My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Balloon Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Balloon Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Balloon Prince
Giant Snowball
Witch Balloon
Zap
Witch Balloon Prince
Barbarian Barrel
Elite Barbarians Witch
The Log
Elite Barbarians Witch Prince
Earthquake
Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Witch Balloon Prince
Fireball
Elite Barbarians Witch Balloon
Poison
Witch Balloon
Lightning
Elite Barbarians Witch Balloon Prince
Rocket
Elite Barbarians Witch Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Fireball Witch Balloon Prince Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Arrows Fireball Witch

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Fireball Balloon Prince Mega Knight
Elite Barbarians
Arrows Rage Fireball Mega Knight
Fireball
Arrows Elite Barbarians Mega Knight
Rage
Elite Barbarians Witch Balloon Prince
Witch
Rage Prince Mega Knight
Balloon
Arrows Rage Mega Knight
Prince
Mega Knight Arrows Rage Witch
Mega Knight
Prince Arrows Elite Barbarians Fireball Witch Balloon

Defense Synergies 1 6

Arrows
Mega Knight Fireball Prince
Elite Barbarians
Mega Knight
Fireball
Arrows Mega Knight
Rage
Witch
Prince Mega Knight
Balloon
Prince
Arrows Witch
Mega Knight
Arrows Elite Barbarians Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Elite Barbarians Witch Prince Mega Knight
Witch Prince Mega Knight Elite Barbarians
Elite Barbarians Witch Prince Mega Knight
Arrows Elite Barbarians Fireball Prince Mega Knight
Arrows Fireball Mega Knight
Arrows Fireball Witch
Arrows Fireball Mega Knight
Witch Elite Barbarians Prince
Elite Barbarians Prince Mega Knight
Witch Arrows Fireball Mega Knight
Arrows Fireball Witch
Prince Mega Knight Elite Barbarians Fireball Witch
Fireball Mega Knight Arrows Witch Prince
Elite Barbarians Prince Mega Knight
Elite Barbarians Fireball Prince Mega Knight
Mega Knight Arrows Elite Barbarians Fireball Witch Prince
Arrows Fireball Mega Knight Elite Barbarians Witch Prince
Arrows Witch Fireball Mega Knight
Elite Barbarians Prince
Mega Knight Arrows Elite Barbarians Fireball Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Fireball Witch Prince
Fireball Arrows Elite Barbarians Prince Mega Knight
Mega Knight Elite Barbarians Witch Prince
Prince Mega Knight Elite Barbarians Fireball
Elite Barbarians Witch Prince Mega Knight
Arrows Fireball Witch
Prince Elite Barbarians Fireball Witch
Mega Knight Elite Barbarians Prince
Mega Knight Elite Barbarians Fireball Witch Prince
Witch
Mega Knight Elite Barbarians Witch Prince
Mega Knight Arrows Elite Barbarians Fireball Prince
Elite Barbarians Prince Mega Knight Fireball Witch
Fireball Witch Mega Knight
Elite Barbarians Witch Fireball Prince
Arrows Mega Knight Elite Barbarians Fireball Witch
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball Prince
Fireball Arrows Mega Knight
Arrows Fireball Witch
Arrows Witch
Arrows Fireball
Arrows Fireball
Elite Barbarians Fireball Prince
Arrows Fireball Prince
Fireball Arrows
Elite Barbarians Fireball
Arrows Fireball
Arrows Elite Barbarians Fireball Prince
Arrows Fireball Witch
Arrows Fireball Mega Knight
Arrows Fireball
Arrows Fireball Prince Mega Knight
Arrows Fireball Witch Mega Knight
Fireball Prince Mega Knight
Arrows Fireball
Prince
Arrows Fireball
Arrows Fireball Witch Mega Knight
Witch
Arrows Fireball Witch
Fireball Arrows Witch Prince Mega Knight
Fireball Arrows
Elite Barbarians Arrows Fireball Witch
Fireball Witch
Elite Barbarians Fireball
Arrows Fireball Mega Knight
Arrows Fireball
Prince Mega Knight
Arrows Fireball
Fireball Witch Prince
Fireball Arrows Witch
Arrows Fireball
Fireball Prince Mega Knight
Arrows Fireball
Arrows Fireball
Elite Barbarians Prince Mega Knight
Elite Barbarians Fireball Witch
Fireball Witch
Fireball Witch Prince Mega Knight
Prince
Fireball Mega Knight

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