My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Clone Giant Skeleton
Giant Snowball
Skeleton Army Clone
Zap
Skeleton Army Clone
Barbarian Barrel
Wizard Skeleton Army Clone Giant Skeleton
The Log
Skeleton Army Clone Giant Skeleton
Earthquake
Skeleton Army Clone
Arrows
Skeleton Army Clone
Royal Delivery
Battle Healer Wizard Skeleton Army Clone Giant Skeleton
Fireball
Battle Healer Wizard Skeleton Army Clone
Poison
Battle Healer Wizard Skeleton Army Clone
Lightning
Battle Healer Wizard
Rocket
Battle Healer Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Freeze Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Healer Skeleton Army Clone Freeze Poison Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Clone Battle Healer Freeze Poison Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Skeleton Army Clone Battle Healer

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Healer Freeze Giant Skeleton
Battle Healer
Arrows Poison Giant Skeleton
Wizard
Giant Skeleton
Skeleton Army
Clone
Clone
Skeleton Army Giant Skeleton
Freeze
Arrows Poison
Poison
Battle Healer Freeze Giant Skeleton
Giant Skeleton
Clone Arrows Battle Healer Wizard Poison

Defense Synergies 0 9

Arrows
Battle Healer Giant Skeleton
Battle Healer
Arrows Poison Giant Skeleton
Wizard
Skeleton Army Freeze Giant Skeleton
Skeleton Army
Wizard Freeze Giant Skeleton
Clone
Freeze
Wizard Skeleton Army
Poison
Battle Healer
Giant Skeleton
Arrows Battle Healer Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Skeleton Army Battle Healer
Skeleton Army Freeze Giant Skeleton
Skeleton Army
Arrows Battle Healer Skeleton Army Poison Giant Skeleton
Arrows Skeleton Army Freeze
Arrows Wizard Freeze Poison
Arrows Battle Healer Poison Giant Skeleton
Skeleton Army
Skeleton Army Battle Healer Giant Skeleton
Skeleton Army Poison Arrows Wizard Freeze Giant Skeleton
Arrows Wizard Poison
Skeleton Army Battle Healer Wizard Freeze Giant Skeleton
Wizard Skeleton Army Arrows Freeze Poison
Skeleton Army
Skeleton Army Freeze
Wizard Arrows Skeleton Army Poison
Arrows Battle Healer Wizard Skeleton Army
Arrows Wizard Freeze Poison Battle Healer Giant Skeleton
Wizard Skeleton Army Arrows Battle Healer Poison Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Battle Healer Giant Skeleton
Poison Arrows Battle Healer Wizard
Skeleton Army Giant Skeleton Battle Healer
Skeleton Army Giant Skeleton Battle Healer
Giant Skeleton Battle Healer Skeleton Army
Arrows Wizard Poison Freeze
Skeleton Army Battle Healer Giant Skeleton
Giant Skeleton Battle Healer Skeleton Army
Freeze Giant Skeleton Skeleton Army Poison
Skeleton Army
Giant Skeleton
Skeleton Army Arrows Poison Giant Skeleton
Skeleton Army Giant Skeleton Wizard
Wizard Skeleton Army
Skeleton Army Battle Healer Freeze Poison Giant Skeleton
Arrows Poison Battle Healer Wizard Freeze Giant Skeleton
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Freeze Giant Skeleton
Arrows Poison
Arrows Poison Giant Skeleton
Arrows Freeze Poison Giant Skeleton
Wizard Poison Arrows
Arrows Wizard Poison Freeze
Arrows Wizard Poison
Arrows Poison Wizard Freeze
Arrows Poison Wizard
Poison
Poison Arrows Wizard
Poison Arrows Wizard
Poison
Arrows Freeze Poison
Arrows Poison
Arrows Wizard Poison
Arrows Wizard Poison
Arrows Freeze Poison
Arrows Wizard Poison
Arrows Wizard Poison
Poison Giant Skeleton
Arrows Wizard Poison
Arrows Poison
Arrows Freeze Poison Wizard
Arrows Poison Wizard
Arrows Wizard Poison
Poison Arrows
Poison Arrows Wizard
Wizard Freeze Poison
Poison Arrows Wizard
Arrows Freeze Poison
Giant Skeleton
Arrows Wizard Poison
Skeleton Army Freeze
Poison Arrows Wizard
Freeze
Arrows
Poison Wizard
Arrows Wizard Poison
Arrows Poison Giant Skeleton
Freeze Poison Giant Skeleton
Poison
Poison Freeze Giant Skeleton
Wizard

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