My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Witch Executioner Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Witch Executioner Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Furnace Witch Princess
Zap
Furnace Witch Princess
Barbarian Barrel
Elite Barbarians Furnace Witch Executioner Princess
The Log
Elite Barbarians Furnace Witch Princess
Earthquake
Furnace Witch
Arrows
Furnace Witch Princess
Royal Delivery
Elite Barbarians Witch Executioner Princess
Fireball
Elite Barbarians Furnace Witch Executioner Princess
Poison
Furnace Witch Executioner Princess
Lightning
Elite Barbarians Furnace Witch Executioner
Rocket
Elite Barbarians Furnace Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Furnace Witch Executioner Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Furnace Executioner Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Executioner Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Princess Fireball Furnace Witch Executioner Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Princess Fireball Furnace

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Fireball Mega Knight
Elite Barbarians
Arrows Fireball Furnace Mega Knight
Fireball
Arrows Elite Barbarians Princess Mega Knight
Furnace
Elite Barbarians Princess
Witch
Mega Knight
Executioner
Mega Knight
Princess
Fireball Furnace Mega Knight
Mega Knight
Arrows Elite Barbarians Fireball Witch Executioner Princess

Defense Synergies 1 8

Arrows
Mega Knight Fireball Furnace
Elite Barbarians
Mega Knight
Fireball
Arrows Princess Mega Knight
Furnace
Arrows
Witch
Mega Knight
Executioner
Mega Knight
Princess
Fireball Mega Knight
Mega Knight
Arrows Elite Barbarians Fireball Witch Executioner Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner
Elite Barbarians Furnace Witch Executioner Mega Knight
Furnace Witch Mega Knight Elite Barbarians Executioner
Elite Barbarians Witch Furnace Mega Knight
Arrows Elite Barbarians Fireball Princess Mega Knight
Arrows Fireball Furnace Executioner Mega Knight
Furnace Arrows Fireball Witch Executioner Princess
Arrows Fireball Mega Knight
Witch Elite Barbarians Furnace Princess
Elite Barbarians Mega Knight
Witch Executioner Arrows Fireball Furnace Princess Mega Knight
Arrows Executioner Fireball Furnace Witch Princess
Furnace Mega Knight Elite Barbarians Fireball Witch
Fireball Executioner Mega Knight Arrows Furnace Witch Princess
Elite Barbarians Furnace Mega Knight
Elite Barbarians Fireball Furnace Mega Knight
Mega Knight Arrows Elite Barbarians Fireball Furnace Witch Executioner
Arrows Fireball Mega Knight Elite Barbarians Furnace Witch Executioner
Arrows Furnace Witch Executioner Fireball Princess Mega Knight
Elite Barbarians
Mega Knight Arrows Elite Barbarians Fireball Furnace Witch Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Fireball Furnace Witch
Fireball Arrows Elite Barbarians Executioner Mega Knight
Mega Knight Elite Barbarians Furnace Witch
Mega Knight Elite Barbarians Fireball
Elite Barbarians Witch Executioner Mega Knight
Arrows Fireball Furnace Executioner Witch Princess
Elite Barbarians Fireball Furnace Witch
Mega Knight Elite Barbarians
Mega Knight Elite Barbarians Fireball Witch
Witch
Mega Knight Elite Barbarians Witch
Mega Knight Arrows Elite Barbarians Fireball
Elite Barbarians Mega Knight Fireball Witch Executioner
Fireball Furnace Witch Executioner Princess Mega Knight
Elite Barbarians Witch Fireball Furnace Executioner
Arrows Executioner Mega Knight Elite Barbarians Fireball Witch Princess
Arrows Fireball Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Arrows
Arrows Fireball Executioner Princess
Arrows Fireball
Arrows Fireball
Fireball Executioner Arrows Furnace Mega Knight
Arrows Fireball Executioner Furnace Witch Princess
Arrows Furnace Witch Executioner Princess
Arrows Fireball Executioner Princess
Arrows Fireball
Elite Barbarians Fireball
Arrows Fireball Princess
Fireball Arrows Executioner Princess
Elite Barbarians Fireball Executioner Princess
Arrows Fireball Princess
Princess Arrows Elite Barbarians Fireball Furnace
Arrows Fireball Furnace Witch Executioner Princess
Arrows Fireball Furnace Executioner Princess Mega Knight
Arrows Fireball
Arrows Fireball Executioner Princess Mega Knight
Arrows Fireball Witch Princess Mega Knight
Fireball Mega Knight
Arrows Fireball Princess
Arrows Fireball
Arrows Fireball Furnace Witch Executioner Princess Mega Knight
Witch
Arrows Fireball Witch Executioner Princess
Fireball Arrows Witch Princess Mega Knight
Fireball Arrows
Elite Barbarians Arrows Fireball Furnace Witch Executioner Princess
Fireball Witch
Elite Barbarians Fireball
Arrows Fireball Mega Knight
Arrows Fireball Princess
Mega Knight
Arrows Fireball Princess
Fireball Witch Princess
Fireball Arrows Witch Executioner Princess
Arrows Fireball
Fireball Executioner Princess Mega Knight
Arrows Fireball Executioner Princess
Arrows Fireball
Elite Barbarians Executioner Mega Knight
Elite Barbarians Fireball Witch Princess
Fireball Witch Executioner Princess
Fireball Witch Executioner Princess Mega Knight
Fireball Mega Knight

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