My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Inferno Tower Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Executioner P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zappies
Zap
Zappies Inferno Tower
Barbarian Barrel
Zappies Inferno Tower Executioner
The Log
Zappies
Earthquake
Zappies Inferno Tower
Arrows
Zappies
Royal Delivery
Zappies Executioner P.E.K.K.A
Fireball
Zappies Inferno Tower Executioner
Poison
Zappies Inferno Tower Executioner
Lightning
Inferno Tower Executioner
Rocket
Inferno Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Rage Executioner P.E.K.K.A Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Zappies Inferno Tower Executioner Lightning P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Arrows Zappies Inferno Tower

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Lightning Mega Knight
Zappies
Rage P.E.K.K.A Mega Knight
Inferno Tower
Rage
Zappies
Executioner
P.E.K.K.A Mega Knight
Lightning
Arrows
P.E.K.K.A
Arrows Zappies Executioner
Mega Knight
Arrows Zappies Executioner

Defense Synergies 1 7

Arrows
Mega Knight Inferno Tower Lightning P.E.K.K.A
Zappies
P.E.K.K.A Mega Knight
Inferno Tower
Arrows Mega Knight
Rage
Executioner
Mega Knight
Lightning
Arrows
P.E.K.K.A
Arrows Zappies
Mega Knight
Arrows Zappies Inferno Tower Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zappies Inferno Tower Executioner
Inferno Tower P.E.K.K.A Zappies Executioner Mega Knight
Inferno Tower P.E.K.K.A Mega Knight Zappies Executioner Lightning
Inferno Tower P.E.K.K.A Zappies Mega Knight
Lightning Arrows P.E.K.K.A Mega Knight
Arrows Zappies Executioner Mega Knight
Inferno Tower Lightning Arrows Zappies Executioner
Lightning Arrows Inferno Tower P.E.K.K.A Mega Knight
Zappies Inferno Tower P.E.K.K.A
Zappies Inferno Tower Mega Knight
Executioner Arrows Zappies Mega Knight
Arrows Inferno Tower Executioner Zappies
Inferno Tower P.E.K.K.A Mega Knight Zappies Lightning
Executioner Mega Knight Arrows Zappies P.E.K.K.A
Inferno Tower P.E.K.K.A Zappies Mega Knight
Inferno Tower Zappies Lightning P.E.K.K.A Mega Knight
Mega Knight Arrows Zappies Inferno Tower Executioner P.E.K.K.A
Arrows Mega Knight Zappies Executioner
Arrows Executioner Zappies Mega Knight
P.E.K.K.A Zappies Inferno Tower
Mega Knight Arrows Zappies Executioner P.E.K.K.A
Inferno Tower P.E.K.K.A Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zappies Inferno Tower P.E.K.K.A
Arrows Executioner Lightning Mega Knight
Zappies P.E.K.K.A Mega Knight Inferno Tower Lightning
Lightning P.E.K.K.A Mega Knight Zappies Inferno Tower
Inferno Tower P.E.K.K.A Zappies Executioner Mega Knight
Arrows Executioner Zappies
P.E.K.K.A Zappies Inferno Tower Lightning
Inferno Tower P.E.K.K.A Mega Knight Zappies
Lightning P.E.K.K.A Mega Knight Zappies Inferno Tower
Inferno Tower P.E.K.K.A Zappies
P.E.K.K.A Mega Knight Zappies Inferno Tower
Lightning P.E.K.K.A Mega Knight Arrows
Lightning P.E.K.K.A Mega Knight Zappies Inferno Tower Executioner
Zappies Executioner Mega Knight
Zappies Inferno Tower Executioner Lightning P.E.K.K.A
Arrows Executioner Mega Knight Zappies Inferno Tower P.E.K.K.A
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Executioner
Lightning Arrows
Lightning Arrows
Executioner Arrows Mega Knight
Arrows Executioner
Arrows Executioner
Arrows Executioner Lightning
Arrows Lightning
Lightning
Lightning Arrows
Lightning Arrows Executioner
Lightning Executioner
Lightning Arrows
Lightning Arrows
Lightning Arrows Executioner
Lightning Arrows Executioner Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Executioner Mega Knight
Lightning Arrows Mega Knight
Lightning Mega Knight
Lightning Arrows
Lightning
Lightning Arrows
Arrows Executioner Mega Knight
Arrows Executioner Lightning
Lightning Arrows Mega Knight
Lightning Arrows
Lightning Arrows Executioner
Lightning Zappies
Lightning
Lightning Arrows Mega Knight
Lightning Arrows Zappies
P.E.K.K.A Mega Knight
Arrows Lightning
Lightning Zappies
Lightning Arrows Zappies Executioner
Arrows
Lightning Executioner Mega Knight
Arrows Executioner Lightning
Lightning Arrows
Executioner P.E.K.K.A Mega Knight
Zappies Lightning
Zappies Executioner Lightning
Lightning Executioner Mega Knight
P.E.K.K.A
Lightning Mega Knight

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