My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Goblin Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Goblin Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Dart Goblin
Zap
Goblin Gang Dart Goblin Goblin Giant
Barbarian Barrel
Goblin Gang Dart Goblin Wizard
The Log
Goblin Gang Dart Goblin
Earthquake
Goblin Gang
Arrows
Goblin Gang Dart Goblin
Royal Delivery
Goblin Gang Dart Goblin Wizard
Fireball
Goblin Gang Dart Goblin Wizard
Poison
Goblin Gang Dart Goblin Wizard
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Dart Goblin Freeze Wizard Lightning Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Dart Goblin Freeze

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Freeze Lightning Goblin Giant Mega Knight
Goblin Gang
Dart Goblin Goblin Giant
Dart Goblin
Goblin Gang Goblin Giant Mega Knight
Wizard
Goblin Giant Mega Knight
Freeze
Arrows
Lightning
Arrows Goblin Giant
Goblin Giant
Arrows Goblin Gang Dart Goblin Wizard Lightning
Mega Knight
Arrows Dart Goblin Wizard

Defense Synergies 1 7

Arrows
Mega Knight Lightning
Goblin Gang
Dart Goblin
Dart Goblin
Goblin Gang Goblin Giant Mega Knight
Wizard
Freeze Mega Knight
Freeze
Wizard Mega Knight
Lightning
Arrows
Goblin Giant
Dart Goblin
Mega Knight
Arrows Dart Goblin Wizard Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Dart Goblin Wizard Goblin Giant
Goblin Gang Dart Goblin Mega Knight
Goblin Gang Mega Knight Dart Goblin Freeze Lightning
Goblin Gang Dart Goblin Mega Knight
Lightning Arrows Mega Knight
Arrows Goblin Gang Freeze Dart Goblin Mega Knight
Dart Goblin Lightning Arrows Goblin Gang Wizard Freeze
Lightning Arrows Dart Goblin Goblin Giant Mega Knight
Goblin Gang
Goblin Gang Dart Goblin Mega Knight
Goblin Gang Dart Goblin Arrows Wizard Freeze Goblin Giant Mega Knight
Arrows Goblin Gang Dart Goblin Wizard
Mega Knight Goblin Gang Wizard Freeze Lightning
Wizard Mega Knight Arrows Goblin Gang Dart Goblin Freeze
Goblin Gang Mega Knight
Goblin Gang Freeze Lightning Mega Knight
Wizard Mega Knight Arrows Goblin Gang
Arrows Mega Knight Goblin Gang Dart Goblin Wizard
Arrows Wizard Freeze Dart Goblin Mega Knight
Dart Goblin
Goblin Gang Wizard Mega Knight Arrows Dart Goblin Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight
Arrows Goblin Gang Wizard Lightning Mega Knight
Goblin Gang Mega Knight Lightning Goblin Giant
Goblin Gang Lightning Mega Knight Goblin Giant
Goblin Gang Goblin Giant Mega Knight
Arrows Wizard Goblin Gang Dart Goblin Freeze Goblin Giant
Goblin Gang Dart Goblin Lightning Goblin Giant
Mega Knight Goblin Giant
Freeze Lightning Mega Knight
Goblin Gang Dart Goblin Goblin Giant
Mega Knight Dart Goblin
Lightning Mega Knight Arrows Goblin Giant
Lightning Mega Knight Goblin Gang Wizard Goblin Giant
Wizard Dart Goblin Mega Knight
Goblin Gang Dart Goblin Freeze Lightning Goblin Giant
Arrows Mega Knight Dart Goblin Wizard Freeze
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Dart Goblin Freeze
Arrows Dart Goblin
Lightning Arrows Dart Goblin Goblin Giant
Lightning Arrows Dart Goblin Freeze
Wizard Arrows Mega Knight
Arrows Wizard Dart Goblin Freeze Goblin Giant
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard Freeze Lightning
Arrows Dart Goblin Wizard Lightning
Lightning Goblin Gang
Lightning Arrows Dart Goblin Wizard
Lightning Arrows Dart Goblin Wizard
Lightning Dart Goblin
Lightning Arrows Dart Goblin Freeze
Lightning Arrows Dart Goblin
Lightning Arrows Dart Goblin Wizard
Lightning Arrows Dart Goblin Wizard Mega Knight
Lightning Arrows Freeze
Lightning
Lightning Arrows Dart Goblin Wizard Mega Knight
Lightning Arrows Dart Goblin Wizard Mega Knight
Lightning Mega Knight
Lightning Arrows Wizard
Lightning
Lightning Arrows
Arrows Freeze Wizard Mega Knight
Arrows Dart Goblin Wizard Lightning
Lightning Arrows Wizard Mega Knight
Lightning Arrows Dart Goblin
Lightning Arrows Dart Goblin Wizard
Lightning Dart Goblin Wizard Freeze
Lightning
Lightning Arrows Dart Goblin Wizard Mega Knight
Lightning Arrows Freeze
Mega Knight
Arrows Wizard Lightning
Lightning Goblin Gang Dart Goblin Freeze
Lightning Arrows Dart Goblin Wizard
Freeze
Arrows
Lightning Goblin Gang Dart Goblin Wizard Mega Knight
Arrows Dart Goblin Wizard Lightning
Lightning Arrows
Dart Goblin Mega Knight
Goblin Gang Dart Goblin Freeze Lightning
Dart Goblin Lightning
Lightning Dart Goblin Freeze Goblin Giant Mega Knight
Lightning Dart Goblin Wizard Mega Knight

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