My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Ram Rider
Giant Snowball
Skeleton Army Ram Rider
Zap
Skeleton Army Ram Rider
Barbarian Barrel
Wizard Skeleton Army Magic Archer
The Log
Skeleton Army Ram Rider
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Wizard Skeleton Army P.E.K.K.A Magic Archer Ram Rider
Fireball
Wizard Skeleton Army Magic Archer Ram Rider
Poison
Wizard Skeleton Army Magic Archer
Lightning
Wizard Magic Archer Ram Rider
Rocket
Wizard Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Rocket The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Skeleton Army Magic Archer Wizard Ram Rider Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Skeleton Army Magic Archer

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Ram Rider
Wizard
P.E.K.K.A Ram Rider
Rocket
Skeleton Army
P.E.K.K.A
Arrows Magic Archer Wizard The Log Ram Rider
The Log
P.E.K.K.A Magic Archer Ram Rider
Magic Archer
P.E.K.K.A Ram Rider The Log
Ram Rider
Magic Archer Arrows Wizard P.E.K.K.A The Log

Defense Synergies 1 10

Arrows
P.E.K.K.A
Wizard
Skeleton Army P.E.K.K.A The Log
Rocket
The Log
Skeleton Army
Wizard The Log Magic Archer
P.E.K.K.A
The Log Arrows Wizard
The Log
P.E.K.K.A Wizard Rocket Skeleton Army Magic Archer Ram Rider
Magic Archer
Skeleton Army The Log Ram Rider
Ram Rider
The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard The Log Magic Archer Ram Rider
Skeleton Army P.E.K.K.A The Log Ram Rider
Rocket Skeleton Army P.E.K.K.A Ram Rider
Skeleton Army P.E.K.K.A Ram Rider
Arrows Rocket Skeleton Army P.E.K.K.A The Log
Arrows Skeleton Army The Log Magic Archer
Rocket Ram Rider Arrows Wizard Magic Archer
Rocket Arrows P.E.K.K.A The Log Magic Archer Ram Rider
P.E.K.K.A Skeleton Army
Skeleton Army
Skeleton Army Arrows Wizard The Log Magic Archer Ram Rider
Arrows Wizard Magic Archer Ram Rider
Skeleton Army P.E.K.K.A Wizard Rocket The Log Ram Rider
Wizard Rocket Skeleton Army Arrows P.E.K.K.A The Log Magic Archer
Skeleton Army P.E.K.K.A Ram Rider
Rocket Skeleton Army P.E.K.K.A The Log Ram Rider
Wizard Arrows Skeleton Army P.E.K.K.A
Arrows Wizard Skeleton Army The Log Magic Archer Ram Rider
Arrows Wizard The Log Magic Archer Ram Rider
P.E.K.K.A Ram Rider
Wizard Skeleton Army Arrows P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army P.E.K.K.A
Arrows Wizard Rocket The Log Magic Archer
Skeleton Army P.E.K.K.A Rocket The Log Ram Rider
Rocket Skeleton Army P.E.K.K.A The Log Ram Rider
P.E.K.K.A Skeleton Army Ram Rider
Arrows Wizard Rocket Magic Archer Ram Rider
Rocket Skeleton Army P.E.K.K.A Ram Rider
P.E.K.K.A Skeleton Army
Rocket P.E.K.K.A Skeleton Army The Log Magic Archer
P.E.K.K.A Skeleton Army
P.E.K.K.A
Rocket Skeleton Army P.E.K.K.A Arrows The Log
Rocket Skeleton Army P.E.K.K.A Wizard Ram Rider
Wizard Skeleton Army Magic Archer
Skeleton Army Rocket P.E.K.K.A The Log Magic Archer
Arrows Wizard P.E.K.K.A The Log Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Rocket The Log
Arrows The Log Magic Archer Ram Rider
Rocket Arrows The Log Magic Archer
Arrows Rocket The Log
Wizard Rocket Arrows The Log Magic Archer
Arrows Wizard Rocket Magic Archer Ram Rider
Arrows Wizard The Log Magic Archer
Arrows The Log Wizard Magic Archer Ram Rider
Arrows The Log Wizard Ram Rider
Rocket
Rocket Arrows Wizard The Log Magic Archer Ram Rider
Arrows Wizard Rocket Magic Archer
Rocket The Log Magic Archer
Arrows Rocket Magic Archer
Arrows The Log Magic Archer
Rocket Arrows Wizard The Log Magic Archer
Magic Archer Arrows Wizard Rocket The Log
Arrows Rocket
Rocket
Rocket Arrows Wizard The Log Magic Archer
Rocket Arrows Wizard The Log Magic Archer
Rocket The Log Magic Archer
Rocket Arrows Wizard
Rocket The Log
Rocket Arrows The Log
Arrows The Log Wizard Magic Archer
Arrows The Log Wizard Magic Archer Ram Rider
Arrows Wizard The Log Magic Archer Ram Rider
Rocket Arrows The Log Magic Archer
Arrows Wizard Magic Archer
Rocket Wizard
Arrows Wizard Rocket The Log Magic Archer
Rocket Arrows Magic Archer
P.E.K.K.A
Rocket Arrows Wizard The Log Magic Archer
Rocket Skeleton Army Magic Archer
Rocket Arrows Wizard Magic Archer Ram Rider
Arrows The Log
Wizard Rocket Magic Archer
Arrows The Log Wizard Magic Archer
Rocket Arrows
P.E.K.K.A
Rocket The Log Magic Archer
Rocket Magic Archer
Rocket The Log Magic Archer

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