My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Prince Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider Prince
Giant Snowball
Bats Hog Rider Little Prince
Zap
Bats Firecracker Prince Little Prince
Barbarian Barrel
Firecracker Elite Barbarians Little Prince
The Log
Firecracker Elite Barbarians Hog Rider Prince Little Prince
Earthquake
Firecracker Hog Rider
Arrows
Bats Firecracker Little Prince
Royal Delivery
Bats Firecracker Elite Barbarians Hog Rider Prince Little Prince
Fireball
Firecracker Elite Barbarians Hog Rider Little Prince
Poison
Bats Firecracker Little Prince
Lightning
Elite Barbarians Prince Little Prince
Rocket
Elite Barbarians Hog Rider Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rage Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Firecracker Little Prince Hog Rider Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Arrows Firecracker

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Firecracker Elite Barbarians Rage Prince
Arrows
Elite Barbarians Hog Rider Prince
Firecracker
Hog Rider Bats Elite Barbarians Prince
Elite Barbarians
Arrows Rage Bats Firecracker Hog Rider
Hog Rider
Bats Arrows Firecracker Rage Elite Barbarians Prince Little Prince
Rage
Elite Barbarians Hog Rider Bats Prince
Prince
Bats Arrows Firecracker Hog Rider Rage Little Prince
Little Prince
Hog Rider Prince

Defense Synergies 0 5

Bats
Firecracker Prince
Arrows
Prince Little Prince
Firecracker
Bats Prince
Elite Barbarians
Hog Rider
Rage
Prince
Bats Arrows Firecracker
Little Prince
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Elite Barbarians Bats Firecracker Prince
Prince Bats Elite Barbarians
Elite Barbarians Prince Bats Firecracker
Arrows Firecracker Elite Barbarians Prince
Arrows Bats Firecracker
Bats Arrows Firecracker Little Prince
Arrows
Elite Barbarians Prince
Elite Barbarians Firecracker Prince Little Prince
Bats Arrows Firecracker
Arrows Bats Firecracker
Prince Bats Elite Barbarians
Bats Arrows Firecracker Prince
Elite Barbarians Prince
Elite Barbarians Prince
Bats Arrows Firecracker Elite Barbarians Prince
Arrows Bats Firecracker Elite Barbarians Prince Little Prince
Arrows Bats Firecracker Little Prince
Elite Barbarians Prince
Bats Arrows Firecracker Elite Barbarians Prince Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Prince
Arrows Firecracker Elite Barbarians Prince
Bats Elite Barbarians Prince
Prince Bats Elite Barbarians
Elite Barbarians Prince
Arrows Firecracker Bats
Prince Bats Elite Barbarians
Elite Barbarians Prince
Bats Firecracker Elite Barbarians Prince
Bats Elite Barbarians Prince
Arrows Elite Barbarians Prince
Elite Barbarians Prince
Firecracker
Elite Barbarians Bats Firecracker Prince Little Prince
Bats Arrows Firecracker Elite Barbarians
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker Prince
Arrows Firecracker
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats Elite Barbarians Prince
Firecracker Arrows Prince
Arrows Firecracker
Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker Elite Barbarians Prince
Arrows Firecracker
Arrows Firecracker
Arrows
Bats
Arrows Firecracker Prince
Arrows Firecracker Little Prince
Prince
Arrows
Prince
Arrows
Arrows Firecracker Little Prince
Arrows Firecracker
Arrows Prince
Arrows Firecracker
Elite Barbarians Bats Arrows Firecracker Little Prince
Bats Firecracker
Elite Barbarians
Arrows
Arrows Firecracker
Prince
Arrows Firecracker
Bats Prince
Arrows Firecracker
Arrows
Firecracker Prince
Arrows Firecracker
Arrows
Firecracker Elite Barbarians Prince
Bats Firecracker Elite Barbarians
Firecracker Bats
Firecracker Prince Little Prince

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