My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Hog Rider Witch
Zap
Witch
Barbarian Barrel
Elite Barbarians Valkyrie Wizard Witch
The Log
Elite Barbarians Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Valkyrie Hog Rider Wizard Witch
Fireball
Elite Barbarians Hog Rider Wizard Witch
Poison
Wizard Witch
Lightning
Elite Barbarians Valkyrie Wizard Witch
Rocket
Elite Barbarians Valkyrie Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Fireball Valkyrie Hog Rider Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Arrows Fireball Valkyrie

Attack Synergies 9 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Fireball Hog Rider
Elite Barbarians
Arrows Valkyrie Rage Fireball Hog Rider Wizard
Fireball
Arrows Hog Rider Elite Barbarians
Valkyrie
Elite Barbarians Hog Rider Wizard Witch
Hog Rider
Arrows Fireball Valkyrie Rage Elite Barbarians Wizard Witch
Wizard
Elite Barbarians Valkyrie Hog Rider Rage
Rage
Elite Barbarians Hog Rider Witch Wizard
Witch
Rage Valkyrie Hog Rider

Defense Synergies 1 6

Arrows
Fireball Valkyrie
Elite Barbarians
Valkyrie Wizard
Fireball
Arrows Valkyrie
Valkyrie
Elite Barbarians Arrows Fireball Wizard Witch
Hog Rider
Wizard
Elite Barbarians Valkyrie
Rage
Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard
Elite Barbarians Valkyrie Witch
Witch Elite Barbarians Valkyrie
Elite Barbarians Witch Valkyrie
Arrows Elite Barbarians Fireball Valkyrie
Arrows Fireball Valkyrie
Arrows Fireball Wizard Witch
Arrows Fireball Valkyrie
Witch Elite Barbarians
Elite Barbarians Valkyrie
Valkyrie Witch Arrows Fireball Wizard
Arrows Fireball Wizard Witch
Elite Barbarians Fireball Valkyrie Wizard Witch
Fireball Valkyrie Wizard Arrows Witch
Elite Barbarians
Elite Barbarians Fireball
Wizard Arrows Elite Barbarians Fireball Valkyrie Witch
Arrows Fireball Valkyrie Elite Barbarians Wizard Witch
Arrows Valkyrie Wizard Witch Fireball
Elite Barbarians
Valkyrie Wizard Arrows Elite Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Fireball Witch
Fireball Arrows Elite Barbarians Valkyrie Wizard
Elite Barbarians Valkyrie Witch
Valkyrie Elite Barbarians Fireball
Elite Barbarians Valkyrie Witch
Arrows Fireball Wizard Witch
Elite Barbarians Fireball Valkyrie Witch
Elite Barbarians Valkyrie
Elite Barbarians Fireball Valkyrie Witch
Witch
Elite Barbarians Valkyrie Witch
Arrows Elite Barbarians Fireball Valkyrie
Elite Barbarians Fireball Valkyrie Wizard Witch
Wizard Fireball Valkyrie Witch
Elite Barbarians Witch Fireball Valkyrie
Arrows Valkyrie Elite Barbarians Fireball Wizard Witch
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie
Fireball Wizard Arrows Valkyrie
Arrows Fireball Wizard Witch
Arrows Wizard Witch
Arrows Fireball Wizard
Arrows Fireball Wizard
Elite Barbarians Fireball
Arrows Fireball Valkyrie Wizard
Fireball Arrows Wizard
Elite Barbarians Fireball
Arrows Fireball
Arrows Elite Barbarians Fireball
Arrows Fireball Wizard Witch
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Valkyrie Wizard Witch
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Valkyrie Wizard Witch
Witch
Arrows Fireball Wizard Witch
Fireball Arrows Wizard Witch
Fireball Arrows
Elite Barbarians Arrows Fireball Wizard Witch
Fireball Wizard Witch
Elite Barbarians Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Fireball Witch
Fireball Arrows Wizard Witch
Arrows Fireball
Fireball Valkyrie Wizard
Arrows Fireball Wizard
Arrows Fireball
Elite Barbarians
Elite Barbarians Fireball Witch
Fireball Witch
Fireball Witch
Fireball Wizard

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