My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Ice Wizard Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill
Giant Snowball
Goblin Drill
Zap
Inferno Tower Goblin Drill
Barbarian Barrel
Inferno Tower Wizard Goblin Drill Ice Wizard Electro Wizard
The Log
Goblin Drill
Earthquake
Inferno Tower Goblin Drill
Arrows
Goblin Drill
Royal Delivery
Wizard Goblin Drill Ice Wizard Electro Wizard
Fireball
Inferno Tower Wizard Goblin Drill Ice Wizard Electro Wizard
Poison
Inferno Tower Wizard Goblin Drill Ice Wizard Electro Wizard
Lightning
Inferno Tower Wizard Ice Wizard Electro Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Goblin Drill Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Ice Wizard Goblin Drill Electro Wizard Golden Knight Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Arrows Ice Wizard Goblin Drill

Attack Synergies 1 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Goblin Drill
Inferno Tower
Wizard
Mirror
Arrows
Goblin Drill
Arrows Golden Knight
Ice Wizard
Electro Wizard
Golden Knight
Goblin Drill

Defense Synergies 2 14

Arrows
Mirror Inferno Tower Ice Wizard Golden Knight
Inferno Tower
Electro Wizard Arrows Mirror Goblin Drill Ice Wizard
Wizard
Ice Wizard Electro Wizard Golden Knight
Mirror
Arrows Inferno Tower Ice Wizard Electro Wizard
Goblin Drill
Inferno Tower Ice Wizard Electro Wizard
Ice Wizard
Arrows Inferno Tower Wizard Mirror Goblin Drill Golden Knight
Electro Wizard
Inferno Tower Wizard Mirror Goblin Drill
Golden Knight
Arrows Wizard Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard Electro Wizard Golden Knight
Inferno Tower Goblin Drill Ice Wizard Electro Wizard
Inferno Tower Goblin Drill Ice Wizard Electro Wizard
Inferno Tower Goblin Drill Ice Wizard Electro Wizard
Arrows
Arrows Ice Wizard Electro Wizard
Inferno Tower Electro Wizard Arrows Wizard Ice Wizard
Arrows Inferno Tower Electro Wizard Golden Knight
Inferno Tower Goblin Drill Ice Wizard
Inferno Tower Ice Wizard Electro Wizard
Ice Wizard Electro Wizard Arrows Wizard Goblin Drill
Arrows Inferno Tower Wizard Ice Wizard Electro Wizard
Inferno Tower Goblin Drill Wizard Ice Wizard Electro Wizard
Wizard Arrows Goblin Drill Electro Wizard Golden Knight
Inferno Tower Goblin Drill Electro Wizard
Inferno Tower Goblin Drill Electro Wizard
Wizard Arrows Inferno Tower Goblin Drill Electro Wizard
Arrows Wizard Goblin Drill Ice Wizard Electro Wizard Golden Knight
Arrows Wizard Goblin Drill Ice Wizard Electro Wizard
Inferno Tower Goblin Drill Electro Wizard
Wizard Arrows Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Electro Wizard
Electro Wizard Arrows Wizard
Inferno Tower Electro Wizard Golden Knight
Inferno Tower Electro Wizard
Inferno Tower Goblin Drill
Arrows Wizard Ice Wizard Electro Wizard
Inferno Tower Ice Wizard Electro Wizard
Inferno Tower
Electro Wizard Inferno Tower
Inferno Tower Goblin Drill
Inferno Tower Golden Knight
Arrows Electro Wizard
Inferno Tower Wizard Golden Knight
Wizard
Inferno Tower Electro Wizard Goblin Drill Golden Knight
Arrows Inferno Tower Wizard Ice Wizard Electro Wizard Golden Knight
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Goblin Drill Golden Knight
Arrows Ice Wizard Electro Wizard Golden Knight
Arrows Goblin Drill
Arrows
Wizard Arrows
Arrows Wizard Ice Wizard
Arrows Wizard
Arrows Wizard Ice Wizard
Arrows Wizard Golden Knight
Electro Wizard
Arrows Wizard Electro Wizard Golden Knight
Arrows Wizard
Golden Knight
Arrows
Arrows
Arrows Wizard Goblin Drill Golden Knight
Arrows Wizard
Arrows
Arrows Wizard Electro Wizard
Arrows Wizard Golden Knight
Arrows Wizard
Arrows Goblin Drill
Arrows Wizard Ice Wizard
Arrows Wizard Ice Wizard Electro Wizard Golden Knight
Arrows Wizard Golden Knight
Arrows Golden Knight
Arrows Wizard Ice Wizard Electro Wizard
Electro Wizard Wizard
Arrows Wizard
Arrows Electro Wizard
Arrows Wizard
Electro Wizard
Arrows Wizard Ice Wizard Electro Wizard
Arrows
Wizard Electro Wizard
Arrows Wizard
Arrows
Electro Wizard Golden Knight
Electro Wizard
Electro Wizard Golden Knight

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