My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Prince Executioner P.E.K.K.A Electro Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Zap
Firecracker Prince
Barbarian Barrel
Firecracker Wizard Executioner Electro Wizard
The Log
Firecracker Prince
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Wizard Prince Executioner P.E.K.K.A Electro Wizard
Fireball
Firecracker Wizard Executioner Electro Wizard
Poison
Firecracker Wizard Executioner Electro Wizard
Lightning
Wizard Prince Executioner Electro Wizard Goblinstein
Rocket
Wizard Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Electro Wizard Wizard Prince Executioner Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Firecracker Electro Wizard Wizard

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Prince
Firecracker
Prince P.E.K.K.A
Wizard
Prince P.E.K.K.A
Prince
Arrows Firecracker Wizard Electro Wizard
Executioner
P.E.K.K.A
P.E.K.K.A
Arrows Electro Wizard Firecracker Wizard Executioner
Electro Wizard
P.E.K.K.A Prince
Goblinstein

Defense Synergies 0 11

Arrows
Prince P.E.K.K.A
Firecracker
Prince P.E.K.K.A Electro Wizard
Wizard
Prince P.E.K.K.A Electro Wizard
Prince
Arrows Firecracker Wizard Executioner Electro Wizard
Executioner
Prince
P.E.K.K.A
Arrows Firecracker Wizard Electro Wizard
Electro Wizard
Firecracker Wizard Prince P.E.K.K.A
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Executioner Electro Wizard
P.E.K.K.A Firecracker Prince Executioner Electro Wizard
Prince P.E.K.K.A Executioner Electro Wizard
Prince P.E.K.K.A Firecracker Electro Wizard
Arrows Firecracker Prince P.E.K.K.A
Arrows Firecracker Executioner Electro Wizard
Electro Wizard Arrows Firecracker Wizard Executioner
Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Prince
Firecracker Prince Electro Wizard
Executioner Electro Wizard Arrows Firecracker Wizard
Arrows Executioner Firecracker Wizard Electro Wizard
Prince P.E.K.K.A Wizard Electro Wizard
Wizard Executioner Arrows Firecracker Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Prince Electro Wizard
Prince P.E.K.K.A Electro Wizard
Wizard Arrows Firecracker Prince Executioner P.E.K.K.A Electro Wizard
Arrows Firecracker Wizard Prince Executioner Electro Wizard
Arrows Wizard Executioner Firecracker Electro Wizard
P.E.K.K.A Prince Electro Wizard
Wizard Arrows Firecracker Prince Executioner P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince P.E.K.K.A Electro Wizard
Electro Wizard Arrows Firecracker Wizard Prince Executioner
P.E.K.K.A Prince Electro Wizard
Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Prince Executioner
Arrows Firecracker Wizard Executioner Electro Wizard
Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Prince
P.E.K.K.A Electro Wizard Firecracker Prince
P.E.K.K.A
P.E.K.K.A Prince
P.E.K.K.A Arrows Prince Electro Wizard
Prince P.E.K.K.A Wizard Executioner
Wizard Firecracker Executioner
Electro Wizard Firecracker Prince Executioner P.E.K.K.A
Arrows Executioner Firecracker Wizard P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Executioner Electro Wizard
Arrows
Arrows Firecracker Prince
Wizard Executioner Arrows Firecracker
Arrows Firecracker Wizard Executioner
Arrows Firecracker Wizard Executioner
Arrows Firecracker Wizard Executioner
Arrows Firecracker Wizard
Prince Electro Wizard
Firecracker Arrows Wizard Prince Electro Wizard
Arrows Firecracker Wizard Executioner
Firecracker Executioner
Arrows Firecracker
Arrows Firecracker Prince
Arrows Firecracker Wizard Executioner
Arrows Firecracker Wizard Executioner
Arrows
Arrows Firecracker Wizard Prince Executioner Electro Wizard
Arrows Firecracker Wizard
Prince
Arrows Wizard
Prince
Arrows
Arrows Firecracker Wizard Executioner
Arrows Firecracker Wizard Executioner Electro Wizard
Arrows Wizard Prince
Arrows Firecracker
Arrows Firecracker Wizard Executioner Electro Wizard
Electro Wizard Firecracker Wizard
Arrows Wizard
Arrows Firecracker Electro Wizard
P.E.K.K.A Prince
Arrows Firecracker Wizard
Electro Wizard Prince
Arrows Firecracker Wizard Executioner Electro Wizard
Arrows
Firecracker Wizard Prince Executioner Electro Wizard
Arrows Firecracker Wizard Executioner
Arrows
Firecracker Prince Executioner P.E.K.K.A
Firecracker Electro Wizard
Firecracker Executioner Electro Wizard
Firecracker Prince Executioner Electro Wizard
Prince P.E.K.K.A
Firecracker Wizard

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