My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Dragon Bowler Cannon Cart P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart Ram Rider
Giant Snowball
Electro Dragon Ram Rider
Zap
Cannon Cart Ram Rider
Barbarian Barrel
Wizard Cannon Cart
The Log
Cannon Cart Ram Rider
Earthquake
Arrows
Royal Delivery
Wizard Electro Dragon Bowler Cannon Cart P.E.K.K.A Ram Rider
Fireball
Wizard Electro Dragon Bowler Cannon Cart Ram Rider
Poison
Wizard Electro Dragon
Lightning
Wizard Electro Dragon Bowler Cannon Cart Ram Rider
Rocket
Wizard Electro Dragon Bowler Cannon Cart Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado Electro Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Bowler P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tornado Wizard Electro Dragon Bowler Cannon Cart Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Tornado Wizard Electro Dragon

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Bowler Cannon Cart Ram Rider
Wizard
Tornado P.E.K.K.A Ram Rider
Tornado
Wizard P.E.K.K.A Electro Dragon Bowler Cannon Cart Ram Rider
Electro Dragon
Tornado Bowler Cannon Cart P.E.K.K.A
Bowler
Arrows Tornado Electro Dragon Ram Rider
Cannon Cart
Arrows Tornado Electro Dragon Ram Rider
P.E.K.K.A
Arrows Tornado Wizard Electro Dragon Ram Rider
Ram Rider
Arrows Wizard Tornado Bowler Cannon Cart P.E.K.K.A

Defense Synergies 3 11

Arrows
Tornado Bowler Cannon Cart P.E.K.K.A
Wizard
Tornado Cannon Cart P.E.K.K.A
Tornado
Wizard Bowler P.E.K.K.A Arrows Electro Dragon Cannon Cart Ram Rider
Electro Dragon
Tornado Bowler Cannon Cart
Bowler
Tornado Arrows Electro Dragon
Cannon Cart
Arrows Wizard Tornado Electro Dragon
P.E.K.K.A
Tornado Arrows Wizard
Ram Rider
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Cannon Cart Wizard Electro Dragon Ram Rider
P.E.K.K.A Electro Dragon Cannon Cart Ram Rider
Tornado Bowler P.E.K.K.A Ram Rider Electro Dragon Cannon Cart
P.E.K.K.A Electro Dragon Bowler Cannon Cart Ram Rider
Arrows Tornado Bowler P.E.K.K.A
Arrows Tornado Bowler Electro Dragon Cannon Cart
Tornado Ram Rider Arrows Wizard Electro Dragon
Bowler Arrows Electro Dragon Cannon Cart P.E.K.K.A Ram Rider
P.E.K.K.A Tornado
Tornado Bowler Cannon Cart
Arrows Wizard Tornado Electro Dragon Bowler Cannon Cart Ram Rider
Arrows Wizard Tornado Electro Dragon Ram Rider
Bowler P.E.K.K.A Wizard Electro Dragon Cannon Cart Ram Rider
Wizard Bowler Arrows Tornado Electro Dragon Cannon Cart P.E.K.K.A
P.E.K.K.A Cannon Cart Ram Rider
Tornado Bowler P.E.K.K.A Ram Rider
Wizard Arrows Tornado Electro Dragon Bowler Cannon Cart P.E.K.K.A
Arrows Wizard Tornado Electro Dragon Bowler Cannon Cart Ram Rider
Arrows Wizard Tornado Electro Dragon Bowler Cannon Cart Ram Rider
P.E.K.K.A Tornado Cannon Cart Ram Rider
Wizard Bowler Arrows Electro Dragon Cannon Cart P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler Cannon Cart P.E.K.K.A
Arrows Wizard Electro Dragon Bowler Cannon Cart
P.E.K.K.A Electro Dragon Bowler Cannon Cart Ram Rider
Bowler P.E.K.K.A Tornado Cannon Cart Ram Rider
P.E.K.K.A Bowler Cannon Cart Ram Rider
Arrows Wizard Tornado Electro Dragon Ram Rider
P.E.K.K.A Bowler Cannon Cart Ram Rider
P.E.K.K.A Cannon Cart
Electro Dragon P.E.K.K.A Tornado Cannon Cart
P.E.K.K.A
P.E.K.K.A Electro Dragon Bowler Cannon Cart
P.E.K.K.A Arrows Tornado Bowler
Bowler Cannon Cart P.E.K.K.A Wizard Ram Rider
Wizard Electro Dragon Bowler Cannon Cart
Electro Dragon Tornado Bowler Cannon Cart P.E.K.K.A
Arrows Bowler Wizard Electro Dragon Cannon Cart P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Tornado Electro Dragon Bowler Ram Rider
Arrows Electro Dragon Cannon Cart
Cannon Cart Arrows
Wizard Arrows Bowler
Arrows Wizard Tornado Electro Dragon Ram Rider
Arrows Wizard Tornado Bowler
Arrows Wizard Tornado Electro Dragon Bowler Ram Rider
Arrows Wizard Tornado Electro Dragon Ram Rider
Tornado Electro Dragon Bowler
Arrows Wizard Tornado Electro Dragon Bowler Cannon Cart Ram Rider
Arrows Wizard Tornado Electro Dragon
Bowler Cannon Cart
Arrows Electro Dragon Cannon Cart
Arrows Cannon Cart
Arrows Wizard Electro Dragon Bowler Cannon Cart
Arrows Wizard Electro Dragon Bowler Cannon Cart
Arrows Tornado
Arrows Wizard Electro Dragon Bowler
Arrows Wizard Tornado Electro Dragon Bowler
Bowler
Arrows Wizard Tornado
Tornado Bowler
Arrows Electro Dragon Cannon Cart
Arrows Tornado Wizard Electro Dragon Bowler
Arrows Wizard Tornado Electro Dragon Bowler Ram Rider
Arrows Wizard Tornado Electro Dragon Bowler Ram Rider
Arrows Tornado
Arrows Wizard Tornado Electro Dragon
Electro Dragon Wizard
Bowler
Arrows Wizard Electro Dragon
Arrows Electro Dragon
P.E.K.K.A
Arrows Wizard Bowler
Electro Dragon Cannon Cart
Arrows Wizard Tornado Electro Dragon Ram Rider
Arrows
Wizard Electro Dragon Bowler Cannon Cart
Arrows Wizard Electro Dragon Bowler
Arrows Tornado
Electro Dragon Cannon Cart P.E.K.K.A
Electro Dragon Tornado Bowler
Tornado Electro Dragon
Electro Dragon Tornado Bowler Cannon Cart
Cannon Cart P.E.K.K.A
Wizard Electro Dragon Bowler

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