My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Recruits Dart Goblin Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Guards Ram Rider
Giant Snowball
Royal Recruits Dart Goblin Guards Ram Rider
Zap
Dart Goblin Guards Ram Rider
Barbarian Barrel
Electro Spirit Royal Recruits Dart Goblin Wizard Guards
The Log
Electro Spirit Royal Recruits Dart Goblin Guards Ram Rider
Earthquake
Guards
Arrows
Electro Spirit Royal Recruits Dart Goblin Guards
Royal Delivery
Electro Spirit Royal Recruits Dart Goblin Wizard Guards Ram Rider
Fireball
Dart Goblin Wizard Ram Rider
Poison
Royal Recruits Dart Goblin Wizard Guards
Lightning
Wizard Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Royal Recruits Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Arrows Dart Goblin Guards Wizard Ram Rider Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Arrows Dart Goblin

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Ram Rider
Arrows
Ram Rider
Royal Recruits
Dart Goblin Ram Rider
Dart Goblin
Royal Recruits The Log Ram Rider
Wizard
Ram Rider
Guards
The Log Ram Rider
The Log
Dart Goblin Guards Ram Rider
Ram Rider
Electro Spirit Arrows Royal Recruits Dart Goblin Wizard Guards The Log

Defense Synergies 0 10

Electro Spirit
The Log
Arrows
Royal Recruits
Dart Goblin The Log
Dart Goblin
Royal Recruits Guards The Log Ram Rider
Wizard
Guards The Log
Guards
Dart Goblin Wizard The Log
The Log
Electro Spirit Royal Recruits Dart Goblin Wizard Guards Ram Rider
Ram Rider
Dart Goblin The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Dart Goblin Wizard The Log Ram Rider
Royal Recruits Dart Goblin The Log Ram Rider
Ram Rider Royal Recruits Dart Goblin
Royal Recruits Dart Goblin Guards Ram Rider
Arrows Royal Recruits The Log
Arrows The Log Electro Spirit Dart Goblin Guards
Dart Goblin Ram Rider Electro Spirit Arrows Wizard
Electro Spirit Arrows Royal Recruits Dart Goblin The Log Ram Rider
Royal Recruits
Guards Royal Recruits Dart Goblin
Dart Goblin Guards Electro Spirit Arrows Royal Recruits Wizard The Log Ram Rider
Arrows Dart Goblin Wizard Ram Rider
Royal Recruits Wizard Guards The Log Ram Rider
Wizard Electro Spirit Arrows Royal Recruits Dart Goblin Guards The Log
Royal Recruits Ram Rider
Royal Recruits The Log Ram Rider
Wizard Arrows Royal Recruits
Arrows Electro Spirit Royal Recruits Dart Goblin Wizard Guards The Log Ram Rider
Arrows Wizard The Log Electro Spirit Royal Recruits Dart Goblin Guards Ram Rider
Royal Recruits Dart Goblin Ram Rider
Royal Recruits Wizard Electro Spirit Arrows Dart Goblin Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards
Arrows Wizard The Log
Royal Recruits Guards The Log Ram Rider
Royal Recruits Guards The Log Ram Rider
Royal Recruits Guards Ram Rider
Arrows Wizard Electro Spirit Dart Goblin Ram Rider
Royal Recruits Guards Dart Goblin Ram Rider
Royal Recruits
Royal Recruits Electro Spirit The Log
Royal Recruits Dart Goblin Guards
Royal Recruits Dart Goblin Guards
Royal Recruits Arrows Guards The Log
Royal Recruits Wizard Guards Ram Rider
Royal Recruits Wizard Dart Goblin
Royal Recruits Guards Electro Spirit Dart Goblin The Log
Arrows Electro Spirit Royal Recruits Dart Goblin Wizard The Log
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Dart Goblin Guards The Log
Arrows Dart Goblin The Log Ram Rider
Arrows Dart Goblin The Log
Arrows Royal Recruits Dart Goblin Guards The Log
Wizard Arrows The Log
Arrows Wizard Electro Spirit Dart Goblin Ram Rider
Arrows Dart Goblin Wizard The Log
Arrows The Log Dart Goblin Wizard Ram Rider
Arrows The Log Dart Goblin Wizard Ram Rider
Guards
Arrows Royal Recruits Dart Goblin Wizard The Log Ram Rider
Arrows Dart Goblin Wizard
Dart Goblin The Log
Arrows Dart Goblin
Arrows Dart Goblin The Log
Arrows Dart Goblin Wizard The Log
Arrows Royal Recruits Dart Goblin Wizard The Log
Arrows
Arrows Dart Goblin Wizard The Log
Arrows Dart Goblin Wizard The Log
The Log
Arrows Wizard
The Log
Arrows Royal Recruits The Log
Arrows The Log Electro Spirit Wizard
Arrows The Log Dart Goblin Wizard Ram Rider
Arrows Wizard The Log Ram Rider
Arrows Dart Goblin The Log
Arrows Dart Goblin Wizard
Electro Spirit Dart Goblin Wizard Guards
Arrows Dart Goblin Wizard The Log
Electro Spirit Arrows
Arrows Wizard The Log
Electro Spirit Royal Recruits Dart Goblin Guards
Arrows Dart Goblin Wizard Ram Rider
Arrows The Log
Dart Goblin Wizard
Arrows The Log Dart Goblin Wizard
Arrows
Royal Recruits Dart Goblin
Electro Spirit Royal Recruits Dart Goblin Guards The Log
Dart Goblin
Royal Recruits Dart Goblin The Log
Dart Goblin Wizard

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