My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Ice Wizard Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Miner Bandit
Giant Snowball
Miner
Zap
Prince Bandit
Barbarian Barrel
Wizard Ice Wizard Bandit Electro Wizard
The Log
Prince Bandit
Earthquake
Arrows
Royal Delivery
Wizard Prince Miner Ice Wizard Bandit Electro Wizard
Fireball
Wizard Ice Wizard Bandit Electro Wizard
Poison
Wizard Ice Wizard Electro Wizard
Lightning
Wizard Prince Ice Wizard Bandit Electro Wizard
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Miner Ice Wizard Bandit Electro Wizard Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Miner Ice Wizard

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Prince Miner Bandit
Wizard
Prince Miner Bandit
Prince
Arrows Wizard The Log Miner Ice Wizard Electro Wizard
The Log
Prince Miner Bandit
Miner
Arrows Wizard Prince The Log Bandit Electro Wizard
Ice Wizard
Prince Bandit
Bandit
Arrows Wizard The Log Miner Ice Wizard Electro Wizard
Electro Wizard
Prince Miner Bandit

Defense Synergies 1 16

Arrows
Prince Ice Wizard Bandit
Wizard
Prince The Log Ice Wizard Bandit Electro Wizard
Prince
The Log Arrows Wizard Ice Wizard Electro Wizard
The Log
Prince Wizard Miner Ice Wizard Bandit Electro Wizard
Miner
The Log
Ice Wizard
Arrows Wizard Prince The Log Bandit
Bandit
Arrows Wizard The Log Ice Wizard Electro Wizard
Electro Wizard
Wizard Prince The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Electro Wizard
Prince The Log Ice Wizard Bandit Electro Wizard
Prince Ice Wizard Bandit Electro Wizard
Prince Ice Wizard Bandit Electro Wizard
Arrows Prince The Log
Arrows The Log Ice Wizard Bandit Electro Wizard
Electro Wizard Arrows Wizard Ice Wizard
Arrows The Log Bandit Electro Wizard
Prince Ice Wizard
Prince Miner Ice Wizard Bandit Electro Wizard
Ice Wizard Electro Wizard Arrows Wizard The Log Bandit
Arrows Wizard Ice Wizard Electro Wizard
Prince Wizard The Log Ice Wizard Bandit Electro Wizard
Wizard Arrows Prince The Log Electro Wizard
Prince Bandit Electro Wizard
Prince The Log Bandit Electro Wizard
Wizard Arrows Prince Electro Wizard
Arrows Wizard Prince The Log Ice Wizard Bandit Electro Wizard
Arrows Wizard The Log Ice Wizard Bandit Electro Wizard
Prince Electro Wizard
Wizard Arrows Prince The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince Bandit Electro Wizard
Bandit Electro Wizard Arrows Wizard Prince The Log Miner
Bandit Prince The Log Electro Wizard
Prince The Log Bandit Electro Wizard
Prince Bandit
Arrows Wizard Ice Wizard Electro Wizard
Prince Ice Wizard Bandit Electro Wizard
Prince
Electro Wizard Prince The Log Bandit
Prince
Arrows Prince The Log Electro Wizard
Prince Wizard Bandit
Wizard
Electro Wizard Prince The Log
Arrows Wizard The Log Ice Wizard Electro Wizard
Arrows Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log Bandit
Arrows The Log Miner Ice Wizard Bandit Electro Wizard
Arrows The Log Miner Bandit
Arrows Prince The Log
Wizard Arrows The Log
Arrows Wizard Ice Wizard
Arrows Wizard The Log
Arrows The Log Wizard Ice Wizard
Arrows The Log Miner Wizard Bandit
Prince Electro Wizard
Miner Arrows Wizard Prince The Log Bandit Electro Wizard
Arrows Wizard
The Log Miner Bandit
Arrows Bandit
Arrows Prince The Log
Arrows Wizard The Log Bandit
Arrows Wizard The Log Bandit
Arrows
Arrows Wizard Prince The Log Bandit Electro Wizard
Arrows Wizard The Log Miner
Prince The Log
Arrows Wizard
Prince The Log
Arrows The Log
Arrows The Log Wizard Ice Wizard
Arrows The Log Miner Wizard Ice Wizard Bandit Electro Wizard
Arrows Wizard Prince The Log Miner Bandit
Miner Arrows The Log Bandit
Arrows Wizard Ice Wizard Electro Wizard
Electro Wizard Wizard
Arrows Wizard The Log Miner Bandit
Arrows Electro Wizard
Prince
Arrows Wizard The Log
Electro Wizard Prince Bandit
Arrows Wizard Ice Wizard Electro Wizard
Arrows The Log
Miner Wizard Prince Electro Wizard
Arrows The Log Wizard
Arrows
Prince
The Log Electro Wizard
Electro Wizard
Prince The Log Miner Bandit Electro Wizard
Prince
Wizard

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