My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Magic Archer Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Elixir Golem Mini P.E.K.K.A Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Elixir Golem Sparky
Giant Snowball
Zap
Sparky
Barbarian Barrel
Elite Barbarians Elixir Golem Magic Archer Sparky
The Log
Elite Barbarians Elixir Golem Mini P.E.K.K.A Sparky
Earthquake
Elixir Golem
Arrows
Royal Delivery
Elite Barbarians Elixir Golem Mini P.E.K.K.A Magic Archer Sparky
Fireball
Elite Barbarians Elixir Golem Magic Archer Sparky
Poison
Elixir Golem Magic Archer Sparky
Lightning
Elite Barbarians Mini P.E.K.K.A Magic Archer Sparky
Rocket
Elite Barbarians Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Magic Archer Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Mini P.E.K.K.A Rocket Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Elixir Golem Mini P.E.K.K.A Magic Archer Elite Barbarians Rocket Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Elixir Golem Mini P.E.K.K.A Magic Archer

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Sparky Elixir Golem Mini P.E.K.K.A Mega Knight
Elite Barbarians
Arrows Sparky Mega Knight
Elixir Golem
Arrows Mini P.E.K.K.A Magic Archer Sparky
Mini P.E.K.K.A
Sparky Arrows Elixir Golem Magic Archer Mega Knight
Rocket
Magic Archer
Elixir Golem Mini P.E.K.K.A Mega Knight
Sparky
Arrows Mini P.E.K.K.A Elite Barbarians Elixir Golem
Mega Knight
Arrows Elite Barbarians Mini P.E.K.K.A Magic Archer

Defense Synergies 1 6

Arrows
Mega Knight Mini P.E.K.K.A Sparky
Elite Barbarians
Mini P.E.K.K.A Mega Knight
Elixir Golem
Mini P.E.K.K.A
Arrows Elite Barbarians Magic Archer
Rocket
Magic Archer
Mini P.E.K.K.A Mega Knight
Sparky
Arrows
Mega Knight
Arrows Elite Barbarians Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Magic Archer Sparky
Elite Barbarians Mini P.E.K.K.A Sparky Mega Knight
Mini P.E.K.K.A Rocket Sparky Mega Knight Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Sparky Mega Knight
Arrows Elite Barbarians Mini P.E.K.K.A Rocket Sparky Mega Knight
Arrows Magic Archer Mega Knight
Rocket Arrows Magic Archer
Rocket Arrows Magic Archer Sparky Mega Knight
Mini P.E.K.K.A Sparky Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Sparky Mega Knight
Arrows Magic Archer Mega Knight
Arrows Magic Archer
Mini P.E.K.K.A Sparky Mega Knight Elite Barbarians Rocket
Rocket Sparky Mega Knight Arrows Mini P.E.K.K.A Magic Archer
Elite Barbarians Mini P.E.K.K.A Sparky Mega Knight
Rocket Elite Barbarians Mini P.E.K.K.A Sparky Mega Knight
Sparky Mega Knight Arrows Elite Barbarians Mini P.E.K.K.A
Arrows Mega Knight Elite Barbarians Magic Archer
Arrows Magic Archer Mega Knight
Mini P.E.K.K.A Sparky Elite Barbarians
Mega Knight Arrows Elite Barbarians Mini P.E.K.K.A Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Elite Barbarians Sparky
Arrows Elite Barbarians Mini P.E.K.K.A Rocket Magic Archer Mega Knight
Mega Knight Elite Barbarians Mini P.E.K.K.A Rocket Sparky
Mini P.E.K.K.A Rocket Mega Knight Elite Barbarians Sparky
Elite Barbarians Mini P.E.K.K.A Sparky Mega Knight
Arrows Rocket Magic Archer
Mini P.E.K.K.A Rocket Sparky Elite Barbarians
Mini P.E.K.K.A Mega Knight Elite Barbarians Sparky
Rocket Mega Knight Elite Barbarians Mini P.E.K.K.A Magic Archer Sparky
Sparky
Mega Knight Elite Barbarians Mini P.E.K.K.A Sparky
Rocket Mega Knight Arrows Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Rocket Mega Knight Sparky
Magic Archer Sparky Mega Knight
Elite Barbarians Sparky Mini P.E.K.K.A Rocket Magic Archer
Arrows Mega Knight Elite Barbarians Mini P.E.K.K.A Magic Archer Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Rocket Sparky
Arrows Magic Archer
Rocket Arrows Magic Archer Sparky
Arrows Rocket Sparky
Rocket Arrows Magic Archer Sparky Mega Knight
Arrows Rocket Magic Archer
Arrows Magic Archer Sparky
Arrows Magic Archer
Arrows
Rocket Elite Barbarians Mini P.E.K.K.A Sparky
Rocket Arrows Magic Archer Sparky
Arrows Rocket Magic Archer
Rocket Elite Barbarians Magic Archer Sparky
Arrows Rocket Magic Archer
Arrows Elite Barbarians Magic Archer Sparky
Rocket Arrows Magic Archer Sparky
Magic Archer Arrows Rocket Sparky Mega Knight
Arrows Rocket Sparky
Mini P.E.K.K.A Rocket Sparky
Rocket Arrows Mini P.E.K.K.A Magic Archer Sparky Mega Knight
Rocket Arrows Magic Archer Mega Knight
Rocket Magic Archer Sparky Mega Knight
Rocket Arrows
Rocket Sparky
Rocket Arrows
Arrows Magic Archer Sparky Mega Knight
Arrows Magic Archer Sparky
Arrows Magic Archer Sparky Mega Knight
Rocket Arrows Magic Archer Sparky
Elite Barbarians Arrows Magic Archer Sparky
Rocket
Elite Barbarians Mini P.E.K.K.A Sparky
Arrows Rocket Magic Archer Sparky Mega Knight
Rocket Arrows Magic Archer Sparky
Sparky Mega Knight
Rocket Arrows Magic Archer Sparky
Rocket Magic Archer
Rocket Arrows Magic Archer
Arrows
Mini P.E.K.K.A Rocket Magic Archer Sparky Mega Knight
Arrows Magic Archer
Rocket Arrows Sparky
Elite Barbarians Sparky Mega Knight
Elite Barbarians Rocket Magic Archer Sparky
Rocket Magic Archer
Rocket Magic Archer Sparky Mega Knight
Sparky
Rocket Sparky Mega Knight

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