My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Executioner X-Bow Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

X-Bow Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Inferno Dragon
Giant Snowball
Skeleton Army Inferno Dragon
Zap
Skeleton Army X-Bow Inferno Dragon
Barbarian Barrel
Wizard Skeleton Army Executioner X-Bow
The Log
Skeleton Army X-Bow
Earthquake
Skeleton Army X-Bow
Arrows
Skeleton Army
Royal Delivery
Wizard Skeleton Army Executioner Inferno Dragon
Fireball
Wizard Skeleton Army Executioner X-Bow Inferno Dragon
Poison
Wizard Skeleton Army Executioner X-Bow
Lightning
Wizard Executioner X-Bow Inferno Dragon
Rocket
Wizard Executioner X-Bow Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Rocket Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Skeleton Army Executioner Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Inferno Dragon Wizard Executioner Rocket X-Bow Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Skeleton Army Inferno Dragon Wizard

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
X-Bow Mega Knight
Wizard
Mega Knight
Rocket
X-Bow
Skeleton Army
X-Bow
Executioner
Mega Knight
X-Bow
Arrows Rocket Skeleton Army
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Arrows Wizard Executioner

Defense Synergies 1 7

Arrows
Mega Knight
Wizard
Skeleton Army Mega Knight
Rocket
Skeleton Army
Wizard Executioner X-Bow Inferno Dragon
Executioner
Skeleton Army Mega Knight
X-Bow
Skeleton Army
Inferno Dragon
Skeleton Army Mega Knight
Mega Knight
Arrows Wizard Executioner Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard Executioner X-Bow
Skeleton Army Inferno Dragon Executioner X-Bow Mega Knight
Rocket Skeleton Army Mega Knight Executioner Inferno Dragon
Skeleton Army Inferno Dragon Mega Knight
Arrows Rocket Skeleton Army X-Bow Mega Knight
Arrows Skeleton Army Executioner X-Bow Mega Knight
Rocket Inferno Dragon Arrows Wizard Executioner X-Bow
Rocket Arrows X-Bow Mega Knight
Inferno Dragon Skeleton Army X-Bow
Skeleton Army Mega Knight
Skeleton Army Executioner Arrows Wizard X-Bow Mega Knight
Arrows Executioner Inferno Dragon Wizard
Skeleton Army Mega Knight Wizard Rocket X-Bow
Wizard Rocket Skeleton Army Executioner Mega Knight Arrows X-Bow
Skeleton Army Inferno Dragon X-Bow Mega Knight
Rocket Skeleton Army X-Bow Inferno Dragon Mega Knight
Wizard Mega Knight Arrows Skeleton Army Executioner X-Bow
Arrows Mega Knight Wizard Skeleton Army Executioner X-Bow
Arrows Wizard Executioner Inferno Dragon Mega Knight
Inferno Dragon
Wizard Skeleton Army Mega Knight Arrows Executioner
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight X-Bow
Arrows Wizard Rocket Executioner X-Bow Inferno Dragon Mega Knight
Skeleton Army Mega Knight Rocket
Rocket Skeleton Army Mega Knight X-Bow
Skeleton Army Executioner Inferno Dragon Mega Knight
Arrows Wizard Rocket Executioner
Rocket Skeleton Army
Mega Knight Skeleton Army Inferno Dragon
Rocket Mega Knight Skeleton Army X-Bow Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight
Rocket Skeleton Army Mega Knight Arrows
Rocket Skeleton Army Mega Knight Wizard Executioner
Wizard Skeleton Army Executioner Mega Knight
Skeleton Army Rocket Executioner X-Bow Inferno Dragon
Arrows Executioner Mega Knight Wizard Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket X-Bow
Arrows Executioner X-Bow
Rocket Arrows X-Bow
Arrows Rocket
Wizard Rocket Executioner Arrows Mega Knight
Arrows Wizard Executioner Rocket
Arrows Wizard Executioner
Arrows X-Bow Wizard Executioner
Arrows Wizard X-Bow
Rocket X-Bow
Rocket Arrows Wizard X-Bow
Arrows Wizard Rocket Executioner
Rocket Executioner
Arrows Rocket X-Bow
Arrows X-Bow
Rocket X-Bow Arrows Wizard Executioner
Arrows Wizard Rocket Executioner X-Bow Mega Knight
Arrows Rocket
Rocket
Rocket Arrows Wizard Executioner X-Bow Mega Knight
Rocket Arrows Wizard X-Bow Mega Knight
Rocket X-Bow Mega Knight
Rocket Arrows Wizard
Rocket X-Bow
Rocket Arrows X-Bow
Arrows Wizard Executioner Mega Knight
Inferno Dragon
Arrows X-Bow Wizard Executioner
Arrows Wizard X-Bow Mega Knight
Rocket Arrows X-Bow
Arrows Wizard Executioner X-Bow
Rocket Wizard
Arrows Wizard Rocket X-Bow Mega Knight
Rocket Arrows
Mega Knight
Rocket Arrows Wizard
Rocket Skeleton Army X-Bow
Rocket Arrows Wizard Executioner
Arrows
Wizard Rocket Executioner Mega Knight
Arrows Wizard Executioner
Rocket Arrows
Executioner Mega Knight
Rocket
Rocket Executioner
Rocket Executioner X-Bow Mega Knight
Inferno Dragon
Wizard Rocket Mega Knight

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