My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin Elixir Golem Battle Healer Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Elixir Golem Giant Skeleton
Giant Snowball
Dart Goblin
Zap
Dart Goblin
Barbarian Barrel
Elite Barbarians Dart Goblin Elixir Golem Giant Skeleton
The Log
Elite Barbarians Dart Goblin Elixir Golem Giant Skeleton
Earthquake
Elixir Golem
Arrows
Dart Goblin
Royal Delivery
Elite Barbarians Dart Goblin Elixir Golem Battle Healer Giant Skeleton
Fireball
Elite Barbarians Dart Goblin Elixir Golem Battle Healer
Poison
Dart Goblin Elixir Golem Battle Healer
Lightning
Elite Barbarians Battle Healer
Rocket
Elite Barbarians Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Battle Healer Rage Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Dart Goblin Elixir Golem Fireball Battle Healer Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Dart Goblin Elixir Golem

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Fireball Elixir Golem Battle Healer Giant Skeleton
Elite Barbarians
Arrows Rage Dart Goblin Fireball
Dart Goblin
Elite Barbarians Elixir Golem Battle Healer Giant Skeleton
Elixir Golem
Battle Healer Rage Arrows Dart Goblin Fireball
Fireball
Arrows Elite Barbarians Elixir Golem
Battle Healer
Elixir Golem Rage Arrows Dart Goblin Giant Skeleton
Rage
Elite Barbarians Elixir Golem Battle Healer Giant Skeleton
Giant Skeleton
Arrows Dart Goblin Battle Healer Rage

Defense Synergies 0 8

Arrows
Fireball Battle Healer Giant Skeleton
Elite Barbarians
Dart Goblin
Dart Goblin
Elite Barbarians Battle Healer Giant Skeleton
Elixir Golem
Fireball
Arrows Battle Healer
Battle Healer
Arrows Dart Goblin Fireball Giant Skeleton
Rage
Giant Skeleton
Arrows Dart Goblin Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball
Elite Barbarians Dart Goblin Battle Healer
Elite Barbarians Dart Goblin Giant Skeleton
Elite Barbarians Dart Goblin
Arrows Elite Barbarians Fireball Battle Healer Giant Skeleton
Arrows Fireball Dart Goblin
Dart Goblin Arrows Fireball
Arrows Dart Goblin Fireball Battle Healer Giant Skeleton
Elite Barbarians
Elite Barbarians Dart Goblin Battle Healer Giant Skeleton
Dart Goblin Arrows Fireball Giant Skeleton
Arrows Dart Goblin Fireball
Elite Barbarians Fireball Battle Healer Giant Skeleton
Fireball Arrows Dart Goblin
Elite Barbarians
Elite Barbarians Fireball
Arrows Elite Barbarians Fireball
Arrows Fireball Elite Barbarians Dart Goblin Battle Healer
Arrows Dart Goblin Fireball Battle Healer Giant Skeleton
Elite Barbarians Dart Goblin
Arrows Elite Barbarians Dart Goblin Fireball Battle Healer Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball Battle Healer Giant Skeleton
Fireball Arrows Elite Barbarians Battle Healer
Giant Skeleton Elite Barbarians Battle Healer
Giant Skeleton Elite Barbarians Fireball Battle Healer
Giant Skeleton Elite Barbarians Battle Healer
Arrows Fireball Dart Goblin
Elite Barbarians Dart Goblin Fireball Battle Healer Giant Skeleton
Giant Skeleton Elite Barbarians Battle Healer
Giant Skeleton Elite Barbarians Fireball
Dart Goblin
Elite Barbarians Dart Goblin Giant Skeleton
Arrows Elite Barbarians Fireball Giant Skeleton
Elite Barbarians Giant Skeleton Fireball
Dart Goblin Fireball
Elite Barbarians Dart Goblin Fireball Battle Healer Giant Skeleton
Arrows Elite Barbarians Dart Goblin Fireball Battle Healer Giant Skeleton
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Dart Goblin Giant Skeleton
Arrows Fireball Dart Goblin
Arrows Dart Goblin Fireball Giant Skeleton
Arrows Dart Goblin Fireball Giant Skeleton
Fireball Arrows
Arrows Fireball Dart Goblin
Arrows Dart Goblin
Arrows Fireball Dart Goblin
Arrows Fireball Dart Goblin
Elite Barbarians Fireball
Arrows Dart Goblin Fireball
Fireball Arrows Dart Goblin
Elite Barbarians Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Elite Barbarians Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Fireball Giant Skeleton
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Dart Goblin
Fireball Arrows
Fireball Arrows Dart Goblin
Elite Barbarians Arrows Dart Goblin Fireball
Dart Goblin Fireball
Elite Barbarians Fireball
Arrows Dart Goblin Fireball
Arrows Fireball
Giant Skeleton
Arrows Fireball
Dart Goblin Fireball
Fireball Arrows Dart Goblin
Arrows Fireball
Fireball Dart Goblin
Arrows Dart Goblin Fireball
Arrows Fireball Giant Skeleton
Elite Barbarians Dart Goblin
Elite Barbarians Dart Goblin Fireball Giant Skeleton
Dart Goblin Fireball
Dart Goblin Fireball Giant Skeleton
Fireball Dart Goblin

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