My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Graveyard
Giant Snowball
Guards Baby Dragon Graveyard
Zap
Guards Graveyard
Barbarian Barrel
Wizard Guards Graveyard
The Log
Guards Graveyard
Earthquake
Guards Graveyard
Arrows
Guards Graveyard
Royal Delivery
Wizard Guards Baby Dragon P.E.K.K.A Graveyard
Fireball
Wizard Baby Dragon
Poison
Wizard Guards Graveyard
Lightning
Wizard Baby Dragon
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Tornado Baby Dragon Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Tornado Baby Dragon Poison Wizard Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Guards Tornado Baby Dragon

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Graveyard
Wizard
Tornado P.E.K.K.A
Guards
Graveyard
Tornado
Wizard Baby Dragon P.E.K.K.A Poison Graveyard
Baby Dragon
Tornado Graveyard Poison P.E.K.K.A
Poison
P.E.K.K.A Graveyard Tornado Baby Dragon
P.E.K.K.A
Arrows Tornado Poison Wizard Baby Dragon Graveyard
Graveyard
Arrows Baby Dragon Poison Guards Tornado P.E.K.K.A

Defense Synergies 2 9

Arrows
Tornado P.E.K.K.A
Wizard
Tornado Guards P.E.K.K.A
Guards
Wizard Baby Dragon Poison
Tornado
Wizard P.E.K.K.A Arrows Baby Dragon Poison
Baby Dragon
Guards Tornado P.E.K.K.A
Poison
Guards Tornado
P.E.K.K.A
Tornado Arrows Wizard Baby Dragon
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon
P.E.K.K.A
Tornado P.E.K.K.A
P.E.K.K.A Guards
Arrows Tornado Poison P.E.K.K.A
Arrows Tornado Guards Baby Dragon
Tornado Arrows Wizard Baby Dragon Poison
Arrows Baby Dragon Poison P.E.K.K.A
P.E.K.K.A Tornado
Guards Tornado
Guards Poison Arrows Wizard Tornado Baby Dragon
Arrows Wizard Tornado Baby Dragon Poison
P.E.K.K.A Wizard Guards
Wizard Arrows Guards Tornado Baby Dragon Poison P.E.K.K.A
P.E.K.K.A
Tornado P.E.K.K.A
Wizard Arrows Tornado Poison P.E.K.K.A
Arrows Wizard Guards Tornado Baby Dragon
Arrows Wizard Tornado Baby Dragon Poison Guards
P.E.K.K.A Tornado
Wizard Arrows Guards Baby Dragon Poison P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A
Poison Arrows Wizard Baby Dragon
Guards P.E.K.K.A
Guards P.E.K.K.A Tornado
P.E.K.K.A Guards
Arrows Wizard Poison Tornado Baby Dragon
Guards P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Tornado Baby Dragon Poison
P.E.K.K.A Guards
P.E.K.K.A Guards
P.E.K.K.A Arrows Guards Tornado Poison
P.E.K.K.A Wizard Guards
Wizard Baby Dragon
Guards Tornado Baby Dragon Poison P.E.K.K.A
Arrows Poison Wizard Baby Dragon P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Guards Baby Dragon
Arrows Poison Tornado Baby Dragon
Arrows Baby Dragon Poison
Arrows Guards Poison
Wizard Poison Arrows Baby Dragon
Arrows Wizard Poison Tornado Baby Dragon
Arrows Wizard Tornado Baby Dragon Poison
Arrows Poison Wizard Tornado Baby Dragon
Arrows Poison Wizard Tornado
Guards Tornado Poison
Poison Arrows Wizard Tornado
Poison Arrows Wizard Tornado Baby Dragon
Poison Baby Dragon
Arrows Baby Dragon Poison
Arrows Baby Dragon Poison
Arrows Wizard Baby Dragon Poison
Arrows Wizard Baby Dragon Poison
Arrows Tornado Poison
Arrows Wizard Baby Dragon Poison
Arrows Wizard Tornado Baby Dragon Poison
Baby Dragon Poison
Arrows Wizard Tornado Poison
Tornado
Arrows Baby Dragon Poison
Arrows Tornado Poison Wizard Baby Dragon
Arrows Poison Wizard Tornado Baby Dragon
Arrows Wizard Tornado Baby Dragon Poison
Poison Arrows Tornado Baby Dragon
Poison Arrows Wizard Tornado Baby Dragon
Wizard Guards Poison
Poison Arrows Wizard
Arrows Poison
P.E.K.K.A
Arrows Wizard Poison
Guards
Poison Arrows Wizard Tornado Baby Dragon
Arrows
Poison Wizard Baby Dragon
Arrows Wizard Baby Dragon Poison
Arrows Tornado Poison
P.E.K.K.A
Guards Tornado Baby Dragon Poison
Tornado Poison
Poison Tornado Baby Dragon
P.E.K.K.A
Wizard

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