My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard P.E.K.K.A Royal Ghost Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Battle Ram
Zap
Battle Ram Bandit
Barbarian Barrel
Battle Ram Wizard Royal Ghost Bandit Electro Wizard
The Log
Battle Ram Bandit
Earthquake
Arrows
Royal Delivery
Battle Ram Wizard P.E.K.K.A Royal Ghost Bandit Electro Wizard
Fireball
Battle Ram Wizard Bandit Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Battle Ram Wizard Bandit Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Void Royal Ghost Bandit Battle Ram Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Void Royal Ghost Bandit

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Void P.E.K.K.A Battle Ram Bandit
Battle Ram
Bandit Arrows P.E.K.K.A Royal Ghost Electro Wizard
Wizard
P.E.K.K.A Royal Ghost Bandit
Void
Arrows
P.E.K.K.A
Arrows Electro Wizard Battle Ram Wizard
Royal Ghost
Battle Ram Wizard Bandit Electro Wizard
Bandit
Battle Ram Arrows Wizard Royal Ghost Electro Wizard
Electro Wizard
P.E.K.K.A Battle Ram Royal Ghost Bandit

Defense Synergies 1 9

Arrows
Void P.E.K.K.A Bandit
Battle Ram
Wizard
P.E.K.K.A Royal Ghost Bandit Electro Wizard
Void
Arrows
P.E.K.K.A
Arrows Wizard Electro Wizard
Royal Ghost
Wizard Electro Wizard
Bandit
Arrows Wizard Electro Wizard
Electro Wizard
Wizard P.E.K.K.A Royal Ghost Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Void Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Void Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Arrows P.E.K.K.A
Arrows Royal Ghost Bandit Electro Wizard
Electro Wizard Arrows Wizard Void
Arrows Void P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
Royal Ghost Bandit Electro Wizard
Electro Wizard Arrows Wizard Royal Ghost Bandit
Arrows Wizard Electro Wizard
P.E.K.K.A Wizard Bandit Electro Wizard
Wizard Arrows P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Wizard Arrows P.E.K.K.A Electro Wizard
Arrows Wizard Royal Ghost Bandit Electro Wizard
Arrows Wizard Royal Ghost Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Royal Ghost Arrows P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void P.E.K.K.A Royal Ghost Bandit Electro Wizard
Void Bandit Electro Wizard Arrows Wizard Royal Ghost
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Bandit
Arrows Wizard Electro Wizard
P.E.K.K.A Void Bandit Electro Wizard
P.E.K.K.A
Void P.E.K.K.A Electro Wizard Bandit
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Arrows Void Electro Wizard
P.E.K.K.A Wizard Bandit
Wizard
Electro Wizard P.E.K.K.A
Arrows Wizard P.E.K.K.A Royal Ghost Electro Wizard
Arrows Void Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Royal Ghost Bandit
Arrows Void Royal Ghost Bandit Electro Wizard
Arrows Void Bandit
Arrows Void
Wizard Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Void Wizard Bandit
Void Electro Wizard
Void Arrows Wizard Bandit Electro Wizard
Void Arrows Wizard
Void Bandit
Arrows Void Bandit
Arrows
Arrows Wizard Bandit
Arrows Wizard Bandit
Arrows
Void Arrows Wizard Bandit Electro Wizard
Arrows Wizard Void
Void
Arrows Wizard Void
Void
Arrows Void
Arrows Wizard
Arrows Void Wizard Royal Ghost Bandit Electro Wizard
Void Arrows Wizard Bandit
Void Arrows Bandit
Arrows Wizard Void Electro Wizard
Electro Wizard Wizard Void
Void
Void Arrows Wizard Bandit
Void Arrows Electro Wizard
P.E.K.K.A
Arrows Wizard
Electro Wizard Void Bandit
Arrows Wizard Electro Wizard
Arrows
Void Wizard Electro Wizard
Arrows Wizard
Void Arrows
P.E.K.K.A
Electro Wizard
Void Electro Wizard
Void Royal Ghost Bandit Electro Wizard
P.E.K.K.A
Wizard Void
Void

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