My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Executioner P.E.K.K.A Royal Ghost Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Dark Prince
Giant Snowball
Guards
Zap
Guards Dark Prince
Barbarian Barrel
Wizard Guards Dark Prince Executioner Royal Ghost
The Log
Guards Dark Prince
Earthquake
Guards
Arrows
Guards
Royal Delivery
Wizard Guards Dark Prince Executioner P.E.K.K.A Royal Ghost Mother Witch
Fireball
Wizard Executioner Mother Witch
Poison
Wizard Guards Executioner Mother Witch
Lightning
Wizard Dark Prince Executioner Mother Witch
Rocket
Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Dark Prince Executioner Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Dark Prince Executioner P.E.K.K.A Royal Ghost Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Royal Ghost Dark Prince Mother Witch Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Guards Royal Ghost Dark Prince

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Dark Prince Mother Witch
Wizard
Dark Prince P.E.K.K.A Royal Ghost
Guards
Dark Prince
Arrows Wizard Executioner Royal Ghost Mother Witch
Executioner
Dark Prince P.E.K.K.A
P.E.K.K.A
Arrows Wizard Executioner Mother Witch
Royal Ghost
Wizard Dark Prince Mother Witch
Mother Witch
Arrows Dark Prince P.E.K.K.A Royal Ghost

Defense Synergies 0 13

Arrows
Dark Prince P.E.K.K.A Mother Witch
Wizard
Guards Dark Prince P.E.K.K.A Royal Ghost
Guards
Wizard Executioner Mother Witch
Dark Prince
Arrows Wizard Executioner Royal Ghost Mother Witch
Executioner
Guards Dark Prince
P.E.K.K.A
Arrows Wizard
Royal Ghost
Wizard Dark Prince Mother Witch
Mother Witch
Arrows Guards Dark Prince Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Executioner
P.E.K.K.A Dark Prince Executioner
P.E.K.K.A Dark Prince Executioner
P.E.K.K.A Guards Dark Prince
Arrows Dark Prince P.E.K.K.A
Arrows Guards Dark Prince Executioner Royal Ghost Mother Witch
Arrows Wizard Executioner
Arrows P.E.K.K.A
P.E.K.K.A
Guards Dark Prince Royal Ghost
Guards Executioner Mother Witch Arrows Wizard Dark Prince Royal Ghost
Arrows Executioner Wizard
P.E.K.K.A Wizard Guards Dark Prince
Wizard Executioner Arrows Guards Dark Prince P.E.K.K.A Royal Ghost
P.E.K.K.A
P.E.K.K.A
Wizard Arrows Dark Prince Executioner P.E.K.K.A
Arrows Wizard Guards Dark Prince Executioner Royal Ghost
Arrows Wizard Executioner Guards Dark Prince Royal Ghost Mother Witch
P.E.K.K.A
Wizard Dark Prince Royal Ghost Arrows Guards Executioner P.E.K.K.A Mother Witch
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Dark Prince P.E.K.K.A Royal Ghost
Arrows Wizard Executioner Royal Ghost
Guards P.E.K.K.A Dark Prince
Guards Dark Prince P.E.K.K.A
P.E.K.K.A Guards Dark Prince Executioner
Arrows Wizard Executioner Mother Witch
Guards Dark Prince P.E.K.K.A
P.E.K.K.A Dark Prince
P.E.K.K.A Dark Prince
P.E.K.K.A Guards
P.E.K.K.A Guards Dark Prince
P.E.K.K.A Arrows Guards Dark Prince
Dark Prince P.E.K.K.A Wizard Guards Executioner
Wizard Executioner
Guards Dark Prince Executioner P.E.K.K.A
Arrows Executioner Wizard Dark Prince P.E.K.K.A Royal Ghost Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Royal Ghost
Arrows Executioner Royal Ghost
Arrows
Arrows Guards Dark Prince
Wizard Executioner Arrows Dark Prince
Arrows Wizard Executioner Mother Witch
Arrows Wizard Executioner
Arrows Wizard Executioner
Arrows Wizard
Guards
Arrows Wizard Dark Prince
Arrows Wizard Executioner
Executioner
Arrows
Arrows
Arrows Wizard Executioner
Arrows Wizard Executioner
Arrows
Arrows Wizard Dark Prince Executioner
Arrows Wizard Mother Witch
Arrows Wizard
Arrows
Arrows Mother Witch Wizard Dark Prince Executioner
Arrows Wizard Executioner Royal Ghost
Arrows Wizard
Arrows
Arrows Wizard Executioner Mother Witch
Wizard Guards
Arrows Wizard
Arrows
P.E.K.K.A
Arrows Wizard
Guards Dark Prince
Arrows Wizard Executioner
Arrows
Wizard Dark Prince Executioner
Arrows Wizard Executioner
Arrows
Dark Prince Executioner P.E.K.K.A
Guards
Executioner
Dark Prince Executioner Royal Ghost
P.E.K.K.A
Wizard

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