My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Prince Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Prince Bandit
Giant Snowball
Guards Witch
Zap
Guards Witch Prince Bandit
Barbarian Barrel
Wizard Guards Witch Bandit
The Log
Guards Witch Prince Bandit
Earthquake
Guards Witch
Arrows
Guards Witch
Royal Delivery
Wizard Guards Witch Prince Bandit
Fireball
Wizard Witch Bandit
Poison
Wizard Guards Witch
Lightning
Wizard Witch Prince Bandit
Rocket
Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Bandit Wizard Witch Prince Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Guards Bandit Wizard

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Prince Lightning Bandit Mega Knight
Wizard
Prince Bandit Mega Knight
Guards
Bandit
Witch
Prince Bandit Mega Knight
Prince
Mega Knight Arrows Wizard Witch Lightning
Lightning
Arrows Prince
Bandit
Arrows Wizard Guards Witch Mega Knight
Mega Knight
Prince Arrows Wizard Witch Bandit

Defense Synergies 1 13

Arrows
Mega Knight Prince Lightning Bandit
Wizard
Guards Prince Bandit Mega Knight
Guards
Wizard Witch Prince
Witch
Guards Prince Bandit Mega Knight
Prince
Arrows Wizard Guards Witch
Lightning
Arrows
Bandit
Arrows Wizard Witch Mega Knight
Mega Knight
Arrows Wizard Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard
Witch Prince Bandit Mega Knight
Witch Prince Mega Knight Lightning Bandit
Witch Prince Guards Bandit Mega Knight
Lightning Arrows Prince Mega Knight
Arrows Guards Bandit Mega Knight
Lightning Arrows Wizard Witch
Lightning Arrows Bandit Mega Knight
Witch Prince
Guards Prince Bandit Mega Knight
Guards Witch Arrows Wizard Bandit Mega Knight
Arrows Wizard Witch
Prince Mega Knight Wizard Guards Witch Lightning Bandit
Wizard Mega Knight Arrows Guards Witch Prince
Prince Bandit Mega Knight
Prince Lightning Bandit Mega Knight
Wizard Mega Knight Arrows Witch Prince
Arrows Mega Knight Wizard Guards Witch Prince Bandit
Arrows Wizard Witch Guards Bandit Mega Knight
Prince
Wizard Mega Knight Arrows Guards Witch Prince Bandit
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Witch Prince Bandit
Bandit Arrows Wizard Prince Lightning Mega Knight
Guards Bandit Mega Knight Witch Prince Lightning
Guards Prince Lightning Mega Knight Bandit
Guards Witch Prince Bandit Mega Knight
Arrows Wizard Witch
Guards Prince Witch Lightning Bandit
Mega Knight Prince
Lightning Mega Knight Witch Prince Bandit
Witch Guards
Mega Knight Guards Witch Prince
Lightning Mega Knight Arrows Guards Prince
Prince Lightning Mega Knight Wizard Guards Witch Bandit
Wizard Witch Mega Knight
Guards Witch Prince Lightning
Arrows Mega Knight Wizard Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Guards Bandit
Arrows Bandit
Lightning Arrows Bandit
Lightning Arrows Guards Prince
Wizard Arrows Mega Knight
Arrows Wizard Witch
Arrows Wizard Witch
Arrows Wizard Lightning
Arrows Wizard Lightning Bandit
Lightning Guards Prince
Lightning Arrows Wizard Prince Bandit
Lightning Arrows Wizard
Lightning Bandit
Lightning Arrows Bandit
Lightning Arrows Prince
Lightning Arrows Wizard Witch Bandit
Lightning Arrows Wizard Bandit Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Wizard Prince Bandit Mega Knight
Lightning Arrows Wizard Witch Mega Knight
Lightning Prince Mega Knight
Lightning Arrows Wizard
Prince Lightning
Lightning Arrows
Arrows Wizard Witch Mega Knight
Witch
Arrows Wizard Witch Lightning Bandit
Lightning Arrows Wizard Witch Prince Bandit Mega Knight
Lightning Arrows Bandit
Lightning Arrows Wizard Witch
Lightning Wizard Guards Witch
Lightning
Lightning Arrows Wizard Bandit Mega Knight
Lightning Arrows
Prince Mega Knight
Arrows Wizard Lightning
Lightning Guards Witch Prince Bandit
Lightning Arrows Wizard Witch
Arrows
Lightning Wizard Prince Mega Knight
Arrows Wizard Lightning
Lightning Arrows
Prince Mega Knight
Guards Witch Lightning
Witch Lightning
Lightning Witch Prince Bandit Mega Knight
Prince
Lightning Wizard Mega Knight

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