My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Drill
Giant Snowball
Bats Goblin Gang Goblin Drill
Zap
Bats Goblin Gang Inferno Tower Goblin Drill
Barbarian Barrel
Goblin Gang Inferno Tower Wizard Goblin Drill
The Log
Goblin Gang Goblin Drill
Earthquake
Goblin Gang Inferno Tower Goblin Drill
Arrows
Bats Goblin Gang Goblin Drill
Royal Delivery
Bats Goblin Gang Wizard Goblin Drill
Fireball
Goblin Gang Inferno Tower Wizard Goblin Drill
Poison
Bats Goblin Gang Inferno Tower Wizard Goblin Drill
Lightning
Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Tower Poison Goblin Drill Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Poison Goblin Drill Inferno Tower Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Goblin Gang Poison

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Goblin Drill
Arrows
Goblin Drill Mega Knight
Goblin Gang
Goblin Drill
Inferno Tower
Wizard
Mega Knight
Poison
Goblin Drill Mega Knight
Goblin Drill
Bats Arrows Goblin Gang Poison Mega Knight
Mega Knight
Bats Arrows Wizard Poison Goblin Drill

Defense Synergies 2 10

Bats
Inferno Tower Goblin Drill Mega Knight
Arrows
Mega Knight Inferno Tower
Goblin Gang
Inferno Tower Goblin Drill
Inferno Tower
Goblin Gang Bats Arrows Poison Goblin Drill Mega Knight
Wizard
Mega Knight
Poison
Inferno Tower Mega Knight
Goblin Drill
Bats Goblin Gang Inferno Tower
Mega Knight
Arrows Bats Inferno Tower Wizard Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard
Inferno Tower Bats Goblin Gang Goblin Drill Mega Knight
Goblin Gang Inferno Tower Mega Knight Bats Goblin Drill
Inferno Tower Bats Goblin Gang Goblin Drill Mega Knight
Arrows Poison Mega Knight
Arrows Goblin Gang Bats Mega Knight
Bats Inferno Tower Arrows Goblin Gang Wizard Poison
Arrows Inferno Tower Poison Mega Knight
Inferno Tower Goblin Gang Goblin Drill
Goblin Gang Inferno Tower Mega Knight
Bats Goblin Gang Poison Arrows Wizard Goblin Drill Mega Knight
Arrows Inferno Tower Bats Goblin Gang Wizard Poison
Inferno Tower Goblin Drill Mega Knight Bats Goblin Gang Wizard
Wizard Mega Knight Bats Arrows Goblin Gang Poison Goblin Drill
Inferno Tower Goblin Gang Goblin Drill Mega Knight
Inferno Tower Goblin Gang Goblin Drill Mega Knight
Wizard Mega Knight Bats Arrows Goblin Gang Inferno Tower Poison Goblin Drill
Arrows Mega Knight Bats Goblin Gang Wizard Goblin Drill
Arrows Wizard Poison Goblin Drill Bats Mega Knight
Inferno Tower Goblin Drill
Goblin Gang Wizard Mega Knight Bats Arrows Poison
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Inferno Tower
Poison Arrows Goblin Gang Wizard Mega Knight
Goblin Gang Mega Knight Bats Inferno Tower
Goblin Gang Mega Knight Bats Inferno Tower
Inferno Tower Goblin Gang Goblin Drill Mega Knight
Arrows Wizard Poison Bats Goblin Gang
Goblin Gang Bats Inferno Tower
Inferno Tower Mega Knight
Mega Knight Bats Inferno Tower Poison
Inferno Tower Goblin Gang Goblin Drill
Mega Knight Bats Inferno Tower
Mega Knight Arrows Poison
Mega Knight Goblin Gang Inferno Tower Wizard
Wizard Mega Knight
Goblin Gang Inferno Tower Bats Poison Goblin Drill
Bats Arrows Poison Mega Knight Inferno Tower Wizard
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Goblin Drill
Arrows Poison
Arrows Poison Goblin Drill
Arrows Poison
Wizard Poison Arrows Mega Knight
Arrows Wizard Poison Bats
Arrows Wizard Poison
Arrows Poison Wizard
Arrows Poison Wizard
Bats Goblin Gang Poison
Poison Arrows Wizard
Poison Arrows Wizard
Poison
Arrows Poison
Arrows Poison
Arrows Wizard Poison Goblin Drill
Arrows Wizard Poison Mega Knight
Arrows Poison
Bats
Arrows Wizard Poison Mega Knight
Arrows Wizard Poison Mega Knight
Poison Mega Knight
Arrows Wizard Poison
Arrows Poison Goblin Drill
Arrows Poison Wizard Mega Knight
Arrows Poison Wizard
Arrows Wizard Poison Mega Knight
Poison Arrows
Poison Bats Arrows Wizard
Bats Wizard Poison
Poison Arrows Wizard Mega Knight
Arrows Poison
Mega Knight
Arrows Wizard Poison
Bats Goblin Gang
Poison Arrows Wizard
Arrows
Poison Goblin Gang Wizard Mega Knight
Arrows Wizard Poison
Arrows Poison
Mega Knight
Bats Goblin Gang Poison
Bats Poison
Poison Mega Knight
Wizard Mega Knight
Poison

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