My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Royal Ghost Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Goblin Drill
Giant Snowball
Guards Goblin Drill
Zap
Firecracker Guards Goblin Drill
Barbarian Barrel
Firecracker Wizard Guards Goblin Drill Royal Ghost Electro Wizard
The Log
Firecracker Guards Goblin Drill
Earthquake
Firecracker Guards Goblin Drill
Arrows
Firecracker Guards Goblin Drill
Royal Delivery
Firecracker Wizard Guards Goblin Drill Royal Ghost Electro Wizard
Fireball
Firecracker Wizard Goblin Drill Electro Wizard
Poison
Firecracker Wizard Guards Goblin Drill Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Goblin Drill Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Guards Royal Ghost Goblin Drill Electro Wizard Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Guards Royal Ghost

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Drill Mega Knight
Firecracker
Goblin Drill Mega Knight
Wizard
Royal Ghost Mega Knight
Guards
Goblin Drill
Arrows Firecracker Royal Ghost Mega Knight
Royal Ghost
Wizard Goblin Drill Electro Wizard Mega Knight
Electro Wizard
Royal Ghost Mega Knight
Mega Knight
Arrows Firecracker Wizard Goblin Drill Royal Ghost Electro Wizard

Defense Synergies 1 13

Arrows
Mega Knight
Firecracker
Guards Electro Wizard Mega Knight
Wizard
Guards Royal Ghost Electro Wizard Mega Knight
Guards
Firecracker Wizard Goblin Drill Electro Wizard
Goblin Drill
Guards Electro Wizard
Royal Ghost
Wizard Electro Wizard Mega Knight
Electro Wizard
Firecracker Wizard Guards Goblin Drill Royal Ghost Mega Knight
Mega Knight
Arrows Firecracker Wizard Royal Ghost Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Electro Wizard
Firecracker Goblin Drill Electro Wizard Mega Knight
Mega Knight Goblin Drill Electro Wizard
Firecracker Guards Goblin Drill Electro Wizard Mega Knight
Arrows Firecracker Mega Knight
Arrows Firecracker Guards Royal Ghost Electro Wizard Mega Knight
Electro Wizard Arrows Firecracker Wizard
Arrows Electro Wizard Mega Knight
Goblin Drill
Guards Firecracker Royal Ghost Electro Wizard Mega Knight
Guards Electro Wizard Arrows Firecracker Wizard Goblin Drill Royal Ghost Mega Knight
Arrows Firecracker Wizard Electro Wizard
Goblin Drill Mega Knight Wizard Guards Electro Wizard
Wizard Mega Knight Arrows Firecracker Guards Goblin Drill Royal Ghost Electro Wizard
Goblin Drill Electro Wizard Mega Knight
Goblin Drill Electro Wizard Mega Knight
Wizard Mega Knight Arrows Firecracker Goblin Drill Electro Wizard
Arrows Mega Knight Firecracker Wizard Guards Goblin Drill Royal Ghost Electro Wizard
Arrows Wizard Goblin Drill Firecracker Guards Royal Ghost Electro Wizard Mega Knight
Goblin Drill Electro Wizard
Wizard Royal Ghost Mega Knight Arrows Firecracker Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Royal Ghost Electro Wizard
Electro Wizard Arrows Firecracker Wizard Royal Ghost Mega Knight
Guards Mega Knight Electro Wizard
Guards Mega Knight Electro Wizard
Guards Goblin Drill Mega Knight
Arrows Firecracker Wizard Electro Wizard
Guards Electro Wizard
Mega Knight
Electro Wizard Mega Knight Firecracker
Guards Goblin Drill
Mega Knight Guards
Mega Knight Arrows Guards Electro Wizard
Mega Knight Wizard Guards
Wizard Firecracker Mega Knight
Guards Electro Wizard Firecracker Goblin Drill
Arrows Mega Knight Firecracker Wizard Royal Ghost Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards Goblin Drill Royal Ghost
Arrows Firecracker Royal Ghost Electro Wizard
Arrows Goblin Drill
Arrows Firecracker Guards
Wizard Arrows Firecracker Mega Knight
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Guards Electro Wizard
Firecracker Arrows Wizard Electro Wizard
Arrows Firecracker Wizard
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Wizard Goblin Drill
Arrows Firecracker Wizard Mega Knight
Arrows
Arrows Firecracker Wizard Electro Wizard Mega Knight
Arrows Firecracker Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows Goblin Drill
Arrows Firecracker Wizard Mega Knight
Arrows Firecracker Wizard Royal Ghost Electro Wizard
Arrows Wizard Mega Knight
Arrows Firecracker
Arrows Firecracker Wizard Electro Wizard
Electro Wizard Firecracker Wizard Guards
Arrows Wizard Mega Knight
Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker Wizard
Electro Wizard Guards
Arrows Firecracker Wizard Electro Wizard
Arrows
Firecracker Wizard Electro Wizard Mega Knight
Arrows Firecracker Wizard
Arrows
Firecracker Mega Knight
Firecracker Guards Electro Wizard
Firecracker Electro Wizard
Firecracker Royal Ghost Electro Wizard Mega Knight
Firecracker Wizard Mega Knight

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