My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Wizard Cannon Cart Electro Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Cannon Cart Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Skeleton Barrel Cannon Cart Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Skeleton Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Cannon Cart
Giant Snowball
Skeleton Barrel
Zap
Skeleton Barrel Cannon Cart
Barbarian Barrel
Electro Spirit Skeleton Barrel Wizard Cannon Cart Electro Wizard
The Log
Electro Spirit Skeleton Barrel Cannon Cart
Earthquake
Arrows
Electro Spirit Skeleton Barrel
Royal Delivery
Electro Spirit Skeleton Barrel Wizard Cannon Cart Electro Wizard
Fireball
Skeleton Barrel Wizard Cannon Cart Electro Wizard
Poison
Skeleton Barrel Wizard Electro Wizard
Lightning
Wizard Cannon Cart Electro Wizard
Rocket
Wizard Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Wizard Rocket Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Wizard Rocket Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Skeleton Barrel Rocket Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Skeleton Barrel Electro Wizard Wizard Cannon Cart Rocket Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Arrows Skeleton Barrel Electro Wizard

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Cannon Cart Electro Giant
Arrows
Skeleton Barrel Cannon Cart
Skeleton Barrel
Arrows Cannon Cart
Wizard
Rocket
Electro Giant
Cannon Cart
Electro Spirit Arrows Skeleton Barrel Electro Wizard
Electro Giant
Electro Spirit Rocket
Electro Wizard
Cannon Cart

Defense Synergies 0 5

Electro Spirit
Electro Wizard
Arrows
Cannon Cart
Skeleton Barrel
Wizard
Cannon Cart Electro Wizard
Rocket
Cannon Cart
Arrows Wizard Electro Wizard
Electro Giant
Electro Wizard
Electro Spirit Wizard Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Cart Skeleton Barrel Wizard Electro Wizard
Cannon Cart Electro Wizard
Rocket Cannon Cart Electro Wizard
Cannon Cart Electro Wizard
Arrows Rocket
Arrows Electro Spirit Cannon Cart Electro Wizard
Rocket Electro Wizard Electro Spirit Arrows Wizard
Rocket Electro Spirit Arrows Skeleton Barrel Cannon Cart Electro Giant Electro Wizard
Cannon Cart Electro Wizard
Electro Wizard Electro Spirit Arrows Wizard Cannon Cart Electro Giant
Arrows Wizard Electro Wizard
Wizard Rocket Cannon Cart Electro Wizard
Wizard Rocket Electro Spirit Arrows Cannon Cart Electro Wizard
Cannon Cart Electro Wizard
Rocket Electro Giant Electro Wizard
Wizard Arrows Cannon Cart Electro Wizard
Arrows Electro Spirit Wizard Cannon Cart Electro Wizard
Arrows Wizard Electro Spirit Cannon Cart Electro Wizard
Cannon Cart Electro Wizard
Wizard Electro Spirit Arrows Cannon Cart Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Cannon Cart Electro Giant Electro Wizard
Electro Wizard Arrows Skeleton Barrel Wizard Rocket Cannon Cart
Rocket Cannon Cart Electro Wizard
Rocket Cannon Cart Electro Wizard
Cannon Cart
Arrows Wizard Rocket Electro Giant Electro Spirit Skeleton Barrel Electro Wizard
Rocket Cannon Cart Electro Wizard
Cannon Cart
Rocket Electro Wizard Electro Spirit Cannon Cart
Cannon Cart
Rocket Arrows Electro Giant Electro Wizard
Rocket Cannon Cart Wizard
Wizard Cannon Cart Electro Giant
Electro Giant Electro Wizard Electro Spirit Rocket Cannon Cart
Arrows Electro Spirit Wizard Cannon Cart Electro Giant Electro Wizard
Electro Spirit Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Rocket
Arrows Skeleton Barrel Electro Wizard
Rocket Arrows Skeleton Barrel Cannon Cart
Cannon Cart Arrows Skeleton Barrel Rocket
Wizard Rocket Arrows
Arrows Wizard Electro Giant Electro Spirit Skeleton Barrel Rocket
Arrows Wizard
Arrows Skeleton Barrel Wizard
Arrows Skeleton Barrel Wizard
Rocket Electro Wizard
Rocket Arrows Skeleton Barrel Wizard Cannon Cart Electro Wizard
Arrows Wizard Rocket
Rocket Skeleton Barrel Cannon Cart
Arrows Skeleton Barrel Rocket Cannon Cart
Arrows Skeleton Barrel Cannon Cart
Rocket Arrows Skeleton Barrel Wizard Cannon Cart
Arrows Skeleton Barrel Wizard Rocket Cannon Cart
Arrows Rocket
Rocket
Rocket Arrows Skeleton Barrel Wizard Electro Wizard
Rocket Arrows Skeleton Barrel Wizard Electro Giant
Rocket
Rocket Arrows Wizard
Rocket
Rocket Arrows Skeleton Barrel Cannon Cart
Arrows Electro Giant Electro Spirit Wizard
Arrows Skeleton Barrel Wizard Electro Wizard
Arrows Skeleton Barrel Wizard
Rocket Arrows Skeleton Barrel
Arrows Wizard Electro Giant Electro Wizard
Rocket Electro Wizard Electro Spirit Skeleton Barrel Wizard Electro Giant
Arrows Wizard Rocket
Rocket Electro Spirit Arrows Electro Wizard
Rocket Arrows Wizard
Skeleton Barrel Electro Wizard Electro Spirit Rocket Cannon Cart
Rocket Arrows Wizard Electro Wizard
Arrows
Wizard Rocket Cannon Cart Electro Wizard
Arrows Skeleton Barrel Wizard
Rocket Arrows Electro Giant
Cannon Cart
Electro Giant Electro Spirit Rocket Electro Wizard
Rocket Electro Wizard
Skeleton Barrel Rocket Cannon Cart Electro Giant Electro Wizard
Cannon Cart
Wizard Rocket

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