My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Royal Ghost Sparky Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Zap
Inferno Tower Sparky
Barbarian Barrel
Inferno Tower Wizard Royal Ghost Sparky
The Log
Sparky
Earthquake
Inferno Tower
Arrows
Royal Delivery
Wizard P.E.K.K.A Royal Ghost Sparky
Fireball
Inferno Tower Wizard Sparky
Poison
Inferno Tower Wizard Sparky
Lightning
Inferno Tower Wizard Sparky Goblinstein
Rocket
Inferno Tower Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Freeze Royal Ghost Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Freeze P.E.K.K.A Royal Ghost Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Royal Ghost Freeze Inferno Tower Wizard Goblinstein Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Royal Ghost Freeze Inferno Tower

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Sparky Freeze
Inferno Tower
Wizard
P.E.K.K.A Royal Ghost Sparky
Freeze
Arrows
P.E.K.K.A
Arrows Wizard
Royal Ghost
Wizard
Sparky
Arrows Wizard
Goblinstein

Defense Synergies 0 8

Arrows
Inferno Tower P.E.K.K.A Sparky
Inferno Tower
Arrows Royal Ghost
Wizard
Freeze P.E.K.K.A Royal Ghost
Freeze
Wizard Sparky
P.E.K.K.A
Arrows Wizard
Royal Ghost
Inferno Tower Wizard
Sparky
Arrows Freeze
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard Sparky
Inferno Tower P.E.K.K.A Sparky
Inferno Tower P.E.K.K.A Sparky Freeze
Inferno Tower P.E.K.K.A Sparky
Arrows P.E.K.K.A Sparky
Arrows Freeze Royal Ghost
Inferno Tower Arrows Wizard Freeze
Arrows Inferno Tower P.E.K.K.A Sparky
Inferno Tower P.E.K.K.A Sparky
Inferno Tower Royal Ghost Sparky
Arrows Wizard Freeze Royal Ghost
Arrows Inferno Tower Wizard
Inferno Tower P.E.K.K.A Sparky Wizard Freeze
Wizard Sparky Arrows Freeze P.E.K.K.A Royal Ghost
Inferno Tower P.E.K.K.A Sparky
Inferno Tower Freeze P.E.K.K.A Sparky
Wizard Sparky Arrows Inferno Tower P.E.K.K.A
Arrows Wizard Royal Ghost
Arrows Wizard Freeze Royal Ghost
P.E.K.K.A Sparky Inferno Tower
Wizard Royal Ghost Arrows P.E.K.K.A Sparky
P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower P.E.K.K.A Royal Ghost Sparky
Arrows Wizard Royal Ghost
P.E.K.K.A Inferno Tower Sparky
P.E.K.K.A Inferno Tower Sparky
Inferno Tower P.E.K.K.A Sparky
Arrows Wizard Freeze
P.E.K.K.A Sparky Inferno Tower
Inferno Tower P.E.K.K.A Sparky
Freeze P.E.K.K.A Inferno Tower Sparky
Inferno Tower P.E.K.K.A Sparky
P.E.K.K.A Inferno Tower Sparky
P.E.K.K.A Arrows
P.E.K.K.A Inferno Tower Wizard Sparky
Wizard Sparky
Inferno Tower Sparky Freeze P.E.K.K.A
Arrows Inferno Tower Wizard Freeze P.E.K.K.A Royal Ghost Sparky
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze Royal Ghost Sparky
Arrows Royal Ghost
Arrows Sparky
Arrows Freeze Sparky
Wizard Arrows Sparky
Arrows Wizard Freeze
Arrows Wizard Sparky
Arrows Wizard Freeze
Arrows Wizard
Sparky
Arrows Wizard Sparky
Arrows Wizard
Sparky
Arrows Freeze
Arrows Sparky
Arrows Wizard Sparky
Arrows Wizard Sparky
Arrows Freeze Sparky
Sparky
Arrows Wizard Sparky
Arrows Wizard
Sparky
Arrows Wizard
Sparky
Arrows
Arrows Freeze Wizard Sparky
Arrows Wizard Royal Ghost Sparky
Arrows Wizard Sparky
Arrows Sparky
Arrows Wizard Sparky
Wizard Freeze
Sparky
Arrows Wizard Sparky
Arrows Freeze Sparky
P.E.K.K.A Sparky
Arrows Wizard Sparky
Freeze
Arrows Wizard
Freeze
Arrows
Wizard Sparky
Arrows Wizard
Arrows Sparky
P.E.K.K.A Sparky
Freeze Sparky
Freeze Royal Ghost Sparky
P.E.K.K.A Sparky
Wizard Sparky

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