My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Zappies Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Zappies Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Elixir Golem
Giant Snowball
Dart Goblin Zappies Witch
Zap
Dart Goblin Zappies Witch
Barbarian Barrel
Elite Barbarians Dart Goblin Elixir Golem Zappies Witch
The Log
Elite Barbarians Dart Goblin Elixir Golem Zappies Witch
Earthquake
Elixir Golem Zappies Witch
Arrows
Dart Goblin Zappies Witch
Royal Delivery
Elite Barbarians Dart Goblin Elixir Golem Zappies Witch
Fireball
Elite Barbarians Dart Goblin Elixir Golem Zappies Witch
Poison
Dart Goblin Elixir Golem Zappies Witch
Lightning
Elite Barbarians Witch
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Dart Goblin Elixir Golem Zappies Freeze Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Dart Goblin Elixir Golem Zappies

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Elixir Golem Freeze Mega Knight
Elite Barbarians
Arrows Dart Goblin Zappies Mega Knight
Dart Goblin
Elite Barbarians Elixir Golem Mega Knight
Elixir Golem
Arrows Dart Goblin Zappies Witch
Zappies
Elite Barbarians Elixir Golem Mega Knight
Freeze
Arrows
Witch
Elixir Golem Mega Knight
Mega Knight
Arrows Elite Barbarians Dart Goblin Zappies Witch

Defense Synergies 1 7

Arrows
Mega Knight
Elite Barbarians
Dart Goblin Mega Knight
Dart Goblin
Elite Barbarians Zappies Mega Knight
Elixir Golem
Zappies
Dart Goblin Mega Knight
Freeze
Mega Knight
Witch
Mega Knight
Mega Knight
Arrows Elite Barbarians Dart Goblin Zappies Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Zappies
Elite Barbarians Dart Goblin Zappies Witch Mega Knight
Witch Mega Knight Elite Barbarians Dart Goblin Zappies Freeze
Elite Barbarians Witch Dart Goblin Zappies Mega Knight
Arrows Elite Barbarians Mega Knight
Arrows Freeze Dart Goblin Zappies Mega Knight
Dart Goblin Arrows Zappies Freeze Witch
Arrows Dart Goblin Mega Knight
Zappies Witch Elite Barbarians
Elite Barbarians Dart Goblin Zappies Mega Knight
Dart Goblin Witch Arrows Zappies Freeze Mega Knight
Arrows Dart Goblin Zappies Witch
Mega Knight Elite Barbarians Zappies Freeze Witch
Mega Knight Arrows Dart Goblin Zappies Freeze Witch
Elite Barbarians Zappies Mega Knight
Elite Barbarians Zappies Freeze Mega Knight
Mega Knight Arrows Elite Barbarians Zappies Witch
Arrows Mega Knight Elite Barbarians Dart Goblin Zappies Witch
Arrows Freeze Witch Dart Goblin Zappies Mega Knight
Elite Barbarians Dart Goblin Zappies
Mega Knight Arrows Elite Barbarians Dart Goblin Zappies Witch
Elite Barbarians Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Zappies Witch
Arrows Elite Barbarians Mega Knight
Zappies Mega Knight Elite Barbarians Witch
Mega Knight Elite Barbarians Zappies
Elite Barbarians Zappies Witch Mega Knight
Arrows Dart Goblin Zappies Freeze Witch
Elite Barbarians Dart Goblin Zappies Witch
Mega Knight Elite Barbarians Zappies
Freeze Mega Knight Elite Barbarians Zappies Witch
Witch Dart Goblin Zappies
Mega Knight Elite Barbarians Dart Goblin Zappies Witch
Mega Knight Arrows Elite Barbarians
Elite Barbarians Mega Knight Zappies Witch
Dart Goblin Zappies Witch Mega Knight
Elite Barbarians Zappies Witch Dart Goblin Freeze
Arrows Mega Knight Elite Barbarians Dart Goblin Zappies Freeze Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Freeze
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Freeze
Arrows Mega Knight
Arrows Dart Goblin Freeze Witch
Arrows Dart Goblin Witch
Arrows Dart Goblin Freeze
Arrows Dart Goblin
Elite Barbarians
Arrows Dart Goblin
Arrows Dart Goblin
Elite Barbarians Dart Goblin
Arrows Dart Goblin Freeze
Arrows Elite Barbarians Dart Goblin
Arrows Dart Goblin Witch
Arrows Dart Goblin Mega Knight
Arrows Freeze
Arrows Dart Goblin Mega Knight
Arrows Dart Goblin Witch Mega Knight
Mega Knight
Arrows
Arrows
Arrows Freeze Witch Mega Knight
Witch
Arrows Dart Goblin Witch
Arrows Witch Mega Knight
Arrows Dart Goblin
Elite Barbarians Arrows Dart Goblin Witch
Dart Goblin Zappies Freeze Witch
Elite Barbarians
Arrows Dart Goblin Mega Knight
Arrows Zappies Freeze
Mega Knight
Arrows
Dart Goblin Zappies Freeze Witch
Arrows Dart Goblin Zappies Witch
Freeze
Arrows
Dart Goblin Mega Knight
Arrows Dart Goblin
Arrows
Elite Barbarians Dart Goblin Mega Knight
Elite Barbarians Dart Goblin Zappies Freeze Witch
Dart Goblin Zappies Witch
Dart Goblin Freeze Witch Mega Knight
Dart Goblin Mega Knight

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