My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Golem Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Skeleton Army Prince Inferno Dragon Sparky
Giant Snowball
Royal Hogs Skeleton Army Inferno Dragon
Zap
Royal Hogs Skeleton Army Prince Inferno Dragon Sparky
Barbarian Barrel
Wizard Royal Hogs Skeleton Army Sparky
The Log
Royal Hogs Skeleton Army Prince Sparky
Earthquake
Royal Hogs Skeleton Army
Arrows
Royal Hogs Skeleton Army
Royal Delivery
Wizard Royal Hogs Skeleton Army Prince Inferno Dragon Sparky
Fireball
Wizard Royal Hogs Skeleton Army Inferno Dragon Sparky
Poison
Wizard Royal Hogs Skeleton Army Sparky
Lightning
Wizard Prince Inferno Dragon Sparky
Rocket
Wizard Royal Hogs Prince Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Prince Golem Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Inferno Dragon Wizard Royal Hogs Prince Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Skeleton Army Inferno Dragon Wizard

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Golem Sparky Prince
Wizard
Royal Hogs Prince Golem Sparky
Royal Hogs
Arrows Wizard
Skeleton Army
Sparky
Prince
Arrows Wizard Golem
Golem
Arrows Wizard Prince Sparky
Inferno Dragon
Sparky
Arrows Wizard Skeleton Army Golem

Defense Synergies 0 7

Arrows
Prince Sparky
Wizard
Skeleton Army Prince
Royal Hogs
Skeleton Army
Wizard Prince Inferno Dragon Sparky
Prince
Arrows Wizard Skeleton Army
Golem
Inferno Dragon
Skeleton Army
Sparky
Arrows Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Sparky
Skeleton Army Inferno Dragon Sparky Prince
Skeleton Army Prince Sparky Inferno Dragon
Skeleton Army Prince Inferno Dragon Sparky
Arrows Skeleton Army Prince Sparky
Arrows Skeleton Army
Inferno Dragon Arrows Wizard
Arrows Sparky
Inferno Dragon Sparky Skeleton Army Prince
Skeleton Army Prince Sparky
Skeleton Army Arrows Wizard
Arrows Inferno Dragon Wizard
Skeleton Army Prince Sparky Wizard
Wizard Skeleton Army Sparky Arrows Prince
Skeleton Army Inferno Dragon Sparky Prince
Skeleton Army Prince Inferno Dragon Sparky
Wizard Sparky Arrows Skeleton Army Prince
Arrows Wizard Skeleton Army Prince
Arrows Wizard Inferno Dragon
Sparky Prince Inferno Dragon
Wizard Skeleton Army Arrows Prince Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Prince Sparky
Arrows Wizard Prince Inferno Dragon
Skeleton Army Prince Sparky
Skeleton Army Prince Sparky
Skeleton Army Prince Inferno Dragon Sparky
Arrows Wizard
Skeleton Army Prince Sparky
Skeleton Army Prince Inferno Dragon Sparky
Skeleton Army Prince Inferno Dragon Sparky
Skeleton Army Inferno Dragon Sparky
Inferno Dragon Prince Sparky
Skeleton Army Arrows Prince
Skeleton Army Prince Wizard Sparky
Wizard Skeleton Army Sparky
Skeleton Army Sparky Prince Inferno Dragon
Arrows Wizard Inferno Dragon Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows
Arrows Sparky
Arrows Prince Sparky
Wizard Arrows Sparky
Arrows Wizard
Arrows Wizard Sparky
Arrows Wizard
Arrows Wizard
Prince Sparky
Arrows Wizard Prince Sparky
Arrows Wizard
Sparky
Arrows
Arrows Prince Sparky
Arrows Wizard Sparky
Arrows Wizard Sparky
Arrows Sparky
Sparky
Arrows Wizard Prince Sparky
Arrows Wizard
Prince Sparky
Arrows Wizard
Prince Sparky
Arrows
Arrows Wizard Sparky
Inferno Dragon
Arrows Wizard Sparky
Arrows Wizard Prince Sparky
Arrows Sparky
Arrows Wizard Sparky
Wizard
Sparky
Arrows Wizard Sparky
Arrows Sparky
Prince Sparky
Arrows Wizard Sparky
Skeleton Army Prince
Arrows Wizard
Arrows
Wizard Prince Sparky
Arrows Wizard
Arrows Sparky
Prince Sparky
Sparky
Prince Sparky
Prince Inferno Dragon Sparky
Wizard Sparky

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