My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Baby Dragon Dark Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel Dark Prince
Giant Snowball
Dart Goblin Goblin Barrel Baby Dragon
Zap
Dart Goblin Goblin Barrel Dark Prince
Barbarian Barrel
Elite Barbarians Dart Goblin Goblin Cage Goblin Barrel Dark Prince Electro Wizard
The Log
Elite Barbarians Dart Goblin Goblin Cage Goblin Barrel Dark Prince
Earthquake
Goblin Cage Goblin Barrel
Arrows
Dart Goblin Goblin Barrel
Royal Delivery
Elite Barbarians Dart Goblin Goblin Cage Goblin Barrel Baby Dragon Dark Prince Electro Wizard
Fireball
Elite Barbarians Dart Goblin Goblin Cage Goblin Barrel Baby Dragon Electro Wizard
Poison
Dart Goblin Goblin Cage Electro Wizard
Lightning
Elite Barbarians Goblin Cage Baby Dragon Dark Prince Electro Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Dart Goblin Goblin Barrel Goblin Cage Baby Dragon Dark Prince Electro Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Dart Goblin Goblin Barrel Goblin Cage

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Goblin Barrel Dark Prince
Elite Barbarians
Arrows Dart Goblin
Dart Goblin
Goblin Barrel Elite Barbarians Goblin Cage Baby Dragon Dark Prince
Goblin Cage
Dart Goblin Goblin Barrel Baby Dragon Dark Prince
Goblin Barrel
Dart Goblin Dark Prince Arrows Goblin Cage Baby Dragon
Baby Dragon
Dart Goblin Goblin Cage Goblin Barrel Dark Prince Electro Wizard
Dark Prince
Goblin Barrel Arrows Dart Goblin Goblin Cage Baby Dragon Electro Wizard
Electro Wizard
Baby Dragon Dark Prince

Defense Synergies 1 10

Arrows
Dark Prince
Elite Barbarians
Dark Prince Dart Goblin
Dart Goblin
Elite Barbarians Goblin Cage Baby Dragon Dark Prince Electro Wizard
Goblin Cage
Dart Goblin Baby Dragon Electro Wizard
Goblin Barrel
Baby Dragon
Dart Goblin Goblin Cage Dark Prince
Dark Prince
Elite Barbarians Arrows Dart Goblin Baby Dragon Electro Wizard
Electro Wizard
Dart Goblin Goblin Cage Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Goblin Cage Baby Dragon Electro Wizard
Elite Barbarians Dart Goblin Goblin Cage Dark Prince Electro Wizard
Goblin Cage Elite Barbarians Dart Goblin Dark Prince Electro Wizard
Elite Barbarians Goblin Cage Dart Goblin Dark Prince Electro Wizard
Arrows Elite Barbarians Goblin Cage Dark Prince
Arrows Dart Goblin Baby Dragon Dark Prince Electro Wizard
Dart Goblin Electro Wizard Arrows Goblin Cage Baby Dragon
Arrows Dart Goblin Goblin Cage Baby Dragon Electro Wizard
Elite Barbarians Goblin Cage
Elite Barbarians Dart Goblin Dark Prince Electro Wizard
Dart Goblin Electro Wizard Arrows Baby Dragon Dark Prince
Arrows Dart Goblin Baby Dragon Electro Wizard
Goblin Cage Elite Barbarians Dark Prince Electro Wizard
Arrows Dart Goblin Goblin Cage Baby Dragon Dark Prince Electro Wizard
Elite Barbarians Goblin Cage Electro Wizard
Elite Barbarians Goblin Cage Electro Wizard
Arrows Elite Barbarians Goblin Cage Dark Prince Electro Wizard
Arrows Goblin Cage Elite Barbarians Dart Goblin Baby Dragon Dark Prince Electro Wizard
Arrows Goblin Cage Baby Dragon Dart Goblin Dark Prince Electro Wizard
Elite Barbarians Dart Goblin Goblin Cage Electro Wizard
Dark Prince Arrows Elite Barbarians Dart Goblin Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Goblin Cage Dark Prince Electro Wizard
Electro Wizard Arrows Elite Barbarians Baby Dragon
Elite Barbarians Goblin Cage Dark Prince Electro Wizard
Dark Prince Elite Barbarians Goblin Cage Electro Wizard
Elite Barbarians Goblin Cage Dark Prince
Arrows Dart Goblin Baby Dragon Electro Wizard
Dark Prince Elite Barbarians Dart Goblin Goblin Cage Electro Wizard
Elite Barbarians Goblin Cage Dark Prince
Goblin Cage Electro Wizard Elite Barbarians Baby Dragon Dark Prince
Dart Goblin Goblin Cage
Elite Barbarians Dart Goblin Goblin Cage Dark Prince
Arrows Elite Barbarians Goblin Cage Dark Prince Electro Wizard
Elite Barbarians Dark Prince Goblin Cage
Dart Goblin Goblin Cage Baby Dragon
Elite Barbarians Electro Wizard Dart Goblin Goblin Cage Baby Dragon Dark Prince
Arrows Elite Barbarians Dart Goblin Goblin Cage Baby Dragon Dark Prince Electro Wizard
Arrows Goblin Cage Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin Baby Dragon Electro Wizard
Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin Dark Prince
Arrows Baby Dragon Dark Prince
Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin
Elite Barbarians Electro Wizard
Arrows Dart Goblin Dark Prince Electro Wizard
Arrows Dart Goblin Baby Dragon
Elite Barbarians Dart Goblin Baby Dragon
Arrows Dart Goblin Baby Dragon
Arrows Elite Barbarians Dart Goblin Baby Dragon
Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin Baby Dragon
Arrows
Arrows Dart Goblin Baby Dragon Dark Prince Electro Wizard
Arrows Dart Goblin Baby Dragon
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Baby Dragon Dark Prince
Arrows Dart Goblin Baby Dragon Electro Wizard
Arrows Baby Dragon
Arrows Dart Goblin Baby Dragon
Elite Barbarians Arrows Dart Goblin Baby Dragon Electro Wizard
Electro Wizard Dart Goblin
Elite Barbarians
Arrows Dart Goblin
Arrows Electro Wizard
Arrows
Electro Wizard Dart Goblin Dark Prince
Arrows Dart Goblin Baby Dragon Electro Wizard
Arrows
Dart Goblin Baby Dragon Dark Prince Electro Wizard
Arrows Dart Goblin Baby Dragon
Arrows
Elite Barbarians Dart Goblin Dark Prince
Elite Barbarians Dart Goblin Baby Dragon Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin Baby Dragon Dark Prince Electro Wizard
Dart Goblin

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