My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Giant Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Giant
Giant Snowball
Bats Witch
Zap
Bats Firecracker Witch
Barbarian Barrel
Firecracker Elite Barbarians Witch Electro Wizard
The Log
Firecracker Elite Barbarians Witch
Earthquake
Firecracker Witch
Arrows
Bats Firecracker Witch
Royal Delivery
Bats Firecracker Elite Barbarians Witch Electro Wizard
Fireball
Firecracker Elite Barbarians Witch Electro Wizard
Poison
Bats Firecracker Witch Electro Wizard
Lightning
Elite Barbarians Witch Electro Wizard
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Electro Wizard Giant Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Firecracker Electro Wizard

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Mega Knight Firecracker Elite Barbarians
Arrows
Elite Barbarians Giant Mega Knight
Firecracker
Bats Elite Barbarians Giant Mega Knight
Elite Barbarians
Arrows Bats Firecracker Mega Knight
Giant
Bats Arrows Firecracker Witch Electro Wizard
Witch
Giant Mega Knight
Electro Wizard
Giant Mega Knight
Mega Knight
Bats Arrows Firecracker Elite Barbarians Witch Electro Wizard

Defense Synergies 1 9

Bats
Firecracker Electro Wizard Mega Knight
Arrows
Mega Knight
Firecracker
Bats Electro Wizard Mega Knight
Elite Barbarians
Mega Knight
Giant
Witch
Electro Wizard Mega Knight
Electro Wizard
Bats Firecracker Witch Mega Knight
Mega Knight
Arrows Bats Firecracker Elite Barbarians Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard
Elite Barbarians Bats Firecracker Witch Electro Wizard Mega Knight
Witch Mega Knight Bats Elite Barbarians Electro Wizard
Elite Barbarians Witch Bats Firecracker Electro Wizard Mega Knight
Arrows Firecracker Elite Barbarians Mega Knight
Arrows Bats Firecracker Electro Wizard Mega Knight
Bats Electro Wizard Arrows Firecracker Witch
Arrows Electro Wizard Mega Knight
Witch Elite Barbarians
Elite Barbarians Firecracker Electro Wizard Mega Knight
Bats Witch Electro Wizard Arrows Firecracker Mega Knight
Arrows Bats Firecracker Witch Electro Wizard
Mega Knight Bats Elite Barbarians Witch Electro Wizard
Mega Knight Bats Arrows Firecracker Witch Electro Wizard
Elite Barbarians Electro Wizard Mega Knight
Elite Barbarians Electro Wizard Mega Knight
Mega Knight Bats Arrows Firecracker Elite Barbarians Witch Electro Wizard
Arrows Mega Knight Bats Firecracker Elite Barbarians Witch Electro Wizard
Arrows Witch Bats Firecracker Electro Wizard Mega Knight
Elite Barbarians Electro Wizard
Mega Knight Bats Arrows Firecracker Elite Barbarians Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Witch Electro Wizard
Electro Wizard Arrows Firecracker Elite Barbarians Mega Knight
Mega Knight Bats Elite Barbarians Witch Electro Wizard
Mega Knight Bats Elite Barbarians Electro Wizard
Elite Barbarians Witch Mega Knight
Arrows Firecracker Bats Witch Electro Wizard
Bats Elite Barbarians Witch Electro Wizard
Mega Knight Elite Barbarians
Electro Wizard Mega Knight Bats Firecracker Elite Barbarians Witch
Witch
Mega Knight Bats Elite Barbarians Witch
Mega Knight Arrows Elite Barbarians Electro Wizard
Elite Barbarians Mega Knight Witch
Firecracker Witch Mega Knight
Elite Barbarians Witch Electro Wizard Bats Firecracker
Bats Arrows Mega Knight Firecracker Elite Barbarians Witch Electro Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Electro Wizard
Arrows
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Bats Witch
Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker
Bats Elite Barbarians Electro Wizard
Firecracker Arrows Electro Wizard
Arrows Firecracker
Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker Elite Barbarians
Arrows Firecracker Witch
Arrows Firecracker Mega Knight
Arrows
Bats
Arrows Firecracker Electro Wizard Mega Knight
Arrows Firecracker Witch Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Witch Mega Knight
Witch
Arrows Firecracker Witch Electro Wizard
Arrows Witch Mega Knight
Arrows Firecracker
Elite Barbarians Bats Arrows Firecracker Witch Electro Wizard
Electro Wizard Bats Firecracker Witch
Elite Barbarians
Arrows Mega Knight
Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker
Electro Wizard Bats Witch
Arrows Firecracker Witch Electro Wizard
Arrows
Firecracker Electro Wizard Mega Knight
Arrows Firecracker
Arrows
Firecracker Elite Barbarians Mega Knight
Bats Firecracker Elite Barbarians Witch Electro Wizard
Firecracker Bats Witch Electro Wizard
Firecracker Witch Electro Wizard Mega Knight

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