My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Balloon P.E.K.K.A Electro Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Balloon P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Balloon
Giant Snowball
Balloon
Zap
Dark Prince Balloon
Barbarian Barrel
Wizard Dark Prince Electro Wizard
The Log
Dark Prince
Earthquake
Arrows
Royal Delivery
Wizard Dark Prince Balloon P.E.K.K.A Electro Wizard
Fireball
Wizard Balloon Electro Wizard
Poison
Wizard Balloon Electro Wizard
Lightning
Wizard Dark Prince Balloon Electro Wizard
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Dark Prince Electro Wizard Golden Knight Wizard Balloon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Dark Prince Electro Wizard Golden Knight

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon P.E.K.K.A Dark Prince Mega Knight
Wizard
Dark Prince Balloon P.E.K.K.A Mega Knight
Dark Prince
Arrows Wizard Balloon Electro Wizard
Balloon
Arrows Wizard Dark Prince Electro Wizard Mega Knight Golden Knight
P.E.K.K.A
Arrows Electro Wizard Wizard
Electro Wizard
P.E.K.K.A Dark Prince Balloon Mega Knight
Mega Knight
Arrows Wizard Balloon Electro Wizard
Golden Knight
Balloon

Defense Synergies 1 11

Arrows
Mega Knight Dark Prince P.E.K.K.A Golden Knight
Wizard
Dark Prince P.E.K.K.A Electro Wizard Mega Knight Golden Knight
Dark Prince
Arrows Wizard Electro Wizard
Balloon
P.E.K.K.A
Arrows Wizard Electro Wizard
Electro Wizard
Wizard Dark Prince P.E.K.K.A Mega Knight
Mega Knight
Arrows Wizard Electro Wizard
Golden Knight
Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard Golden Knight
P.E.K.K.A Dark Prince Electro Wizard Mega Knight
P.E.K.K.A Mega Knight Dark Prince Electro Wizard
P.E.K.K.A Dark Prince Electro Wizard Mega Knight
Arrows Dark Prince P.E.K.K.A Mega Knight
Arrows Dark Prince Electro Wizard Mega Knight
Electro Wizard Arrows Wizard
Arrows P.E.K.K.A Electro Wizard Mega Knight Golden Knight
P.E.K.K.A
Dark Prince Electro Wizard Mega Knight
Electro Wizard Arrows Wizard Dark Prince Mega Knight
Arrows Wizard Electro Wizard
P.E.K.K.A Mega Knight Wizard Dark Prince Electro Wizard
Wizard Mega Knight Arrows Dark Prince P.E.K.K.A Electro Wizard Golden Knight
P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard Mega Knight
Wizard Mega Knight Arrows Dark Prince P.E.K.K.A Electro Wizard
Arrows Mega Knight Wizard Dark Prince Electro Wizard Golden Knight
Arrows Wizard Dark Prince Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard
Wizard Dark Prince Mega Knight Arrows P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Dark Prince P.E.K.K.A Electro Wizard
Electro Wizard Arrows Wizard Mega Knight
P.E.K.K.A Mega Knight Dark Prince Electro Wizard Golden Knight
Dark Prince P.E.K.K.A Mega Knight Electro Wizard
P.E.K.K.A Dark Prince Mega Knight
Arrows Wizard Electro Wizard
Dark Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Mega Knight Dark Prince
P.E.K.K.A Electro Wizard Mega Knight Dark Prince
P.E.K.K.A
P.E.K.K.A Mega Knight Dark Prince Golden Knight
P.E.K.K.A Mega Knight Arrows Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Mega Knight Wizard Golden Knight
Wizard Mega Knight
Electro Wizard Dark Prince P.E.K.K.A Golden Knight
Arrows Mega Knight Wizard Dark Prince P.E.K.K.A Electro Wizard Golden Knight
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Golden Knight
Arrows Electro Wizard Golden Knight
Arrows
Arrows Dark Prince
Wizard Arrows Dark Prince Mega Knight
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard Golden Knight
Electro Wizard
Arrows Wizard Dark Prince Electro Wizard Golden Knight
Arrows Wizard
Golden Knight
Arrows
Arrows
Arrows Wizard Golden Knight
Arrows Wizard Mega Knight
Arrows
Arrows Wizard Dark Prince Electro Wizard Mega Knight
Arrows Wizard Mega Knight Golden Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Wizard Dark Prince Mega Knight
Arrows Wizard Electro Wizard Golden Knight
Arrows Wizard Mega Knight Golden Knight
Arrows Golden Knight
Arrows Wizard Electro Wizard
Electro Wizard Wizard
Arrows Wizard Mega Knight
Arrows Electro Wizard
P.E.K.K.A Mega Knight
Arrows Wizard
Electro Wizard Dark Prince
Arrows Wizard Electro Wizard
Arrows
Wizard Dark Prince Electro Wizard Mega Knight
Arrows Wizard
Arrows
Dark Prince P.E.K.K.A Mega Knight
Electro Wizard Golden Knight
Electro Wizard
Dark Prince Electro Wizard Mega Knight Golden Knight
P.E.K.K.A
Wizard Mega Knight

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