblin Gang Electro Wizard
Goblin Gang Bowler Giant Skeleton Electro Wizard
Goblin Gang Bowler Electro Wizard
Arrows Bowler Giant Skeleton
Arrows Goblin Gang Bowler Royal Ghost Electro Wizard
Electro Wizard Arrows Goblin Gang Wizard
Bowler Arrows Giant Skeleton Electro Wizard
Goblin Gang
Goblin Gang Bowler Giant Skeleton Royal Ghost Electro Wizard
Goblin Gang Electro Wizard Arrows Wizard Bowler Giant Skeleton Royal Ghost
Arrows Goblin Gang Wizard Electro Wizard
Bowler Goblin Gang Wizard Giant Skeleton Electro Wizard
Wizard Bowler Arrows Goblin Gang Royal Ghost Electro Wizard
Goblin Gang Electro Wizard
Goblin Gang Bowler Electro Wizard
Wizard Arrows Goblin Gang Bowler Electro Wizard
Arrows Goblin Gang Wizard Bowler Royal Ghost Electro Wizard
Arrows Wizard Bowler Giant Skeleton Royal Ghost Electro Wizard
Electro Wizard
Goblin Gang Wizard Bowler Royal Ghost Arrows Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Bowler Giant Skeleton Royal Ghost Electro Wizard
Electro Wizard Arrows Goblin Gang Wizard Bowler Royal Ghost
Goblin Gang Giant Skeleton Bowler Electro Wizard
Goblin Gang Bowler Giant Skeleton Electro Wizard
Giant Skeleton Goblin Gang Bowler
Arrows Wizard Goblin Gang Electro Wizard
Goblin Gang Bowler Giant Skeleton Electro Wizard
Giant Skeleton
Giant Skeleton Electro Wizard
Goblin Gang
Bowler Giant Skeleton
Arrows Bowler Giant Skeleton Electro Wizard
Bowler Giant Skeleton Goblin Gang Wizard
Wizard Bowler
Goblin Gang Electro Wizard Bowler Giant Skeleton
Arrows Bowler Wizard Giant Skeleton Royal Ghost Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton Royal Ghost
Arrows Bowler Royal Ghost Electro Wizard
Arrows Giant Skeleton
Arrows Giant Skeleton
Wizard Arrows Bowler
Arrows Wizard
Arrows Wizard Bowler
Arrows Wizard Bowler
Arrows Wizard
Goblin Gang Bowler Electro Wizard
Arrows Wizard Bowler Electro Wizard
Arrows Wizard
Bowler
Arrows
Arrows
Arrows Wizard Bowler
Arrows Wizard Bowler
Arrows
Arrows Wizard Bowler Electro Wizard
Arrows Wizard Bowler
Bowler Giant Skeleton
Arrows Wizard
Bowler
Arrows
Arrows Wizard Bowler
Arrows Wizard Bowler Royal Ghost Electro Wizard
Arrows Wizard Bowler
Arrows
Arrows Wizard Electro Wizard
Electro Wizard Wizard
Bowler
Arrows Wizard
Arrows Electro Wizard
Giant Skeleton
Arrows Wizard Bowler
Electro Wizard Goblin Gang
Arrows Wizard Electro Wizard
Arrows
Goblin Gang Wizard Bowler Electro Wizard
Arrows Wizard Bowler
Arrows Giant Skeleton
Goblin Gang Bowler Giant Skeleton Electro Wizard
Electro Wizard
Bowler Giant Skeleton Royal Ghost Electro Wizard
Wizard Bowler

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