My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Balloon P.E.K.K.A Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Witch Balloon
Zap
Witch Balloon
Barbarian Barrel
Wizard Witch Magic Archer
The Log
Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Wizard Witch Balloon P.E.K.K.A Magic Archer
Fireball
Wizard Witch Balloon Magic Archer
Poison
Wizard Witch Balloon Magic Archer
Lightning
Wizard Witch Balloon Magic Archer
Rocket
Wizard Witch Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Freeze Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Freeze Magic Archer Wizard Witch Balloon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Freeze Magic Archer Wizard

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon P.E.K.K.A Freeze Mega Knight
Wizard
Balloon P.E.K.K.A Mega Knight
Freeze
Balloon Arrows
Witch
P.E.K.K.A Mega Knight
Balloon
Arrows Freeze Wizard Magic Archer Mega Knight
P.E.K.K.A
Arrows Magic Archer Wizard Witch
Magic Archer
P.E.K.K.A Balloon Mega Knight
Mega Knight
Arrows Wizard Witch Balloon Magic Archer

Defense Synergies 1 7

Arrows
Mega Knight P.E.K.K.A
Wizard
Freeze P.E.K.K.A Mega Knight
Freeze
Wizard Mega Knight
Witch
Mega Knight
Balloon
P.E.K.K.A
Arrows Wizard
Magic Archer
Mega Knight
Mega Knight
Arrows Wizard Freeze Witch Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Magic Archer
P.E.K.K.A Witch Mega Knight
Witch P.E.K.K.A Mega Knight Freeze
Witch P.E.K.K.A Mega Knight
Arrows P.E.K.K.A Mega Knight
Arrows Freeze Magic Archer Mega Knight
Arrows Wizard Freeze Witch Magic Archer
Arrows P.E.K.K.A Magic Archer Mega Knight
Witch P.E.K.K.A
Mega Knight
Witch Arrows Wizard Freeze Magic Archer Mega Knight
Arrows Wizard Witch Magic Archer
P.E.K.K.A Mega Knight Wizard Freeze Witch
Wizard Mega Knight Arrows Freeze Witch P.E.K.K.A Magic Archer
P.E.K.K.A Mega Knight
Freeze P.E.K.K.A Mega Knight
Wizard Mega Knight Arrows Witch P.E.K.K.A
Arrows Mega Knight Wizard Witch Magic Archer
Arrows Wizard Freeze Witch Magic Archer Mega Knight
P.E.K.K.A
Wizard Mega Knight Arrows Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch P.E.K.K.A
Arrows Wizard Magic Archer Mega Knight
P.E.K.K.A Mega Knight Witch
P.E.K.K.A Mega Knight
P.E.K.K.A Witch Mega Knight
Arrows Wizard Freeze Witch Magic Archer
P.E.K.K.A Witch
P.E.K.K.A Mega Knight
Freeze P.E.K.K.A Mega Knight Witch Magic Archer
Witch P.E.K.K.A
P.E.K.K.A Mega Knight Witch
P.E.K.K.A Mega Knight Arrows
P.E.K.K.A Mega Knight Wizard Witch
Wizard Witch Magic Archer Mega Knight
Witch Freeze P.E.K.K.A Magic Archer
Arrows Mega Knight Wizard Freeze Witch P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Freeze
Arrows Magic Archer
Arrows Magic Archer
Arrows Freeze
Wizard Arrows Magic Archer Mega Knight
Arrows Wizard Freeze Witch Magic Archer
Arrows Wizard Witch Magic Archer
Arrows Wizard Freeze Magic Archer
Arrows Wizard
Arrows Wizard Magic Archer
Arrows Wizard Magic Archer
Magic Archer
Arrows Freeze Magic Archer
Arrows Magic Archer
Arrows Wizard Witch Magic Archer
Magic Archer Arrows Wizard Mega Knight
Arrows Freeze
Arrows Wizard Magic Archer Mega Knight
Arrows Wizard Witch Magic Archer Mega Knight
Magic Archer Mega Knight
Arrows Wizard
Arrows
Arrows Freeze Wizard Witch Magic Archer Mega Knight
Witch
Arrows Wizard Witch Magic Archer
Arrows Wizard Witch Magic Archer Mega Knight
Arrows Magic Archer
Arrows Wizard Witch Magic Archer
Wizard Freeze Witch
Arrows Wizard Magic Archer Mega Knight
Arrows Freeze Magic Archer
P.E.K.K.A Mega Knight
Arrows Wizard Magic Archer
Freeze Witch Magic Archer
Arrows Wizard Witch Magic Archer
Freeze
Arrows
Wizard Magic Archer Mega Knight
Arrows Wizard Magic Archer
Arrows
P.E.K.K.A Mega Knight
Freeze Witch Magic Archer
Witch Magic Archer
Freeze Witch Magic Archer Mega Knight

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