My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Goblin Giant Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Goblin Giant Fisherman Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Fisherman Night Witch
Giant Snowball
Guards Fisherman Night Witch
Zap
Guards Goblin Giant Fisherman Night Witch
Barbarian Barrel
Wizard Guards Night Witch
The Log
Guards Fisherman
Earthquake
Guards
Arrows
Guards Night Witch
Royal Delivery
Wizard Guards Fisherman Night Witch
Fireball
Wizard Fisherman Night Witch
Poison
Wizard Guards Fisherman Night Witch
Lightning
Wizard Fisherman Night Witch
Rocket
Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Guards Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Guards Void Fisherman Night Witch Wizard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Guards Void

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Void Goblin Giant Night Witch
Wizard
Rage Goblin Giant
Rage
Wizard Goblin Giant Night Witch
Guards
Void
Arrows Goblin Giant
Goblin Giant
Arrows Wizard Rage Void Fisherman Night Witch
Fisherman
Goblin Giant
Night Witch
Arrows Rage Goblin Giant

Defense Synergies 1 2

Arrows
Void
Wizard
Guards
Rage
Guards
Fisherman Wizard
Void
Arrows
Goblin Giant
Fisherman
Guards
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Void Goblin Giant
Fisherman Night Witch
Fisherman Void Night Witch
Night Witch Guards Fisherman
Arrows
Arrows Guards Night Witch
Arrows Wizard Void Night Witch
Arrows Void Goblin Giant
Fisherman Night Witch
Guards Fisherman Night Witch
Guards Arrows Wizard Goblin Giant Fisherman Night Witch
Arrows Wizard Night Witch
Night Witch Wizard Guards
Wizard Arrows Guards Night Witch
Fisherman
Wizard Arrows Fisherman Night Witch
Arrows Wizard Guards Fisherman Night Witch
Arrows Wizard Guards Fisherman
Fisherman
Wizard Arrows Guards Goblin Giant Fisherman Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Void Fisherman
Void Arrows Wizard Fisherman
Guards Goblin Giant Fisherman
Guards Goblin Giant Fisherman Night Witch
Guards Goblin Giant Fisherman Night Witch
Arrows Wizard Goblin Giant
Guards Void Goblin Giant Night Witch
Goblin Giant Fisherman
Void
Guards Goblin Giant
Guards
Arrows Guards Void Goblin Giant
Wizard Guards Goblin Giant Night Witch
Wizard
Guards Goblin Giant Fisherman Night Witch
Arrows Wizard
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Guards
Arrows Void Fisherman
Arrows Void Goblin Giant
Arrows Guards Void
Wizard Arrows
Arrows Wizard Goblin Giant
Arrows Wizard
Arrows Wizard
Arrows Void Wizard Fisherman
Guards Void Fisherman Night Witch
Void Arrows Wizard Fisherman
Void Arrows Wizard
Void Fisherman
Arrows Void Fisherman
Arrows Fisherman
Arrows Wizard
Arrows Wizard
Arrows
Fisherman Night Witch
Void Arrows Wizard Fisherman
Arrows Wizard
Void Night Witch
Arrows Wizard Void
Void Fisherman
Arrows Void
Arrows Wizard
Fisherman
Arrows Void Wizard Fisherman
Void Arrows Wizard Fisherman
Void Arrows Fisherman
Arrows Wizard Night Witch
Wizard Guards Void
Void Night Witch
Void Arrows Wizard Night Witch
Void Arrows
Arrows Wizard
Guards Void Night Witch
Arrows Wizard
Arrows
Void Wizard
Arrows Wizard
Void Arrows
Guards
Void
Void Goblin Giant

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