My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch P.E.K.K.A Inferno Dragon Sparky Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Inferno Dragon Sparky
Giant Snowball
Witch Miner Inferno Dragon
Zap
Witch Inferno Dragon Sparky
Barbarian Barrel
Wizard Witch Sparky
The Log
Witch Sparky
Earthquake
Witch
Arrows
Witch
Royal Delivery
Wizard Witch P.E.K.K.A Miner Inferno Dragon Sparky
Fireball
Wizard Witch Inferno Dragon Sparky
Poison
Wizard Witch Sparky
Lightning
Wizard Witch Inferno Dragon Sparky Goblinstein
Rocket
Wizard Witch Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Miner Inferno Dragon Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Miner Inferno Dragon Wizard Witch Goblinstein Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Miner Inferno Dragon Wizard

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Sparky Miner
Wizard
P.E.K.K.A Miner Sparky
Witch
P.E.K.K.A Miner
P.E.K.K.A
Arrows Wizard Witch
Miner
Arrows Wizard Witch Inferno Dragon Sparky
Inferno Dragon
Miner
Sparky
Arrows Wizard Miner
Goblinstein

Defense Synergies 0 3

Arrows
P.E.K.K.A Sparky
Wizard
P.E.K.K.A
Witch
P.E.K.K.A
Arrows Wizard
Miner
Inferno Dragon
Sparky
Arrows
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Sparky
P.E.K.K.A Inferno Dragon Sparky Witch
Witch P.E.K.K.A Sparky Inferno Dragon
Witch P.E.K.K.A Inferno Dragon Sparky
Arrows P.E.K.K.A Sparky
Arrows
Inferno Dragon Arrows Wizard Witch
Arrows P.E.K.K.A Sparky
Witch P.E.K.K.A Inferno Dragon Sparky
Miner Sparky
Witch Arrows Wizard
Arrows Inferno Dragon Wizard Witch
P.E.K.K.A Sparky Wizard Witch
Wizard Sparky Arrows Witch P.E.K.K.A
P.E.K.K.A Inferno Dragon Sparky
P.E.K.K.A Inferno Dragon Sparky
Wizard Sparky Arrows Witch P.E.K.K.A
Arrows Wizard Witch
Arrows Wizard Witch Inferno Dragon
P.E.K.K.A Sparky Inferno Dragon
Wizard Arrows Witch P.E.K.K.A Sparky
P.E.K.K.A Inferno Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch P.E.K.K.A Sparky
Arrows Wizard Miner Inferno Dragon
P.E.K.K.A Witch Sparky
P.E.K.K.A Sparky
P.E.K.K.A Witch Inferno Dragon Sparky
Arrows Wizard Witch
P.E.K.K.A Sparky Witch
P.E.K.K.A Inferno Dragon Sparky
P.E.K.K.A Witch Inferno Dragon Sparky
Witch P.E.K.K.A Inferno Dragon Sparky
P.E.K.K.A Inferno Dragon Witch Sparky
P.E.K.K.A Arrows
P.E.K.K.A Wizard Witch Sparky
Wizard Witch Sparky
Witch Sparky P.E.K.K.A Inferno Dragon
Arrows Wizard Witch P.E.K.K.A Inferno Dragon Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows Miner
Arrows Miner Sparky
Arrows Sparky
Wizard Arrows Sparky
Arrows Wizard Witch
Arrows Wizard Witch Sparky
Arrows Wizard
Arrows Miner Wizard
Sparky
Miner Arrows Wizard Sparky
Arrows Wizard
Miner Sparky
Arrows
Arrows Sparky
Arrows Wizard Witch Sparky
Arrows Wizard Sparky
Arrows Sparky
Sparky
Arrows Wizard Sparky
Arrows Wizard Witch Miner
Sparky
Arrows Wizard
Sparky
Arrows
Arrows Wizard Witch Sparky
Witch Inferno Dragon
Arrows Miner Wizard Witch Sparky
Arrows Wizard Witch Miner Sparky
Miner Arrows Sparky
Arrows Wizard Witch Sparky
Wizard Witch
Sparky
Arrows Wizard Miner Sparky
Arrows Sparky
P.E.K.K.A Sparky
Arrows Wizard Sparky
Witch
Arrows Wizard Witch
Arrows
Miner Wizard Sparky
Arrows Wizard
Arrows Sparky
P.E.K.K.A Sparky
Witch Sparky
Witch
Witch Miner Sparky
P.E.K.K.A Inferno Dragon Sparky
Wizard Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: