My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch X-Bow P.E.K.K.A Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

X-Bow P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Inferno Dragon
Giant Snowball
Witch Inferno Dragon
Zap
Witch X-Bow Bandit Inferno Dragon
Barbarian Barrel
Wizard Witch X-Bow Bandit
The Log
Witch X-Bow Bandit
Earthquake
Witch X-Bow
Arrows
Witch
Royal Delivery
Wizard Witch P.E.K.K.A Bandit Inferno Dragon
Fireball
Wizard Witch X-Bow Bandit Inferno Dragon
Poison
Wizard Witch X-Bow
Lightning
Wizard Witch X-Bow Bandit Inferno Dragon
Rocket
Wizard Witch X-Bow Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Bandit Inferno Dragon Wizard Witch X-Bow P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Arrows Bandit Inferno Dragon

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror P.E.K.K.A X-Bow Bandit
Wizard
P.E.K.K.A Bandit
Mirror
Arrows X-Bow
Witch
P.E.K.K.A Bandit
X-Bow
Arrows Mirror Bandit
P.E.K.K.A
Arrows Wizard Witch
Bandit
Arrows Wizard Witch X-Bow
Inferno Dragon

Defense Synergies 1 7

Arrows
Mirror P.E.K.K.A Bandit
Wizard
P.E.K.K.A Bandit
Mirror
Arrows Inferno Dragon
Witch
Bandit
X-Bow
Bandit
P.E.K.K.A
Arrows Wizard
Bandit
Arrows Wizard Witch X-Bow
Inferno Dragon
Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard X-Bow
P.E.K.K.A Inferno Dragon Witch X-Bow Bandit
Witch P.E.K.K.A Bandit Inferno Dragon
Witch P.E.K.K.A Inferno Dragon Bandit
Arrows X-Bow P.E.K.K.A
Arrows X-Bow Bandit
Inferno Dragon Arrows Wizard Witch X-Bow
Arrows X-Bow P.E.K.K.A Bandit
Witch P.E.K.K.A Inferno Dragon X-Bow
Bandit
Witch Arrows Wizard X-Bow Bandit
Arrows Inferno Dragon Wizard Witch
P.E.K.K.A Wizard Witch X-Bow Bandit
Wizard Arrows Witch X-Bow P.E.K.K.A
P.E.K.K.A Inferno Dragon X-Bow Bandit
X-Bow P.E.K.K.A Bandit Inferno Dragon
Wizard Arrows Witch X-Bow P.E.K.K.A
Arrows Wizard Witch X-Bow Bandit
Arrows Wizard Witch Bandit Inferno Dragon
P.E.K.K.A Inferno Dragon
Wizard Arrows Witch P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch X-Bow P.E.K.K.A Bandit
Bandit Arrows Wizard X-Bow Inferno Dragon
P.E.K.K.A Bandit Witch
P.E.K.K.A X-Bow Bandit
P.E.K.K.A Witch Bandit Inferno Dragon
Arrows Wizard Witch
P.E.K.K.A Witch Bandit
P.E.K.K.A Inferno Dragon
P.E.K.K.A Witch X-Bow Bandit Inferno Dragon
Witch P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Witch
P.E.K.K.A Arrows
P.E.K.K.A Wizard Witch Bandit
Wizard Witch
Witch X-Bow P.E.K.K.A Inferno Dragon
Arrows Wizard Witch P.E.K.K.A Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows X-Bow Bandit
Arrows X-Bow Bandit
Arrows X-Bow Bandit
Arrows
Wizard Arrows
Arrows Wizard Witch
Arrows Wizard Witch
Arrows X-Bow Wizard
Arrows Wizard X-Bow Bandit
X-Bow
Arrows Wizard X-Bow Bandit
Arrows Wizard
Bandit
Arrows X-Bow Bandit
Arrows X-Bow
X-Bow Arrows Wizard Witch Bandit
Arrows Wizard X-Bow Bandit
Arrows
Arrows Wizard X-Bow Bandit
Arrows Wizard Witch X-Bow
X-Bow
Arrows Wizard
X-Bow
Arrows X-Bow
Arrows Wizard Witch
Witch Inferno Dragon
Arrows X-Bow Wizard Witch Bandit
Arrows Wizard Witch X-Bow Bandit
Arrows X-Bow Bandit
Arrows Wizard Witch X-Bow
Wizard Witch
Arrows Wizard X-Bow Bandit
Arrows
P.E.K.K.A
Arrows Wizard
Witch X-Bow Bandit
Arrows Wizard Witch
Arrows
Wizard
Arrows Wizard
Arrows
P.E.K.K.A
Witch
Witch
Witch X-Bow Bandit
P.E.K.K.A Inferno Dragon
Wizard

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