My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch P.E.K.K.A Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse Rage Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse
Giant Snowball
Goblin Curse Witch
Zap
Goblin Curse Witch
Barbarian Barrel
Wizard Goblin Curse Witch
The Log
Goblin Curse Witch
Earthquake
Witch
Arrows
Goblin Curse Witch
Royal Delivery
Wizard Witch P.E.K.K.A
Fireball
Wizard Witch
Poison
Wizard Goblin Curse Witch
Lightning
Wizard Witch Monk
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Curse Rage Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Rage Arrows Freeze Wizard Witch Monk P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblin Curse Rage Arrows Freeze

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Curse P.E.K.K.A Freeze
Wizard
Rage P.E.K.K.A
Goblin Curse
Arrows
Rage
Witch Wizard
Freeze
Arrows
Witch
Rage P.E.K.K.A
P.E.K.K.A
Arrows Wizard Witch
Monk

Defense Synergies 0 4

Arrows
P.E.K.K.A Monk
Wizard
Freeze P.E.K.K.A
Goblin Curse
Rage
Freeze
Wizard
Witch
P.E.K.K.A
Arrows Wizard
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
P.E.K.K.A Goblin Curse Witch Monk
Witch P.E.K.K.A Goblin Curse Freeze
Witch P.E.K.K.A Goblin Curse Monk
Arrows P.E.K.K.A Monk
Arrows Freeze
Arrows Wizard Goblin Curse Freeze Witch
Arrows P.E.K.K.A Monk
Witch P.E.K.K.A Goblin Curse
Goblin Curse Witch Arrows Wizard Freeze
Arrows Wizard Goblin Curse Witch
P.E.K.K.A Wizard Goblin Curse Freeze Witch
Wizard Arrows Goblin Curse Freeze Witch P.E.K.K.A
P.E.K.K.A Goblin Curse
Monk Goblin Curse Freeze P.E.K.K.A
Wizard Arrows Witch P.E.K.K.A
Arrows Wizard Witch
Arrows Wizard Freeze Witch Goblin Curse
P.E.K.K.A Goblin Curse
Wizard Arrows Goblin Curse Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch P.E.K.K.A
Arrows Wizard Monk
P.E.K.K.A Witch
P.E.K.K.A Monk
P.E.K.K.A Goblin Curse Witch
Arrows Wizard Goblin Curse Freeze Witch Monk
P.E.K.K.A Witch
P.E.K.K.A Goblin Curse
Freeze P.E.K.K.A Witch Monk
Witch P.E.K.K.A Goblin Curse
P.E.K.K.A Witch
P.E.K.K.A Monk Arrows
P.E.K.K.A Wizard Goblin Curse Witch
Wizard Goblin Curse Witch
Witch Freeze P.E.K.K.A Monk
Arrows Wizard Goblin Curse Freeze Witch P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze Monk
Arrows Monk Goblin Curse
Arrows
Arrows Freeze
Wizard Arrows Goblin Curse
Arrows Wizard Goblin Curse Freeze Witch Monk
Arrows Wizard Witch
Arrows Wizard Goblin Curse Freeze
Arrows Monk Wizard
Monk Arrows Wizard
Monk Arrows Wizard Goblin Curse
Arrows Freeze Monk
Arrows
Arrows Wizard Witch
Arrows Wizard
Monk Arrows Freeze
Arrows Wizard Monk
Arrows Wizard Goblin Curse Witch Monk
Monk
Arrows Wizard
Monk
Arrows Monk
Arrows Goblin Curse Freeze Wizard Witch
Witch
Arrows Wizard Witch Monk
Arrows Wizard Witch Monk
Arrows Goblin Curse
Arrows Wizard Goblin Curse Witch
Wizard Freeze Witch
Arrows Wizard
Arrows Freeze Monk
P.E.K.K.A
Arrows Wizard Goblin Curse Monk
Freeze Witch
Arrows Wizard Goblin Curse Witch Monk
Freeze
Arrows
Wizard
Arrows Wizard
Monk Arrows
P.E.K.K.A
Freeze Witch
Witch
Freeze Witch Monk
P.E.K.K.A
Wizard Monk

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