My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Golem Sparky Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Sparky
Giant Snowball
Skeleton Army
Zap
Skeleton Army Sparky
Barbarian Barrel
Wizard Skeleton Army Sparky
The Log
Skeleton Army Sparky
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Wizard Skeleton Army Sparky
Fireball
Wizard Skeleton Army Sparky
Poison
Wizard Skeleton Army Sparky
Lightning
Wizard Sparky Archer Queen
Rocket
Wizard Sparky Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Golem Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Wizard Archer Queen Lightning Sparky Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Skeleton Army Wizard Archer Queen

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Sparky Lightning Mega Knight
Wizard
Golem Sparky Mega Knight
Skeleton Army
Sparky
Lightning
Golem Arrows
Golem
Arrows Lightning Wizard Sparky Archer Queen
Sparky
Arrows Wizard Skeleton Army Golem Archer Queen
Mega Knight
Arrows Wizard Archer Queen
Archer Queen
Golem Sparky Mega Knight

Defense Synergies 1 6

Arrows
Mega Knight Lightning Sparky
Wizard
Skeleton Army Mega Knight
Skeleton Army
Wizard Sparky Archer Queen
Lightning
Arrows
Golem
Sparky
Arrows Skeleton Army
Mega Knight
Arrows Wizard
Archer Queen
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard Sparky
Skeleton Army Sparky Mega Knight
Skeleton Army Sparky Mega Knight Lightning
Skeleton Army Sparky Mega Knight
Lightning Arrows Skeleton Army Sparky Mega Knight
Arrows Skeleton Army Mega Knight
Lightning Arrows Wizard
Lightning Arrows Sparky Mega Knight
Sparky Skeleton Army Archer Queen
Skeleton Army Sparky Mega Knight
Skeleton Army Arrows Wizard Mega Knight
Arrows Wizard
Skeleton Army Sparky Mega Knight Wizard Lightning
Wizard Skeleton Army Sparky Mega Knight Arrows
Skeleton Army Sparky Mega Knight
Skeleton Army Lightning Sparky Mega Knight
Wizard Sparky Mega Knight Arrows Skeleton Army
Arrows Mega Knight Wizard Skeleton Army
Arrows Wizard Mega Knight
Sparky
Wizard Skeleton Army Mega Knight Arrows Sparky
Sparky Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Sparky
Arrows Wizard Lightning Mega Knight
Skeleton Army Mega Knight Lightning Sparky
Skeleton Army Lightning Mega Knight Sparky
Skeleton Army Sparky Mega Knight
Arrows Wizard
Skeleton Army Sparky Lightning
Mega Knight Skeleton Army Sparky
Lightning Mega Knight Skeleton Army Sparky
Skeleton Army Sparky
Mega Knight Sparky
Skeleton Army Lightning Mega Knight Arrows Archer Queen
Skeleton Army Lightning Mega Knight Wizard Sparky
Wizard Skeleton Army Sparky Mega Knight
Skeleton Army Sparky Lightning Archer Queen
Arrows Mega Knight Wizard Sparky Archer Queen
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Sparky
Arrows
Lightning Arrows Sparky
Lightning Arrows Sparky
Wizard Arrows Sparky Mega Knight
Arrows Wizard
Arrows Wizard Sparky
Arrows Wizard Lightning
Arrows Wizard Lightning
Lightning Sparky
Lightning Arrows Wizard Sparky
Lightning Arrows Wizard Archer Queen
Lightning Sparky
Lightning Arrows
Lightning Arrows Sparky
Lightning Arrows Wizard Sparky
Lightning Arrows Wizard Sparky Mega Knight
Lightning Arrows Sparky
Lightning Sparky
Lightning Arrows Wizard Sparky Mega Knight
Lightning Arrows Wizard Mega Knight
Lightning Sparky Mega Knight
Lightning Arrows Wizard
Lightning Sparky
Lightning Arrows
Arrows Wizard Sparky Mega Knight
Arrows Wizard Lightning Sparky
Lightning Arrows Wizard Sparky Mega Knight
Lightning Arrows Sparky
Lightning Arrows Wizard Sparky
Lightning Wizard
Lightning Sparky
Lightning Arrows Wizard Sparky Mega Knight
Lightning Arrows Sparky
Sparky Mega Knight
Arrows Wizard Lightning Sparky
Lightning Skeleton Army
Lightning Arrows Wizard Archer Queen
Arrows
Lightning Wizard Sparky Mega Knight
Arrows Wizard Lightning
Lightning Arrows Sparky Archer Queen
Sparky Mega Knight Archer Queen
Lightning Sparky Archer Queen
Lightning Archer Queen
Lightning Sparky Mega Knight Archer Queen
Sparky
Lightning Wizard Sparky Mega Knight

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