My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Sparky
Giant Snowball
Dart Goblin Skeleton Army
Zap
Dart Goblin Skeleton Army Sparky
Barbarian Barrel
Elite Barbarians Dart Goblin Skeleton Army Executioner Sparky
The Log
Elite Barbarians Dart Goblin Skeleton Army Sparky
Earthquake
Skeleton Army
Arrows
Dart Goblin Skeleton Army
Royal Delivery
Elite Barbarians Dart Goblin Skeleton Army Executioner Sparky
Fireball
Elite Barbarians Dart Goblin Skeleton Army Executioner Sparky
Poison
Dart Goblin Skeleton Army Executioner Sparky
Lightning
Elite Barbarians Executioner Sparky
Rocket
Elite Barbarians Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Skeleton Army Executioner Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Arrows Dart Goblin Skeleton Army Executioner Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Arrows Dart Goblin

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Mirror Sparky
Elite Barbarians
Arrows Rage Dart Goblin Sparky
Dart Goblin
Elite Barbarians Mirror Sparky
Mirror
Arrows Dart Goblin Skeleton Army Sparky
Rage
Elite Barbarians Sparky
Skeleton Army
Mirror Sparky
Executioner
Sparky
Arrows Rage Elite Barbarians Dart Goblin Mirror Skeleton Army

Defense Synergies 2 8

Arrows
Mirror Sparky
Elite Barbarians
Dart Goblin
Dart Goblin
Elite Barbarians Mirror Skeleton Army
Mirror
Arrows Skeleton Army Dart Goblin Executioner Sparky
Rage
Skeleton Army
Mirror Dart Goblin Executioner Sparky
Executioner
Mirror Skeleton Army
Sparky
Arrows Mirror Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Executioner Sparky
Elite Barbarians Skeleton Army Sparky Dart Goblin Executioner
Skeleton Army Sparky Elite Barbarians Dart Goblin Executioner
Elite Barbarians Skeleton Army Sparky Dart Goblin
Arrows Elite Barbarians Skeleton Army Sparky
Arrows Skeleton Army Dart Goblin Executioner
Dart Goblin Arrows Executioner
Arrows Dart Goblin Sparky
Sparky Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Dart Goblin Sparky
Dart Goblin Skeleton Army Executioner Arrows
Arrows Executioner Dart Goblin
Skeleton Army Sparky Elite Barbarians
Skeleton Army Executioner Sparky Arrows Dart Goblin
Elite Barbarians Skeleton Army Sparky
Skeleton Army Elite Barbarians Sparky
Sparky Arrows Elite Barbarians Skeleton Army Executioner
Arrows Elite Barbarians Dart Goblin Skeleton Army Executioner
Arrows Executioner Dart Goblin
Sparky Elite Barbarians Dart Goblin
Skeleton Army Arrows Elite Barbarians Dart Goblin Executioner Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Sparky
Arrows Elite Barbarians Executioner
Skeleton Army Elite Barbarians Sparky
Skeleton Army Elite Barbarians Sparky
Elite Barbarians Skeleton Army Executioner Sparky
Arrows Executioner Dart Goblin
Skeleton Army Sparky Elite Barbarians Dart Goblin
Elite Barbarians Skeleton Army Sparky
Elite Barbarians Skeleton Army Sparky
Dart Goblin Skeleton Army Sparky
Elite Barbarians Dart Goblin Sparky
Skeleton Army Arrows Elite Barbarians
Elite Barbarians Skeleton Army Executioner Sparky
Dart Goblin Skeleton Army Executioner Sparky
Elite Barbarians Skeleton Army Sparky Dart Goblin Executioner
Arrows Executioner Elite Barbarians Dart Goblin Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Sparky
Arrows Dart Goblin Executioner
Arrows Dart Goblin Sparky
Arrows Dart Goblin Sparky
Executioner Arrows Sparky
Arrows Executioner Dart Goblin
Arrows Dart Goblin Executioner Sparky
Arrows Dart Goblin Executioner
Arrows Dart Goblin
Elite Barbarians Sparky
Arrows Dart Goblin Sparky
Arrows Dart Goblin Executioner
Elite Barbarians Dart Goblin Executioner Sparky
Arrows Dart Goblin
Arrows Elite Barbarians Dart Goblin Sparky
Arrows Dart Goblin Executioner Sparky
Arrows Dart Goblin Executioner Sparky
Arrows Sparky
Sparky
Arrows Dart Goblin Executioner Sparky
Arrows Dart Goblin
Sparky
Arrows
Sparky
Arrows
Arrows Executioner Sparky
Arrows Dart Goblin Executioner Sparky
Arrows Sparky
Arrows Dart Goblin Sparky
Elite Barbarians Arrows Dart Goblin Executioner Sparky
Dart Goblin
Elite Barbarians Sparky
Arrows Dart Goblin Sparky
Arrows Sparky
Sparky
Arrows Sparky
Dart Goblin Skeleton Army
Arrows Dart Goblin Executioner
Arrows
Dart Goblin Executioner Sparky
Arrows Dart Goblin Executioner
Arrows Sparky
Elite Barbarians Dart Goblin Executioner Sparky
Elite Barbarians Dart Goblin Sparky
Dart Goblin Executioner
Dart Goblin Executioner Sparky
Sparky
Dart Goblin Sparky

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