My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Rune Giant Electro Dragon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Lava Hound
Giant Snowball
Electro Dragon Inferno Dragon Lava Hound
Zap
Inferno Dragon Lava Hound
Barbarian Barrel
Wizard
The Log
Earthquake
Arrows
Lava Hound
Royal Delivery
Wizard Electro Dragon Inferno Dragon Lava Hound
Fireball
Wizard Electro Dragon Inferno Dragon Lava Hound
Poison
Wizard Electro Dragon Lava Hound
Lightning
Wizard Electro Dragon Inferno Dragon
Rocket
Wizard Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Rune Giant Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tornado Rune Giant Inferno Dragon Wizard Electro Dragon Lightning Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Tornado Rune Giant Inferno Dragon

Attack Synergies 6 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lava Hound Lightning
Wizard
Tornado
Tornado
Wizard Electro Dragon
Rune Giant
Inferno Dragon
Electro Dragon
Lava Hound Tornado Inferno Dragon
Lightning
Lava Hound Arrows
Inferno Dragon
Rune Giant Lava Hound Electro Dragon
Lava Hound
Arrows Electro Dragon Lightning Inferno Dragon

Defense Synergies 1 5

Arrows
Tornado Lightning
Wizard
Tornado
Tornado
Wizard Arrows Electro Dragon Inferno Dragon
Rune Giant
Electro Dragon
Tornado Inferno Dragon
Lightning
Arrows
Inferno Dragon
Tornado Electro Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard Electro Dragon
Inferno Dragon Electro Dragon
Tornado Electro Dragon Lightning Inferno Dragon
Inferno Dragon Electro Dragon
Lightning Arrows Tornado
Arrows Tornado Electro Dragon
Tornado Lightning Inferno Dragon Arrows Wizard Electro Dragon
Lightning Arrows Electro Dragon
Inferno Dragon Tornado
Tornado
Arrows Wizard Tornado Electro Dragon
Arrows Inferno Dragon Wizard Tornado Electro Dragon
Wizard Electro Dragon Lightning
Wizard Arrows Tornado Electro Dragon
Inferno Dragon
Tornado Lightning Inferno Dragon
Wizard Arrows Tornado Electro Dragon
Arrows Wizard Tornado Electro Dragon
Arrows Wizard Tornado Electro Dragon Inferno Dragon
Tornado Inferno Dragon
Wizard Arrows Electro Dragon
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Arrows Wizard Electro Dragon Lightning Inferno Dragon
Electro Dragon Lightning
Lightning Tornado
Inferno Dragon
Arrows Wizard Tornado Electro Dragon
Lightning
Inferno Dragon
Electro Dragon Lightning Tornado Inferno Dragon
Inferno Dragon
Inferno Dragon Electro Dragon
Lightning Arrows Tornado
Lightning Wizard
Wizard Electro Dragon
Electro Dragon Tornado Lightning Inferno Dragon
Arrows Wizard Electro Dragon Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Electro Dragon
Arrows Tornado Electro Dragon
Lightning Arrows Electro Dragon
Lightning Arrows
Wizard Arrows
Arrows Wizard Tornado Electro Dragon
Arrows Wizard Tornado
Arrows Wizard Tornado Electro Dragon Lightning
Arrows Wizard Tornado Electro Dragon Lightning
Lightning Tornado Electro Dragon
Lightning Arrows Wizard Tornado Electro Dragon
Lightning Arrows Wizard Tornado Electro Dragon
Lightning
Lightning Arrows Electro Dragon
Lightning Arrows
Lightning Arrows Wizard Electro Dragon
Lightning Arrows Wizard Electro Dragon
Lightning Arrows Tornado
Lightning
Lightning Arrows Wizard Electro Dragon
Lightning Arrows Wizard Tornado Electro Dragon
Lightning
Lightning Arrows Wizard Tornado
Tornado Lightning
Lightning Arrows Electro Dragon
Arrows Tornado Wizard Electro Dragon
Inferno Dragon
Arrows Wizard Tornado Electro Dragon Lightning
Lightning Arrows Wizard Tornado Electro Dragon
Lightning Arrows Tornado
Lightning Arrows Wizard Tornado Electro Dragon
Electro Dragon Lightning Wizard
Lightning
Lightning Arrows Wizard Electro Dragon
Lightning Arrows Electro Dragon
Arrows Wizard Lightning
Lightning Electro Dragon
Lightning Arrows Wizard Tornado Electro Dragon
Arrows
Lightning Wizard Electro Dragon
Arrows Wizard Electro Dragon Lightning
Lightning Arrows Tornado
Electro Dragon
Electro Dragon Tornado Lightning
Tornado Electro Dragon Lightning
Electro Dragon Lightning Tornado
Inferno Dragon
Lightning Wizard Electro Dragon

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