My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Golem Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Wizard Electro Wizard
The Log
Earthquake
Arrows
Royal Delivery
Wizard P.E.K.K.A Electro Wizard
Fireball
Wizard Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket P.E.K.K.A Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Electro Wizard Wizard Rocket Lightning P.E.K.K.A Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Arrows Electro Wizard Wizard Rocket

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Golem Lightning Mega Knight
Wizard
P.E.K.K.A Golem Mega Knight
Rocket
Golem
Lightning
Golem Arrows
P.E.K.K.A
Arrows Electro Wizard Wizard
Golem
Arrows Lightning Wizard Rocket Electro Wizard
Electro Wizard
P.E.K.K.A Golem Mega Knight
Mega Knight
Arrows Wizard Electro Wizard

Defense Synergies 1 7

Arrows
Mega Knight Lightning P.E.K.K.A
Wizard
P.E.K.K.A Electro Wizard Mega Knight
Rocket
Lightning
Arrows
P.E.K.K.A
Arrows Wizard Electro Wizard
Golem
Electro Wizard
Wizard P.E.K.K.A Mega Knight
Mega Knight
Arrows Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Wizard Electro Wizard
P.E.K.K.A Electro Wizard Mega Knight
Rocket P.E.K.K.A Mega Knight Lightning Electro Wizard
P.E.K.K.A Electro Wizard Mega Knight
Lightning Arrows Rocket P.E.K.K.A Mega Knight
Arrows Electro Wizard Mega Knight
Rocket Lightning Electro Wizard Arrows Wizard
Rocket Lightning Arrows P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A
Electro Wizard Mega Knight
Electro Wizard Arrows Wizard Mega Knight
Arrows Wizard Electro Wizard
P.E.K.K.A Mega Knight Wizard Rocket Lightning Electro Wizard
Wizard Rocket Mega Knight Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard Mega Knight
Rocket Lightning P.E.K.K.A Electro Wizard Mega Knight
Wizard Mega Knight Arrows P.E.K.K.A Electro Wizard
Arrows Mega Knight Wizard Electro Wizard
Arrows Wizard Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard
Wizard Mega Knight Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight P.E.K.K.A Electro Wizard
Electro Wizard Arrows Wizard Rocket Lightning Mega Knight
P.E.K.K.A Mega Knight Rocket Lightning Electro Wizard
Rocket Lightning P.E.K.K.A Mega Knight Electro Wizard
P.E.K.K.A Mega Knight
Arrows Wizard Rocket Electro Wizard
Rocket P.E.K.K.A Lightning Electro Wizard
P.E.K.K.A Mega Knight
Rocket Lightning P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A
P.E.K.K.A Mega Knight
Rocket Lightning P.E.K.K.A Mega Knight Arrows Electro Wizard
Rocket Lightning P.E.K.K.A Mega Knight Wizard
Wizard Mega Knight
Electro Wizard Rocket Lightning P.E.K.K.A
Arrows Mega Knight Wizard P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Rocket
Arrows Electro Wizard
Rocket Lightning Arrows
Lightning Arrows Rocket
Wizard Rocket Arrows Mega Knight
Arrows Wizard Rocket
Arrows Wizard
Arrows Wizard Lightning
Arrows Wizard Lightning
Rocket Lightning Electro Wizard
Rocket Lightning Arrows Wizard Electro Wizard
Lightning Arrows Wizard Rocket
Rocket Lightning
Lightning Arrows Rocket
Lightning Arrows
Rocket Lightning Arrows Wizard
Lightning Arrows Wizard Rocket Mega Knight
Lightning Arrows Rocket
Rocket Lightning
Rocket Lightning Arrows Wizard Electro Wizard Mega Knight
Rocket Lightning Arrows Wizard Mega Knight
Rocket Lightning Mega Knight
Rocket Lightning Arrows Wizard
Rocket Lightning
Rocket Lightning Arrows
Arrows Wizard Mega Knight
Arrows Wizard Lightning Electro Wizard
Lightning Arrows Wizard Mega Knight
Rocket Lightning Arrows
Lightning Arrows Wizard Electro Wizard
Rocket Lightning Electro Wizard Wizard
Lightning
Lightning Arrows Wizard Rocket Mega Knight
Rocket Lightning Arrows Electro Wizard
P.E.K.K.A Mega Knight
Rocket Arrows Wizard Lightning
Lightning Electro Wizard Rocket
Rocket Lightning Arrows Wizard Electro Wizard
Arrows
Lightning Wizard Rocket Electro Wizard Mega Knight
Arrows Wizard Lightning
Rocket Lightning Arrows
P.E.K.K.A Mega Knight
Rocket Lightning Electro Wizard
Rocket Lightning Electro Wizard
Lightning Rocket Electro Wizard Mega Knight
P.E.K.K.A
Lightning Wizard Rocket Mega Knight

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