My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector Hunter Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Wizard Hunter
The Log
Hunter
Earthquake
Elixir Collector
Arrows
Royal Delivery
Wizard Hunter
Fireball
Wizard Elixir Collector Hunter
Poison
Wizard Elixir Collector Hunter
Lightning
Wizard Elixir Collector Hunter
Rocket
Wizard Elixir Collector Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Hunter The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage The Log Arrows Hunter Wizard Elixir Collector Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Rage The Log Arrows

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Mega Knight
Wizard
Rage Mega Knight
Elixir Collector
Mirror
Arrows The Log
Rage
Wizard
Hunter
Mega Knight
The Log
Mirror Mega Knight
Mega Knight
Arrows Wizard Hunter The Log

Defense Synergies 2 8

Arrows
Mirror Mega Knight
Wizard
The Log Mega Knight
Elixir Collector
Mirror
Arrows Hunter The Log Mega Knight
Rage
Hunter
Mirror The Log Mega Knight
The Log
Wizard Mirror Hunter Mega Knight
Mega Knight
Arrows Wizard Mirror Hunter The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Hunter The Log Mega Knight
Hunter Mega Knight
Hunter Mega Knight
Arrows The Log Mega Knight
Arrows The Log Hunter Mega Knight
Hunter Arrows Wizard
Arrows The Log Mega Knight
Hunter
Hunter Mega Knight
Arrows Wizard Hunter The Log Mega Knight
Arrows Hunter Wizard
Hunter Mega Knight Wizard The Log
Wizard Mega Knight Arrows Hunter The Log
Hunter Mega Knight
Hunter The Log Mega Knight
Wizard Mega Knight Arrows Hunter
Arrows Mega Knight Wizard Hunter The Log
Arrows Wizard Hunter The Log Mega Knight
Hunter
Wizard Mega Knight Arrows Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Arrows Wizard Hunter The Log Mega Knight
Mega Knight Hunter The Log
Hunter Mega Knight The Log
Hunter Mega Knight
Arrows Wizard Hunter
Hunter
Mega Knight Hunter
Mega Knight The Log
Mega Knight Hunter
Mega Knight Arrows The Log
Mega Knight Wizard Hunter
Wizard Mega Knight
Hunter The Log
Arrows Mega Knight Wizard Hunter The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Wizard Arrows The Log Mega Knight
Arrows Wizard Hunter
Arrows Wizard The Log
Arrows The Log Wizard Hunter
Arrows The Log Wizard
Arrows Wizard The Log
Arrows Wizard
Hunter The Log
Arrows
Arrows The Log
Arrows Wizard Hunter The Log
Arrows Wizard The Log Mega Knight
Arrows
Arrows Wizard Hunter The Log Mega Knight
Arrows Wizard The Log Mega Knight
The Log Mega Knight
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Wizard Hunter Mega Knight
Arrows The Log Wizard Hunter
Arrows Wizard The Log Mega Knight
Arrows The Log
Arrows Wizard Hunter
Wizard
Arrows Wizard Hunter The Log Mega Knight
Arrows
Mega Knight
Arrows Wizard The Log
Arrows Wizard Hunter
Arrows The Log
Wizard Hunter Mega Knight
Arrows The Log Wizard
Arrows
Mega Knight
The Log
The Log Mega Knight
Wizard Mega Knight

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